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About braders1986

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  1. braders1986

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    @fabian Thank you for adding the option of having Sigil in the menu as episode 5. Be pretty awesome if you could do the same for Doom 2 with No Rest for the Living and Master Levels. That possible with those ?
  2. braders1986

    SIGIL v1.21 - New Romero megawad [released!]

    @Jimmy Absolutely love the MIDI soundtrack. Far and away my preferred option for this wad. I was worried the game wasn't going to have MIDI's so I was really happy to hear that you took on that role. My SC-55 is probably the best £70 I have ever spent.
  3. braders1986

    SIGIL v1.21 - New Romero megawad [released!]

    Really looking forward to this. Original Doom level design is exactly what I want from this. Also wondering if there will be any way of removing the new title screens and intro midi as I want Sigil to add nicely on-to Ultimate Doom wad as the fifth episode. Gzdoom will most likely support this, but I only really use that for mods. I play vanilla Doom on Crispy.
  4. braders1986

    SIGIL v1.21 - New Romero megawad [released!]

    So excited for this. I do hope we get some kind of midi arrangement of the music though. Doom is the main reason I got into buying midi equipment over the years and it just doesn't feel the same without it. I might hold off for a while and see what happens if it doesn't release with any. I need to buy a new power cable for my SC-55 anyway.
  5. braders1986

    Crispy Doom 5.9.2 (Update: Sep 22, 2020)

    Any chance of giving the option back for WASAPI ? I use an external DAC with a decent 2.1 setup, and Direct Sound is inferior in every way due to it not allowing my own equipment to process the audio. Direct Sound is terrible in everything and should always be a last resort.
  6. PS1/Saturn Doom is indeed much faster than the PC original. The TC mod seemed to ignore this and kept it the same as vanilla.
  7. Yes, you can easily add black bars to the sides of menus. In the settings you will see a Menu Dim option. Put this all the way to 100, then change the dim colour to black. Job done :)
  8. I done it using the method mentioned in here https://forum.zdoom.org/viewtopic.php?f=3&t=51426 It's either a slight green line left behind, or complete black with messed up other areas. The other way you mention would be great.
  9. Not sure how to do that, but I don't want to remove it from other areas anyway by doing so. I'll just keep it as is unless there is another option I can try later.
  10. By changing the border line in mapinfo to FLAT0 I was able to get the black border. Still has some leftover green line, but it's not too bad.
  11. Fantastic! wasn't expecting a release this soon considering how much work had to be done. Thank you. One thing I would appreciate though is a way to remove the green background at the sides of the HUD. I like that it is still there in the vanilla wads, but in PSXDoom TC it has always just been a black space at the sides. I got used to that and would like it if I could do the same here with GEC.
  12. Deleted post as it's no longer relevant. Thought I had found a bug, but it was just me not finding the way to exit the level lol