-
Content count
232 -
Joined
-
Last visited
About Hunting4r2d2
-
Rank
Junior Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I would be thrilled to beta test this. The original is one of my favorite WADs of all time. Very excited for this project.
-
Doom II would lead to the development of TNT and Plutonia, which help bolster Dario Casali as a game developer, which helped him get hired by Valve, where he eventually acted as a level designer for TF2, which helped improve the games popularity leading to continued support and the eventual inclusion of loot boxes. Thank you Doom II, because of you we now have loot boxes in gaming.
-
[RC0.3 - Playable beta out!] DOOMWORLD DATING SIMULATOR: A Community Project That Embraces The Power Of Love!
Hunting4r2d2 replied to NiGHTS108's topic in Community Projects
Mentioned this on the NOVA IV thread but life just got a lot busier over the past couple of days and unfortunately that means not much time for Doom mapping. As a result, I will be dropping out of this community project. However, I wish the best of luck to all contributors and am very excited to see how this wall turns out. -
NOVA IV, MBF21 compatible project for beginners (slots filled)
Hunting4r2d2 replied to obake's topic in Community Projects
Hey, so I'm not sure if I'm in the backup list for mappers or not, but if so I would like to drop out. Life just got a lot busier than anticipated and, unfortunately, I don't think I have the time for Doom mapping right now. -
How to cut up a sprite sheet and make the background transparent
Hunting4r2d2 replied to Hunting4r2d2's question in Editing Questions
Awesome, thanks for all the help guys. I was able to compile the sheet into their sprites. -
How to cut up a sprite sheet and make the background transparent
Hunting4r2d2 posted a question in Editing Questions
Hello there. I'm am trying to use the attached sprite sheet to develop a custom monster in Slade, so I was wondering what the best way is to cut the sheet up and make the background transparent. -
[RC0.3 - Playable beta out!] DOOMWORLD DATING SIMULATOR: A Community Project That Embraces The Power Of Love!
Hunting4r2d2 replied to NiGHTS108's topic in Community Projects
Eh, fair enough. Alright then, I’ll hop on. So, who wants to partner with a novice? -
[RC0.3 - Playable beta out!] DOOMWORLD DATING SIMULATOR: A Community Project That Embraces The Power Of Love!
Hunting4r2d2 replied to NiGHTS108's topic in Community Projects
Seems like a really fun idea. I’m sort of 50/50 on joining as I’m still fairly new to mapping, but I’m excited to see what is produced. -
NOVA IV, MBF21 compatible project for beginners (slots filled)
Hunting4r2d2 replied to obake's topic in Community Projects
If we were to do a second version, I'd be more than happy to try and develop some dehacked monsters for it. -
NOVA IV, MBF21 compatible project for beginners (slots filled)
Hunting4r2d2 replied to obake's topic in Community Projects
Goddamn this thing filled up fast. Excited to see how this progresses and wish everyone the best in their progress. If anything opens, I'd love to contribute a map. -
Sorry, in small white text it says “not seasoned with actual doomguys” so your case has no standing.
-
which monster do you hate the most?
Hunting4r2d2 replied to Aquarium's topic in Doom General Discussion
I was always disappointed as a kid that they never showed up, especially the one with the mechanical arm. -
Cacodemons - Meatballs with Tomato Sauce Pain Elementals - Meatballs with no Sauce Astral Cacodemons - Swedish Meatballs Nightmare Cacodemons - Meatballs I forgot about at the back of my fridge for 18 months.
-
[RC5] EVITERNITY II - RC5 Released!
Hunting4r2d2 replied to Dragonfly's topic in Map Releases & Development
Recently completed MAP 30 and damn, what an incredible experience this WAD was. The first Eviternity already held the title of my favorite WAD of all time, so I was quite thrilled when I found out a sequel was released, especially since it was developed in secret for the past 5 years. Despite the high regards I held for Eviternity, I can confidently say the sequel surpasses it on all fronts. The maps here are all of an incredibly high quality, presenting fantastic and diverse combat puzzles intertwined with fun incidental encounters and exploration. The secret maps are particular standouts with fun gimmicks, and figuring out how to access them was great fun as well (though I ended up using a guide to find the exit to map 32). The pacing between maps is excellent as well, with nice dips and peaks as the difficulty gradually crescendos. There are a couple of moments I can nitpick, but they are minuscule compared to the whole experience. Presentation is on another level as well, from the serene but decrepit ruins of heaven to brutalist facilities surrounded by frozen wastes. Each episode provides a unique and pleasing theme that keeps the visuals fresh, with episode 6 being my personal favorite look wise. Not to mention some incredible set pieces (unveiling map 26’s arena, the Death Star interior in map 33, end of map 24, the beginning of map 36’s final fight, etc). The credits map was a nice closer as well. The music is a particular standout for me, with a wide range of genres. From fast paced metal that gets your blood pumping, to serene tones that pull on emotional cords, to haunting hymns that instill dread, to brilliant fusions of these elements. This is easily the most memorable OSTs of any WAD I have played. Shoutout to my favorites Velocity, Enchanting, Hyperdrive, Vector, and I Wish I Was Where I Was When I Wished I Was Here. Finally I loved the customs bestiary included in this WAD as they helped to further diversify the combat encounters. All of these guys feel like natural extensions of the original Doom 2 lineup, and serve to really make the WAD feel unique. Gonna miss fighting some of these guys when playing other WADs. Overall, just an excellent WAD that everyone involved should feel proud about. Definitely my new favorite. (Ok, but why do you have Doomguy holding a sword in the title but not as a weapon in-game, you can’t tease me like that). -
Who are some of the greatest mappers in dooms history?
Hunting4r2d2 replied to Betelgeuse's topic in Doom General Discussion
Dragonfly and Skillsaw take the cake for my personal favorites.