-
Content count
44 -
Joined
-
Last visited
About Thenuke
-
Rank
Green Marine
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
The DWmegawad Club plays: 180 Minutes Pour Vivre
Thenuke replied to dobu gabu maru's topic in WAD Discussion
The tracks are listed in the txt file, I believe. The music is a MIDI version of Show Me How to Live by Audioslave. -
The DWmegawad Club plays: 180 Minutes Pour Vivre
Thenuke replied to dobu gabu maru's topic in WAD Discussion
- -
The DWmegawad Club plays: 180 Minutes Pour Vivre
Thenuke replied to dobu gabu maru's topic in WAD Discussion
Thank you, @LadyMistDragon. It is true I like slightly puzzle-oriented maps better. Most pwads are quite standard with just room, shoot, room, shoot, so when John Romero came back to create Sigil, I was almost in awe, he made it a little bit puzzle-oriented, I loved it and that's where I got part of the inspiration. I also like to create secrets with visual hints so they seem puzzle-like. (I didn't have the occasion to add many for this map, it is more obvious on my first big map.) -
The DWmegawad Club plays: 180 Minutes Pour Vivre
Thenuke replied to dobu gabu maru's topic in WAD Discussion
Well, kinda. I don't know if I'm that good as a solo player but I wanted to create a bit of challenge because I thought wads like Plutonia were a bit on the "medium difficulty" on UV whereas Doom 1 and 2 are "easy" and things like Sunlust are "hard". -
The DWmegawad Club plays: 180 Minutes Pour Vivre
Thenuke replied to dobu gabu maru's topic in WAD Discussion
Hi, creator of MAP04 here. Thank you for reviewing my very very modest map, that's my first speedmap and my second map ever so I wasn't that used to the editor compared to the senior mappers, that explains the shortness of it, but I tried to make it at least a bit challenging, I was going for "Plutonia on UV difficulty". (Meant it to be played on UV) I calculated just the right amount of ammo for people to survive and even then, @WH-Wilou84 and co told me it wasn't enough! So I added some. I'm sorry about the two fake exits, now that I think about it, I should have got rid of the second EXIT panel. About the arch-vile, I thought I had made the stairs impossible to climb for monsters, seems like I forgot to modify some linedefs there, again, sorry. Still, I'm glad it's not so bad according to you all, thank you. -
Back to Saturn X Episode 3 [WIP]: 5 MAP PREVIEW BUILD ON PAGE 11
Thenuke replied to Xaser's topic in Map Releases & Development
We're all gonna be buried long before the release of Mordeth. -
[Limit Removing] 180 Minutes Pour Vivre (final version released on /idgames !)
Thenuke replied to WH-Wilou84's topic in Community Projects
Couldn't help it, it was my second map and I only had 3 hours, I'm one of those who say it's better to do things slowly but surely. 😥 -
Well, I don't want to turn this topic into an unrelated debate so I'll just say that : But I digress, I might as well say something related to the topic. ^^' @Nevander , has there been progress since last time ? :)
-
Good joke.
-
@m8f, thank you, I laughed.
-
I suppose @Gez means the (G)ZDOOM Forums : https://forum.zdoom.org/
-
8 maps, no secret map.
-
Quote from doomwiki.org : "Hell knights and barons of Hell throw the same projectiles. Contrary to popular belief, this has nothing to do with the fact that Hell knights and barons do not infight with one another in the PC version of the game. Rather, there is a hard-coded exception for these two enemies which causes them to consider each other as belonging to the same species. This exception was overlooked when the Doom II source code was combined with the Atari Jaguar code base to create the Sony PlayStation port of Doom II, and as a result, barons and knights infight in both that game and its offspring, Doom 64. "
-
Just finished Redemption Denied for the first time. A cool challenge. Thank you again for this amazing mod. :)
-
Cool ! Thanks ! It's gonna be a DOOMed night for me ! X)