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antiriad

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About antiriad

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  1. antiriad

    Chocolate Doom

    Thank you, but I'm on Raspberry Pi (Raspbian Jessie). It's the same?
  2. antiriad

    Chocolate Doom

    Hello, on YouTube there is a video of Chocolate DOOM running with Don Allen's Timbres of Heaven Soundfont: I think it's great and I'd like to use it (I'm on my Raspberry Pi). I downloaded the 7zip archive that contains a .SF2 file, but I can't understand how to get it working with ChocoDOOM (ver2.3.0). Any hint? Thanks! :)
  3. Hi, I'm setting up a small BBS in my spare time (Mystic on RPi) and I will have a section dedicated to Classic DOOM. I have already customized a script that lists currently active chocolate-doom servers, now I'd like to add some other resources that could be somehow useful for vanilla DOOM or that have some kind of "historic" value. So I'm looking for TXTs (faqs, walkthroughs, ASCII, ANSIs etc.) that would be nice (or funny, or typical of 90's DOOM mania) to put in this section of the BBS (of course credited) like the "Unofficial DOOM Specs" mentioned in this page. Any hints? Thanks :)
  4. antiriad

    DOOM on Raspberry in 2016 ...which way?

    Maybe this could help: there is a Quake 1 port optimized for Raspberry that runs at 60fps@1080p even on a RPi 1B thanks to Open GLES. It's called Qurp and its source code is here: https://github.com/welford/qurp Maybe it could be of any help (I'm not a developer). Thanks
  5. antiriad

    DOOM on Raspberry in 2016 ...which way?

    Hi Rachel, I was going to point you in this thread on RPi forums when I read this great news: so does it take advantage of hardware acceleration? Does it run in pure CLI? Thank you very much for all your work (and that of dpJudas!)
  6. antiriad

    DOOM on Raspberry in 2016 ...which way?

    Thank you very much for your feedback. Latest stable release (SDL1 version) of Chocolate DOOM still runs very well on RPi, so IMHO it could have stayed in the Raspbian repository until V3 (SDL2). Really, it would be nice to have the opportunity to easily install Chocolate DOOM and ZDOOM on Raspberry via apt-get (from official Raspbian repository, custom repository, or even via a slimmed version of Retropie-Setup-like script). These two source ports run very well, but since installation is uncomfortable this leads many users to older ports, often without documentation. Which is a shame. ;D
  7. antiriad

    DOOM on Raspberry in 2016 ...which way?

    I tried yet PrBoom Plus (it's even in Raspbian repositories) but aside from a VSync issue, it does not support Hexen. IMHO actually the best ports on Raspberry Pi are Chocolate DOOM and ZDOOM. Chocolate was once in Raspbian repositories too, but it has been removed (I don't know why). ZDOOM can be easily installed (with SDL 2.05) via RetroPie Setup script. I was able to compile also DOOM Retro, but unfortunately I didn't get how to run it in framebuffer mode (no X11, but in plain CLI). Of course it would be great if there was a "dedicated" repository for DOOM source ports on RPi...
  8. antiriad

    DOOM on Raspberry in 2016 ...which way?

    My quest for the best limit-removing source port on RPi continues, and here there are my findings so far. PRBOOM PLUS In Raspbian repositories PrBoom+ is available. It seems optimized for RPi (GLES?) but I can't understand: - if it's a fork or the official branch - if it does support Hexen - why Vsync does not work, even if it's enabled in options ZDOOM I installed ZDoom via Retropie-Setup script. It requires an SDL library different from the one in official Raspbian Jessie repository, but again with Retropie Setup it's easy to install everything. It runs very well with some tips (e.g. setting resolution of RPi in config.txt at 640x480) and Hexen is fully supported. IMHO this is the way to go, but: - maybe it could run even better with GLES acceleration (or GZDoom with GLES) - it would be nice a script to install or compile it without the need of RetroPie Setup script (and its folder structure)
  9. antiriad

    DOOM on Raspberry in 2016 ...which way?

    I'm not an expert and I don't know Clang... maybe you could point me to a tutorial? Thanks
  10. antiriad

    DOOM on Raspberry in 2016 ...which way?

    Thank you. It's based on SDL2.x or 1.x? How can I disable OpenGL? (sorry but I'm not very skilled...)
  11. antiriad

    DOOM on Raspberry in 2016 ...which way?

    You are welcome! I'm very interested in a DOOM (and HEXEN) source port that could "officially" support RPi, so please if you will continue your work please keep me informed! ;)
  12. antiriad

    DOOM on Raspberry in 2016 ...which way?

    On RPi2 and RPi3 it's possible to add in MAKE -j3 or -j4 options to speed up the process. IIRC I compiled chocolate-doom (v2.x) in few minutes on my RPi3 with -j4. I also compiled easily DOOM Retro, but it ran only under X11 so it was too slow, in framebuffer mode gave a "video device" error. Maybe with some "love" from a skilled volunteer it's possible to optimize one of the engines... (in terms of source or simply of iter). PRO-RETRO-TIP: with a recent firmware it's possible to set custom video modes "on the fly". Matching it with a VGA666 board it can recreate the "magical" VGA "Mode 13h" for a true retro feeling.
  13. antiriad

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    Thank you. I don't know, but the fact that H binaries are not "officially" supported by the author is bringing me to look for other solutions. My goal is to enjoy mainly single player HEXEN on a limit-rem engine in true high resolution and with the smoothest FPS possible on RPi3 (so, hardware accelerated?) I know that this is somehow possible, but I'd like to avoid messing up with manual compilation of SDL 2.0.5 or Retropie. Of course everything would be easier with proper SDL2 support in Raspbian, but maybe there is a SDL1 source port that can benefit from RPi hardware. I opened a more generic topic in this section if someone could point me to a "clean" solution, even if a bit dated (PrBOOM, Odamex..) Thank you very much.
  14. Hi, so I have a Raspberry Pi 3 and I'd like to play classic DOOM, HERETIC and HEXEN in Raspbian (cli, frame buffer). I'm not interested in modern graphic features, I like blocky pixels but at least I'd like true high resolution and 60fps. I'm reading a lot of topics here but still it's not clear to me this: is actually possible to compile and run on RPi3 a source port that can benefit from GPU hardware acceleration without manually compile SDL 2.0.5 or Retropie? Maybe there is a limit-rem engine based on SDL 1.x that runs smoothly in HD thanks to OpenGLES acceleration? PrBOOM, Odamex, ZDOOM... I'm searching for a "clean" compile-and-play (smoothly in HD) solution, but I'm a bit lost. Thank you very much.
  15. antiriad

    Crispy Doom 5.1 (Update: Jan 13, 2018)

    I'm on Raspbian Jessie (Debian-like distro for Raspberry Pi). I'm able to compile and run easily chocolate-doom (v2) on RPi 3, so I think Crispy would be a great limit-rem alternative. (I compiled also DOOM Retro, but running only under X11 it's too slow and does not support Hexen). So I can enable Heretic and Hexen executables via ./configure? Thanks
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