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Everything posted by Xyzzу
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This pleases the baron who owns the den.
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[DeHackEd] Changing/removing Wolf SS's item drop?
Xyzzу replied to MFG38's question in Editing Questions
You can achieve rocket drops by swapping the initial frame and ID number of the bullet clip and rocket. The catch is that this will affect zombiemen. I'm not at my laptop right now so I can't test to see if you can do the same with an ID for a thing that doesn't exist (or rather, a thing whose initial frame is 0). Alternatively, swap the SS dude with either the chaingunner or shotgunner wholesale in the Things window so he technically drops a different thing from the zombieman. EDIT: This is all assuming vanilla DeHackEd of course, not extended. -
Huh, it still feels surreal getting mentioned in this kind of thread. I suppose it only makes sense to reciprocate the love! apologies in advance for the pings I'd like to thank demo creators: @Maribo@David Asaad@akolai@El juancho@General Roasterock@scuffed@4shockblast@Meowgi@Gosu_Noob@mhrz @Pseudonaut@Daerik@Vile@Kinetic@Lucky_Edie and all other peeps who have played my maps; it's always a morale booster seeing anything from a table filler to a new grinded out record on my work! Also shout outs to speedrunners in general, especially the ones that demo the maps that I wanted to "experience" in a reasonably short amount of time as I don't have all the time in the world to play through every WAD myself. I'd also like to thank peeps like the DWMegawad Club, streamers and youtubers writing reviews, recording playthroughs and giving feedback on my work, whether positive or negative. Either help me to see what sticks or went wrong and subsequently improve on for a possible future iteration. In addition to these peeps @Dragonfly@antares031@Nefelibeta@Redead-ITA@Bytefyre and the above mentioned people, I'd like to thank everyone else who produce good vibes; those who generally have been welcoming, kind and patient with me in this community, even when my banter isn't the best or taken as such. I'm still improving my communication skills and figuring out how to best express how I feel c: Looking back to when I started being a "Doom creator" myself, I recall never thinking I would be motivated and passionate enough to still be doing it today. If I've ever been a source of inspiration or fun goofy content that you really wish to see more of, then I've achieved all I ever could've hoped here. So, once more for all reading this:
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Doomworld Maximum Project 2022 - Uploaded!
Xyzzу replied to Obsidian's topic in WAD Releases & Development
Name: I Dare You To Fuckin' Try Bitch! Music: D_RUSTED.mid by Xaser, The Conquerer Made in MBF21, tested in DSDA-Doom and GZDoom (sorry, 33% maximum!) IDAREYOU.zip Here's to another good year! c: -
🔮Latam Airlines Manage 🪀1-888-570-2696🪀 Booking Number🔮
Xyzzу replied to roaesma7654jones's topic in Doom General
Points for using emojis tbh. -
Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Xyzzу replied to Obsidian's topic in WAD Releases & Development
The intermission pic for the third comp is a PNG, causing DSDA-Doom to bomb out upon exiting any map. ...plus I think I should've edited my own map in the end if only because the nodebuilder that was used here messed up some of my poor platforms D: Here's an UnARSEtorized BUTTfix (TM) from me, heh: ASS69-3.zip -
Xerxesia has been described as "every single map is creative and unique"; I recommend playing it on skill 2 (HNTR). About a quarter of the maps have monster counts above 100, but they go by pretty quickly; only two maps in the entire set last longer than ten minutes IGT. The only caveat is that it is not very port-compatible, intended for DSDA-Doom versions 0.23.0 and 0.25 (which may come out very soon!) or the Eternity Engine. I have made a bugfixed version for DSDA-Doom 0.24.3 here. - Also, try UnAligned and UnNecessary for a similar deal.
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That infighting rocket KEKW Everyone has their own approach to this map I swear...
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Abyssal Speedmapping Session 69 - RIP ASS (Complete!)
Xyzzу replied to Obsidian's topic in WAD Releases & Development
ASS. ASS. -
The changes I made to the inquisitor in Strife mostly fits the bill here. This BFG alternative could make for a really fun enemy in Doom, one that's more clearly intimidating than a zombie :D
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BFG dudes are cool and the concept should be played with more.
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Super late but rip Wad-Archive - the gift that kept on giving. (nsfw)
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Just want to set the record straight in that there is two of that same patch in DOOM2.WAD, but they are at indices 2356 and 2357 according to SLADE. You got some illegitimate version of Doom II or something?
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Share here your secret/best music for optimal mapping session!
Xyzzу replied to Astro X's topic in Doom General
In addition to t e l e p a t h テレパシー能力者, one half of the artists who made the 2184 series of albums I posted above, I'd also like to mention NxxxxxS, EASTGHOST, and kudasai as I have enjoyed listening to their works equally as much and the results of my mapping sessions have been inspired and influenced by all of them. -
Share here your secret/best music for optimal mapping session!
Xyzzу replied to Astro X's topic in Doom General
My favorite album of all time c: -
A comfort food wad like Fava Beans is always welcome.
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Pardon the shill, but Xerxesia has a large variety of mapping tricks in relatively simplistic maps you can study I suppose. https://www.dropbox.com/s/h1w0y9xyi01zfmr/XERXESIA-0.24.3FIX.zip?dl=1 Be sure to run it with the latest version of DSDA-Doom. I'd also recommend Requiem for a bunch of vanilla stuff: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem There's also Ribbiks's blog of black magic as well: https://rbkz.blogspot.com/
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Me, who has been secretly wishing for more maps that look like this, this, this and even this: "All according to plan..." Btw, here's a demo: xyz.zip This is probably the first map I've played from you and I definitely want more, good stuff! That yakfak midi is apparently named ">:V"
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Oh goodie! I've always wanted to see a map rendered in ROCKRED1, SFALL1 and COMPBLUE with the one flat being RROCK02 c: @Thelokk better? ;p
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https://www.doomworld.com/idgames/levels/doom2/s-u/skyewood Skyewood has angry chattering trees but that's it.
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Knee-Deep in KDiZD: Released! It's KDiZD for doom2.exe - 1.7.1 is now on /idgames
Xyzzу replied to esselfortium's topic in WAD Releases & Development
It's real?! -
Into this thread this goes! https://www.doomworld.com/forum/topic/94546-doom-1-or-2/
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https://www.doomworld.com/idgames/levels/doom/Ports/j-l/killed