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Keaton

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About Keaton

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    Warming Up
  1. Keaton

    Is it too late to save MP?

    I could be wrong about the loadouts thing, but i do remember hearing of a number of hints to gameplay settings including one specifically referring to strafe jumping.
  2. Keaton

    The only thing I'm disappointed with (ie snapmap)

    What bugs me about SnapMap is the inconsistency. Like how theres a limit to how many monsters can be placed on a map to a max of 64, however if you use the single/group monster encounter tools those don't apply to that limit at all. As well as random missing weapons and their mods. It just feels very rushed and slapped together. Which is a shame because it has some good power with it's logic tools. Hell someone managed to bypass the two weapon limit by allowing you to cycle through an inventory of weapons with a logic string.
  3. Keaton

    Is it too late to save MP?

    I distinctively remember there being a game list. Did you play the in the official Closed Alpha? Because this was in a cracked build that was different than the one everyone got to play. It had access to a multiplayer test map that had all the weapons and powerups. EDIT: Also i couldn't tell you where the reference to the loadout options is since the threads with it all got deleted after id/Bethesda threw a hissy fit over the datamining.
  4. Keaton

    Crashes to Desktop, Often

    Huh, It's strange the these specific things are whats causing the crashes. I've had a few CTDs but they were always at random times and nothing corresponding to one another. However i get much worse issues where my whole PC will shut off as if it were powered down and then quickly reboot on it's own, which I've never had happen until running this game. At first i assumed it was an overheating issue but my temps were all reasonable so im starting to think it's a PSU problem. Either way it's not good.
  5. Keaton

    Is it too late to save MP?

    You know whats funny? In the leaked alpha build a while back, it actually had Bots and Private Games with custom settings and even had a server browser. And i believe in the datamined info there were references to options that would disable loadouts as well among other cool features. Why they aren't in the final release? I couldn't tell you.
  6. Installed. Heatwave still runs like ass. And i almost want to say Infernal runs a bit worse but i don't have hard numbers for that.
  7. Keaton

    DOOM Beta FOV on PC

    Well holy shit it actually works.
  8. Keaton

    DOOM Beta FOV on PC

    I've been using +set g_fov and not still no success
  9. Keaton

    The Real "Minimum Requirements" for the beta

    Yes theres definitely something going wrong with the optimization. Also if a 980ti can't handle it then they royaly fucked up somewhere, a 980ti is a beast of a card that shouldn't have any problem running anything at the moment.
  10. Keaton

    The Real "Minimum Requirements" for the beta

    I don't know man, Mortal Kombat X happened earlier this year.
  11. Keaton

    The Real "Minimum Requirements" for the beta

    I'm running a 780 and a i7 4930k with 16gb of memory and it constantly dips, especially while a revenant for some reason. If the performance isn't improved by launch it's gonna be a joke.
  12. Keaton

    DOOM Beta FOV on PC

    it's definitely somewhere in that range. You constantly lose your opponents in close quarters because of it. I really hope there is a way to increase to about 100-120.
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