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Thenuke

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About Thenuke

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    Green Marine

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  1. Thenuke

    [v1.5] Doom 64: Retribution

    I suppose @Gez means the (G)ZDOOM Forums : https://forum.zdoom.org/
  2. Thenuke

    [v1.5] Doom 64: Retribution

    8 maps, no secret map.
  3. Thenuke

    [v1.5] Doom 64: Retribution

    Quote from doomwiki.org : "Hell knights and barons of Hell throw the same projectiles. Contrary to popular belief, this has nothing to do with the fact that Hell knights and barons do not infight with one another in the PC version of the game. Rather, there is a hard-coded exception for these two enemies which causes them to consider each other as belonging to the same species. This exception was overlooked when the Doom II source code was combined with the Atari Jaguar code base to create the Sony PlayStation port of Doom II, and as a result, barons and knights infight in both that game and its offspring, Doom 64. "
  4. Thenuke

    [v1.5] Doom 64: Retribution

    Just finished Redemption Denied for the first time. A cool challenge. Thank you again for this amazing mod. :)
  5. Thenuke

    [v1.5] Doom 64: Retribution

    Cool ! Thanks ! It's gonna be a DOOMed night for me ! X)
  6. Thenuke

    [v1.5] Doom 64: Retribution

    Hi ! It's been a few months but how is the project going ? Is everything alright ?
  7. Thenuke

    [v1.5] Doom 64: Retribution

    Hi ! Great update ! I noticed a bug in the script at the end of DOOM 64 Museum map. It's supposed to dispose of the Unmaker upgrades but instead but it doesn't. I'm using GZDOOM v3.2.5.
  8. Thenuke

    [v1.5] Doom 64: Retribution

    Hi, just wanted to say I love this project. How much have you progressed since November ?
  9. Thenuke

    [GZDOOM 3.0.0] Mod without automap HUD [Solved]

    Ok, I'll wait for the next update then, thanks.
  10. Hi, I created a wad in order to hide the automap HUD in order to play completely without HUD. I created these: MAPINFO: gameinfo { statusbar = "sbarinfo/doom.txt" } And a SBARINFO containing all lines from sbarinfo/doom.txt with this add: height 0 ; statusbar automap {} The automap HUD is gone, that's great, but the automap text has turned gold instead of red. How do I get it back to normal, please?
  11. Thenuke

    Back to Saturn X E1: we love fixing bugs

    Damn, sorry, next time I see a bug using DOOM Retro, I'll assume it's DOOM Retro bug.
  12. Thenuke

    Back to Saturn X E1: we love fixing bugs

    Hi, came back with a little glitch, I'd say. On E1M13, at the end of the level, the (fake?) teleporters seem to be flagged as liquids for some reason:
  13. Thenuke

    Back to Saturn X E1: we love fixing bugs

    Well, I guess it is a DOOM Retro problem, sorry...
  14. Thenuke

    Back to Saturn X E1: we love fixing bugs

    Hi, I don't know if someone already noticed this. Teleporter texture misalignement on E1M10:
  15. Thenuke

    Doom 64 for Doom II

    Hi, I hope this project isn't dead, any news?
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