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Content count
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hi, I made a very hard map called: hell.wad
ZioMcCall replied to p1_'s topic in Map Releases & Development
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Does anyone else relate to this image? In which WAD?
ZioMcCall replied to watermelon eater gaming's topic in Doom General Discussion
Cringe -
Decino just made fun of/ parodied midnight for April fools.
ZioMcCall replied to DiceByte's topic in Doom General Discussion
>unfortunately it is coming out April the second. Bro forgot that time zones are a thing -
Doom 2 Sucks 2 - A Critical Analysis
ZioMcCall replied to GermanPeter's topic in Doom General Discussion
Never. EVER. Use Civvie 11 as a informative source regarding Doom. Dude literally believes the "Doom is not 3D" lie. -
Fuck you John Romero (RE: Sigil II) and thank you for the memories
ZioMcCall replied to Brad_tilf's topic in Doom General Discussion
Cringe-11 -
Have you ever completed the Ultimate Doom and Doom 2 on Nightmare! difficulty?
ZioMcCall replied to Mai Shiranui's topic in Doom General Discussion
Try "Not Even Remotely Fair (NERF)" Is a wad that was designed around Nigthmare difficulty,maybe you'd find it more enjoyable. -
Six Minute Showdown [now on idgames] - A map with rhythmic elements that move to the beat/melody!
ZioMcCall replied to Vytaan's topic in Map Releases & Development
Skill issue -
Best map pack(s) since Eviternity?
ZioMcCall replied to Sirius104x's topic in Doom General Discussion
Try Not Even Remotely Fair (NERF) -
Happy Birthday Kvo! [Glides, Boom] (idgames pending)
ZioMcCall replied to Meowgi's topic in Map Releases & Development
Don't use Brutal Doom,duh. In fact,you shouldn't even play this on GzDoom. -
Do you think GZDoom should have texture filtering on by default?
ZioMcCall replied to BeachThunder's topic in Source Ports
This explains why" Standard" looks very balanced compared the rest. Which make me wonder why Graf decided to make "Dark" the default one instead of keeping "Standard" -
Do you think GZDoom should have texture filtering on by default?
ZioMcCall replied to BeachThunder's topic in Source Ports
Been thinking the same 'till i checked. -
Do you think GZDoom should have texture filtering on by default?
ZioMcCall replied to BeachThunder's topic in Source Ports
Man,i'm currently feeling a bit sad for Darkcrafter07. -
Do you think GZDoom should have texture filtering on by default?
ZioMcCall replied to BeachThunder's topic in Source Ports
Texture Filtering is so goddman obnoxious and ugly on Doom' sprites so it definitely needs to be disabled by default. It should work better on things like models and higher definition sprites. An other default setting i'd change is switching the sector lighting from Dark to Standard. -
ZioMcCall changed their profile photo
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I genuinely thought this was a thread from 10 years ago. Like,upgrading from XP to Vista in 2023? What the actual f*ck man?
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Laz Rojas - an old Doomer in trouble.
ZioMcCall replied to Dynamo's topic in Doom General Discussion
I will spread the voice the best i can. Laz Rojas work it's the main reason why my Brutal Wolfenstein project ever took foot to begin with. I won't allow him to rot because of a garbage """"justice"""" system's mistakes.