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About RaikohZX

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  1. After Wolfenstein Youngblood tried to sell you gold bars as boosters for progression, it doesn't matter much if all the in-game skins are earnable without MTX - you still need EXP to get the unlockables, and they can still sell you boosters so you can pay to accelerate that EXP growth. I can't shoulder the blame on id here, this is distinctly a Bethesda publishing / Zenimax problem. The big decider is if the EXP rates are fair or you're expected to deal with way too much grinding just to get some really stupid cosmetics. It also doesn't help that with the multiplayer only being Battle Mode and the game allegedly not launching with Invasion, there's intrinsically no value in any skins but the Slayers, so there's not much point in a battle pass or any of this.
  2. RaikohZX

    The media is gonna slaughter Eternal.

    About the only gore I really see affecting people was Mortal Kombat 11, which traumatized some of the developers and has pretty much everyone agreeing its gotten to be a bit too much at this point. No one really batted an eye at chainsaws, head explosions and busting demon skulls for Doom 2016 overall.
  3. RaikohZX

    Is Doom done being serious?

    Even Doom 3 had a lot of ridiculous shit in the logs, rare character dialogue, Martian Buddy, arcade machines (Kelly has a damn machine dedicated to himself shooting down bears floating on balloons in his office even postmortem), and things like the guide to demonic rituals. I do think they're meming it up a bit too much with what little i'm bothering to look up for Eternal, but the series is built upon the backs of using hellish imagery and demons themselves for an arcadey shooter as you gobble up blue health drinks and tiny green helmets, carry an arsenal as large as yourself with more ammo than plausible while outrunning rockets, and the series never really bothered to be realistic, just movie-like for the sake of killing shit. And with 2016 and Eternal, you're still running through wartorn and gored places of genocide and extinction, the game just doesn't try to be grimdark about it despite the excess violence.
  4. RaikohZX

    Do you care about Doom Eternal spoilers?

    There's also the fact that ultimately one can attribute Carmack's quote to his preferences in particular, given the massive dump he took over Tom Hall and the then-preexisting content up to that point in the original game's development just to make it more arcade-like. Every time someone uses that damn Carmack quote it feels like yet another case of using a lack of context to justify bullshit.
  5. RaikohZX

    Do you care about Doom Eternal spoilers?

    I'm actually pretty interested in the story even if it's batshit insane or absolutely predictable, but the spoilers i'm more worried about is seeing major experiences and sequences. I wanna play through shit for the first time, not know it's coming, so the big swathes of content just the other day put me on edge about things that might show up and make me want to avoid 'em. Just knowing about some of the hub unlockables hurts.
  6. RaikohZX

    Does anyone else think this game is going to suck?

    You're not even cherry-picking correctly. Only Bethesda's games have genuinely been absolutely fucked, everything else is a little buggy or stable. Fallout 76 may have been bad, but do not assume id, Arkane, Machinehead and everyone else are suddenly going up in the toilet bowl all because of one damn game.
  7. I'm honestly curious what kind of add-ons are being considered for support, whether they're straight up vanilla-compatible map packs or slight limit removers only, or if things like the visual / audio tweaks some folks want to see would be able to make it in there seeing as you can technically activate multiple add-ons at once. Because something like a D2 add-on of the PSX maps with colored lighting and the audio that would be reused for 64 would be neat, but that's not entirely plausible on a strictly-vanilla engine for that sort of lighting as far as I know?
  8. My only beef is it seems there's going to be a lot more cutscenes this time around, and I just hope it isn't a pace-breaker.
  9. Guess I missed that part, sorry.
  10. To be fair I don't think we're expected to mod this port on PC (nothing against the devs, that's just how it seems to be designed), and if BTSX was ever made an official add-on I can imagine them finding a way to combine files together to get it to work proper or it just outright packs and loads multiple files at once in those sorts of situations. It would be a bit cumbersome if you had to download and activate multiple add-ons to get one mod to work.
  11. Yeah, it's difficult to play with the Joycons, but the input delay is either not there or extremely minimalized. My TV's activated game mode randomly for some things but has no proper config options for it. What a pain.
  12. I'll say that whether it's because my Samsung TV refuses to activate game mode, or because of the port, I do notice like a really weird delay on the Switch versions. Even with lowered sensitivity it makes it difficult to aim accurately. But again this could be TV problems.
  13. Playing SIGIL on the Switch version, man the way the MIDI's handled in this release makes these songs in particular sound like I just started playing a SNES game. Also SIGIL + Ultra-Violence + Controller with classic "gotta be aiming right at them" auto aim = hoo boy. It's hardcore for someone that's not hardcore Doom'd in a good while after years of mods. Do have a bug report, though: deathmatches on add-on maps still use the original map names from whatever game you're playing if applicable when a match ends, whereas cooperative still shows them proper at the results screen. So Baphomet's Demesne in SIGIL will show up as Hangar when a deathmatch completes. Minor, but hey.
  14. Honestly one really neat thing Bethesda could do is port the PC versions to Steam and those who already own them get them free or at least an even bigger price reduction than $5, but I doubt that Zenimax would play that nicely. Doom 64 is coming to Steam for Doom Eternal pre-orders, so it's not like there isn't gonna be a classic Doom port on there soon. There's also the awkward fact that the Doom 3 on the consoles is straight up a multiplayer/classic-less BFG Edition, but the Steam and Bethesda.net releases "predate" that and thus don't count for things like the Eternal skin.
  15. Apparently you can still d-pad tap to switch weapons. However, I don't own these versions of the games so I can't say for sure.