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Everything posted by vita
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Kama Sutra map 1 UV speed in 27.71. ks01x027.zip
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I don't know why you're trying to run XDRE under Wine instead of compiling it. That's what I need to do in order to compile and run it on Arch: sudo pacman -S git sdl2 wxgtk3 git clone https://notabug.org/38_ViTa_38/xdre.git cd xdre ./bootstrap CFLAGS=-Wl,--allow-multiple-definiton ./configure make -j4 src/xdre
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Plutonia EP1 UV speed in 3:12. 10plx312.zip
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0. Don't use rar, use zip. 1. Don't post your demo twice (this thread is unnecessary). 2. Name your demo and textfile lv01-646 or at least lv01-006 (the run is short enough to consider centiseconds). 3. Read this, and this.
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A lot of experience and knowledge since 2016, and no secrets.
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5.60 pl12xo560.zip also 10 in 15.89 pl10xo015.zip
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You weren't wrong. 13.57 pl08xo013.zip
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plutonia map 4 nomo in 3.94 pl04xo394.zip
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revolution! map 1 nomo in 10.66 tv01xo010.zip
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No, I never pushed the appropriate commits.
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I do. hr02xo880.zip also e2m9 nomo in 5.80 e2m9xo580.zip
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Well, I did a similar trick with a cyber almost 3.5 years ago but never published it. (please don't upload this demo to dsda) 03sux143.zip Yes and no. I tried to bruteforce it without success at the end of 2016. Two days ago I couldn't get it for many hours either. Then I modified su03 to make the gap 33 units wide, got approximate inputs to go through it. XDRE found the inputs for y=1184 quickly and the result played back in the original map.
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sunder map 3 nomo in 5.20 su03xo520.zip
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e4m9 nm speed in 6.43 e4m9xn643.zip
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The latest git version of prb+ 2.5.1.7 (commit 5679359) desyncs while playing back some Eviternity and Valiant (both are cl11 wads) demos, e.g. evit30-250, evit24-832, va18-931, va24-1143. Both the evit30 demo and the va24 max have different rng from the very beginning (and evit30 cannot be finished at all in 2.5.1.7 for some reason). Unfortunately I don't have enough time currently to investigate the causes. Also a fix of R_PointOnSide for clang on macOS and Linux can be adapted from Eternity.
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When you run out of ammo with cl9 or higher, PrBoom+ continuously tries to autoswitch to the most preferred weapon and doesn't let the player switch to what they want. E.g. I spent all my cells with the plasmagun and want to use the rocket launcher but the port inserts a bunch of commands to change to ssg (one can notice this by inspecting Boom or MBF demos in XDRE); I have to switch to it first and only then to RL. This patch fixes that and adds an option to disable autoswitching completely.
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eviternity map 8 nomo in 5.66 evit08xo566.zip
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The DooMed Speed Demos Archive returns!
vita replied to Andy Olivera's topic in Speed Demo Submissions
CrazyDoomguy's UV max of chillax 9.7.2 map 46 is actually a run of his own version of the map, it's quite different from the original. chillax-v9.7.2.wad. CrazyDoomguy's map. -
doom e2m5 nomo in 16.57 and nomo secret exit in 14.94 e2m6xo016.zip e2m5sxo014.zip
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Beat Your Own Demos Month [July 4 - Aug 4]
vita replied to GoneAway's topic in Speed Demo Submissions
1monster map 22 nomo tas in 8.83 (beating 9.66) 1m22xo966.txt: "8s is impossible with -turbo 100" well i don't think so 1m22xo883.zip -
Beat Your Own Demos Month [July 4 - Aug 4]
vita replied to GoneAway's topic in Speed Demo Submissions
hr2final map 32 nomo tas in 13.14 (beating 14.86) h232xo013.zip -
Thanks, should be fixed now.
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Doom 2 map 7 pacifist, NM speed and nomo in 2.49. lv07_249_tas.zip
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XDRE indeed doesn't have a walkcam, I never got to adding it anyway. I'm not too likely to implement it any time soon but if someone has a patch, feel free to send it.
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PRBoom+ - remove rerecorded segments? Remove paused tics?
vita replied to greysondn's topic in Source Ports
Hello, always nice to see people interested in Doom TASing. Firstly, you can use -recordfromto demo1 demo2 in prb+ and then press the join key (Q by default). No save tics, no pause tics at all (you won't need to press them, will you?). Secondly, rerecording and slow-motion are not the best tools for Doom TASing. The Doom movies submitted to TASVideos by Akse and ClumsyDoomer all use frame-by-frame demo editing with XDRE (xepop's 2.14 src, my own half-assed repo and the binaries) and DRE. They're not easy to use, but you can always ask if you have trouble.