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About pro_zealot
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Mini-Member
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It's dissapointing that Gladiator is only boss not regular enemy after you defeat him. He is to difficult? more than Doom Hunter? it's wierd.
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Doom Eternal's campaign is around 18-22 hours long, Marty says
pro_zealot replied to Varis Alpha's topic in Doom Eternal
steam description: Year One Pass - Access to two campaign add-ons to release within the first year of DOOM Eternal’s launch date. Featuring new perspectives and new ways to play, these standalone stories explore the cataclysmic events that led to earth’s fall against the demons. -
DOOM Eternal – Official Story Trailer | E3 2019 new soldier possibly chainguner? at 1:17s.
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New trailer: DOOM Eternal – BATTLEMODE Multiplayer Overview it's better than DOOM 2016 multiplayer IMO.
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I want to start from saying that pinky is one of my favorite monster in classic DOOM's game but now it's most dislike monster in the new game. Pinky need redisign. Pinky should also be come back to original concept of himself. No armor in the front, charging but bigger moving faster instead. In addition his appereance look weird there is somethink off about him. He looks more stupid than frightening IMO. He is like a baby in the word of madness he do not fit to the overall concept of war in hell. I want to know your feedback on Pinkie guys.
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I saw another change that i don't like in the main video that i rewatched from last year QuakeCon. Baron of hell is red. - Doom 2016. Baron of Hell is black now. - Doom Eternal. This change makes the enemy looks less scary and demonic more like alien now. They shoud change the color back to original imo. What you guys think about this change?
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Cyberdemon face should be base on bull instead of moose. Same goes for Hell knight he was goat no alien. That are only two changes i wanted to see in new DE.
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I don't like that the baron of hell jump, hellknight don't have firebals only mele attack. All game turn around arenas. Revenant instead of attack jump like stupid etc..... This new Doom i will call it "DOOM ARENA". Its console game period. It was hard just to make DOOM HD REMAKE like serious sam HD remake?
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I don't play new Doom either for a week now. It just do not have feeling off old dooms games.
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I have GTX 1080 FE and i can say in 1080p and everything maxed out (nightmare texture) witch TSSAAx8. I have constant 60fps even in multiplayer.
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Glory Kills should be FULLY optional! gamebreaker...
pro_zealot replied to Caine's topic in Doom 2016
I agree witch creator of topic but its to late to complain we can't change it. We can't even switch off glory kill highlight in mp and snapmap i tested it my self. There was propably some lack of comunication betwen the teams working on the diffrent part of DOOM. -
The only thing I'm disappointed with (ie snapmap)
pro_zealot replied to Brad_tilf's topic in Doom 2016
You can't even disble glory kill highlights in snapmap and mp becouse id software make singleplayer only. MP and snapmap dont even have the same "game" option like in SP. Game option should be the same for all 3 game modes not 3 diffrent type. -
There is a way to switch it off like in campaign?
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Adjustable gibs time would be fine.
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This points,dmg numbers are not present in classic doom.