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Thenuke

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About Thenuke

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    Green Marine

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  1. Thenuke

    The DWmegawad Club plays: 180 Minutes Pour Vivre

    The tracks are listed in the txt file, I believe. The music is a MIDI version of Show Me How to Live by Audioslave.
  2. Thenuke

    The DWmegawad Club plays: 180 Minutes Pour Vivre

    Thank you, @LadyMistDragon. It is true I like slightly puzzle-oriented maps better. Most pwads are quite standard with just room, shoot, room, shoot, so when John Romero came back to create Sigil, I was almost in awe, he made it a little bit puzzle-oriented, I loved it and that's where I got part of the inspiration. I also like to create secrets with visual hints so they seem puzzle-like. (I didn't have the occasion to add many for this map, it is more obvious on my first big map.)
  3. Thenuke

    The DWmegawad Club plays: 180 Minutes Pour Vivre

    Well, kinda. I don't know if I'm that good as a solo player but I wanted to create a bit of challenge because I thought wads like Plutonia were a bit on the "medium difficulty" on UV whereas Doom 1 and 2 are "easy" and things like Sunlust are "hard".
  4. Thenuke

    The DWmegawad Club plays: 180 Minutes Pour Vivre

    Hi, creator of MAP04 here. Thank you for reviewing my very very modest map, that's my first speedmap and my second map ever so I wasn't that used to the editor compared to the senior mappers, that explains the shortness of it, but I tried to make it at least a bit challenging, I was going for "Plutonia on UV difficulty". (Meant it to be played on UV) I calculated just the right amount of ammo for people to survive and even then, @WH-Wilou84 and co told me it wasn't enough! So I added some. I'm sorry about the two fake exits, now that I think about it, I should have got rid of the second EXIT panel. About the arch-vile, I thought I had made the stairs impossible to climb for monsters, seems like I forgot to modify some linedefs there, again, sorry. Still, I'm glad it's not so bad according to you all, thank you.
  5. We're all gonna be buried long before the release of Mordeth.
  6. Couldn't help it, it was my second map and I only had 3 hours, I'm one of those who say it's better to do things slowly but surely. 😥
  7. Thenuke

    [v1.5] Doom 64: Retribution

    Well, I don't want to turn this topic into an unrelated debate so I'll just say that : But I digress, I might as well say something related to the topic. ^^' @Nevander , has there been progress since last time ? :)
  8. Thenuke

    [v1.5] Doom 64: Retribution

    @m8f, thank you, I laughed.
  9. Thenuke

    [v1.5] Doom 64: Retribution

    I suppose @Gez means the (G)ZDOOM Forums : https://forum.zdoom.org/
  10. Thenuke

    [v1.5] Doom 64: Retribution

    8 maps, no secret map.
  11. Thenuke

    [v1.5] Doom 64: Retribution

    Quote from doomwiki.org : "Hell knights and barons of Hell throw the same projectiles. Contrary to popular belief, this has nothing to do with the fact that Hell knights and barons do not infight with one another in the PC version of the game. Rather, there is a hard-coded exception for these two enemies which causes them to consider each other as belonging to the same species. This exception was overlooked when the Doom II source code was combined with the Atari Jaguar code base to create the Sony PlayStation port of Doom II, and as a result, barons and knights infight in both that game and its offspring, Doom 64. "
  12. Thenuke

    [v1.5] Doom 64: Retribution

    Just finished Redemption Denied for the first time. A cool challenge. Thank you again for this amazing mod. :)
  13. Thenuke

    [v1.5] Doom 64: Retribution

    Cool ! Thanks ! It's gonna be a DOOMed night for me ! X)
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