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Playing With Fire
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About Playing With Fire
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Warming Up
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What resolution do you play Doom at?
Playing With Fire replied to Plasma Gun's topic in Doom General Discussion
1280 by 960, windowed. I loved the pixelated look of the original Doom executable. It gave you just enough to know where you're going, but hid just enough to let your imagination run wild. Unfortunately I feel like that on an LCD is unsatisfying compared to a CRT. So, I just bite the bullet and use a modern resolution. -
I'm looking to get back into WAD making (last time I did it was probably in the 90s) but I'm not sure what the "latest and greatest" WAD editor for Linux is. I have no problems running Doom Builder 2 in WINE if necessary though.
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what is the strongest metal in doom?
Playing With Fire replied to shadowrider78's topic in Doom General Discussion
Due to extensive research done by the University of Pittsburgh, diamond has been confirmed as the hardest metal known to man. The research is as follows: Pocket-protected scientists built a wall made of iron and crashed a diamond car into it at 400 miles per hour, and the car was unharmed. They then built a wall out of diamond and crashed a car made of iron moving at 400 miles an hour into the wall, and the wall came out fine. They then crashed a diamond car made of 400 miles per hour into a wall, and there were no survivors. They crashed 400 miles per hour into a diamond travelling at iron car. Western New York was powerless for hours. They rammed a wall made of metal into 400 miles an hour made of diamond, and the resulting explosion shifted earths orbit 400 million miles away from the sun, saving the earth from a meteor the size of a small Washington suburb that was hurtling towards mid-western Prussia at 400 billion miles an hour. They shot a diamond made of iron at a car moving at 400 walls per hour, and as a result caused over 10000 wayward planes to lose track of their bearings, and make a fatal crash with over 10000 buildings in downtown New York. They spun 400 miles at diamond into iron per wall. The results were inconclusive. Finally, they placed 400 diamonds per hour in front of a car made of wall travelling at miles per iron, and the result proved with out a doubt that diamonds were the hardest metal of all time, if not just the hardest metal known to man. -
Secret areas should be visible, call me crazy
Playing With Fire replied to PsychoGoatee's topic in Doom General Discussion
Wolf3D used to drive me crazy with all the no-hint secrets. Bashing my character face first into every wall made me want to bash my own head into my monitor. -
I used to map from 1997-2001 or so. My maps were alright, but since then I've forgotten even the basics of map design. And there are so many amazing WADs out there (I'm playing Going Down right now) that I don't think I'll ever reach that level of quality!
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Things about Doom you just found out
Playing With Fire replied to Sigvatr's topic in Doom General Discussion
Right behind the Map 19 start point is a relatively small box with the standard, unusable door you always see at the start of a map. But, right behind the box is the moat. So the box has no purpose unless it was some kind of service station for a water pipe or water system. -
Things about Doom you just found out
Playing With Fire replied to Sigvatr's topic in Doom General Discussion
Doom2 MAP18 ends with you walking into an Exit with a water texture. Doom2 MAP19 starts with you near a river, the implication being that the Doomguy swam from MAP18 to MAP19. I literally just realized this although it was so obvious! -
I first come up with the theme, then I draw it out using paper and pencil. Once I'm about 75% sure of what I want, I'll transfer it to a level editor.
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It's been YEARS since I last made a WAD (I think it was back in 1999!) but I want to get back into it. My question is: what are the pros and cons to choosing Doom 2 over Doom 1 for an IWAD? Sorry for the newbie question, but it's been a while.
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Personally, I have no problem with the fact that Doom 2 was more or less a level pack for Doom 1. Sometimes you just want more of the same, without the developers completely changing the formula!