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Kappes Buur

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Everything posted by Kappes Buur

  1. Kappes Buur

    Im an Idiot [how to load wads et al.]

    http://208.78.96.242/wiki/Installation_and_execution_of_ZDoom or use a loader, such as http://twicerisen.ath.cx/zdl/
  2. Kappes Buur

    ZDooM Question: Zoom function

    You might still be interested in njma01.cfg //Totally optional file to set up some zooming aliases if you want them. //key bindings defaultbind ins zoomer2x defaultbind home zoomer5x defaultbind pgup zoomer12x defaultbind end zoomreset defaultbind 0 chase defaultbind x Xhairy //sets up zooming aliases alias zoomer2x "fov 45; m_pitch .6;m_yaw .8; echo 2X zoom; set autoaim 0; set r_drawplayersprites 0; crosshairgrow 0; playsound scope;" alias zoomer5x "fov 22; m_pitch .3;m_yaw .4; echo 5X zoom; set autoaim 0; set r_drawplayersprites 0; crosshairgrow 0; playsound scope;" alias zoomer12x "fov 10; m_pitch .125;m_yaw .2; echo 12X zoom; set autoaim 0; set r_drawplayersprites 0; crosshairgrow 0; playsound scope;" //sets up zoom reset alias zoomreset "fov 90; m_pitch 1;m_yaw 1; echo zoom reset; set autoaim .5; set r_drawplayersprites 1; crosshairgrow 1; playsound scope;"
  3. Kappes Buur

    Have people made sprites by hand so far?

    To find new material for textures I usually do two things: 1. take digital photographs myself 2. browse galleries of photography websites, such as fotocommunity.de To turn this material into textures I use Paint Shop Pro 8 by COREL. Although some people use GIMP or the "big one" Photoshop. I found that PSP8 had a very shallow learning curve, IOW it's easy to use. The results are then merged into the wad with XWE between TX_START and TX_END.
  4. Kappes Buur

    creating new sprites

    This may be helpful: http://forum.zdoom.org/viewtopic.php?f=3&t=13992&p=284700
  5. Kappes Buur

    Special sectors effect

    http://zdoom.org/wiki/ACS Plus some more links, which may come in handy: http://208.78.96.242/wiki/Level_editing http://zdoom.org/wiki/ThingCount ThingCount (type, tid) http://zdoom.org/wiki/Door_Open Door_Open (tag, speed, lighttag) http://208.78.96.242/wiki/Richard_Clark's_tutorials If you are looking for something in particular, there may be already a webpage for it. From the WIKI main page select INDEX.
  6. Kappes Buur

    Special sectors effect

    Most often it is ThingCount which is used in an Action Script, i.e.: This script waits for all the Barons with tag 10 to be defeated. Once they are, it lowers a sector tagged 15 to the lowest nearby floor. script 1 OPEN { While(ThingCount(T_BARON, 10) > 0) Delay(35); Floor_LowerToLowest(15, 20); } or if you want something to happen when only a certain monster is fragged, then attach the action special to that monster directly.
  7. Kappes Buur

    Have people made sprites by hand so far?

    Go to the ZDoom forum and search for posts by ERIANCE. He is a most talented sprite maker.
  8. Kappes Buur

    Sounds not working when merged :S

    You could do this in two ways: 1. rename the new sounds with the name of the original sound names in the doom engine, and load them into your level 2. if you want to keep the new sound names, then they must be defined in two special lumps: http://208.78.96.242/wiki/SNDINFO http://208.78.96.242/wiki/SNDSEQ
  9. Kappes Buur

    ZDoom scripting

    I don't have cmcs32.ocx anywhere on my computer either and I can use DoomBuilder 1.68 for scripts without problem. So, try Doom_master1122's suggestion. Just one question: Does the PWAD you are loading into DoomBuilder have a BEHAVIOR lump already?
  10. Kappes Buur

    DETH...

    I remember using DETH for many years, especially after DETH and HETH became DETH 3.92. Some years ago, Chris over on the ZDOOM forum worked on a windows version of ZETH, named WinZETH. ZETH is Randy's rewrite of DETH to take advantage of the early ZDoom features. http://sourceforge.net/project/showfiles.php?group_id=86578&package_id=133988 While I tried it out, I could not use it because of some video problems. If you really want to go ahead with this, maybe, the source will come in handy.
  11. Kappes Buur

    What is your favorite fan made wad ever?

    I don't have any favorite pwad perse, however, there are some pwads which I like to replay from time to time: CABAL series by Cranium (Sverre Andre Kvernmo), of which I liked WATCHTWR.WAD the most. sieben11.wad HERIAN, HERIAN2 ETERNAL some of the KAISER series
  12. Kappes Buur

    zdoom gripe

    You not only tried, but you really did post. My crack about the universal translator was my attempt at some levity, not to be taken seriously. However, the requests following you should have taken seriously. They were meant to narrow down the possible cause of your dilemma. If you cannot be bothered to supply the requested information, then blame yourself and not a "slow" forum.
  13. Kappes Buur

    ZDoom source code modifications

    Or include the path to the directory containing the IWADs in the ini file, i.e.: [IWADSearch.Directories] Path=C:\DOOM\IWADS Path=$DOOMWADDIR Path=$HOME Path=$PROGDIR
  14. Kappes Buur

    Beta testing anyone?

    @the iron hitman I imagine that this is your first serious map. It somewhat reminded me of the map design of the '90s. Obviously you spend quite some time on this map. There are some really nice areas. Granted there are some omissions in detail and fluidity of gameplay, as mentioned above, but it did not turn out bad at all. Keep up the good work.
  15. Kappes Buur

    Linedef 0?

    The very first linedef in a map. And if you are thinking of Linedef type 0, well Fraggle is correct.
  16. Kappes Buur

    KDiZD is done!

    Exactly what I said on the ZDoom forum. And Graf Zahl was so easily amused by that. :-) But I realized my mistake, and somebody pointed it out as well, by using DOOM2.WAD instead of DOOM.WAD.
  17. Kappes Buur

    request help on floor lighting

    Ah, I see. As per Graf's explanation, slopes are setup when a map loads and cannot be changed after that. Maybe, at some point in the future, a possible solution can be found for this. But I wouldn't want to hold my breath waiting for that.
  18. Kappes Buur

    request help on floor lighting

    For GZDoom you would use ACS scripting to accomplish the change in mid-game. Again for GZDoom. Something like this? http://www3.telus.net/NeoHippo/OTHER/3D_sloping.png
  19. Kappes Buur

    Accomodating Bicubic Image Resizing into doom pallette

    Try SetPNG for setting sprite offsets in PNGs, found on this page: http://grafzahl.drdteam.org/index.php?page=topic&id=230
  20. Kappes Buur

    OBLIGE

    I just tried this out by having it generate a couple of episodes with different seed values. If somebody went in with an editor and did some texture cleanup and slight restructuring and detailing of some sectors, then I believe, that a lot of people would be hard pressed to differentiate an OBLIGE map from a custom built map. As is, however, the blockiness and sameness of the sector dimensions is a dead give away. Overall, it generates some nice gameplay and the maps were really fun to play.
  21. Kappes Buur

    Misc ZDoom questions....

    Indeed, the search box is rather useless unless you know exactly what to type as the search term. That's why you should use the Glossary item. Have you checked out some of LWM's levels? I believe, that she was working on something like this. Since she is prolific in creating levels, it would take some time to go through all of them. Does anybody else know anything more specific, perhaps?
  22. Kappes Buur

    [Heretic] The Call of Death

    If you need some more textures than try the following link, http://forum.zdoom.org/potato.php?t=12759&start=15 where Bouncy published textures from Might and Magic 6, 7, and 8 to be downloaded. They might fit very nicely into your Heretic map.
  23. Both, ZDoom and GZDoom, with Nashgore
  24. Kappes Buur

    Frontend for Master Levels

    http://biohazard.drdteam.org/?p=zdl
  25. Kappes Buur

    Music Zdoom can play...

    maybe this will help
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