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olekopyto

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Everything posted by olekopyto

  1. Dave, I'm afraid i can't let you do that. The number is already taken.
  2. Who is working on their maps now?
  3. The red key is in the glove compartment, along with road maps and the ice scrubber.
  4. Hello guys! Does anybody know how to get rid of those ugly linear texture filtering? It makes everything ugly and somewhat wrong.
  5. Thanks, now it works!
  6. Will the game run on my pc? I have AMD Athon II X3 450 Processore running at 3.20 GHz, 8 GB of ram, 64 bit Win 7, AMD Radeon HD 7800 series with 2 GB of video ram. I am worried.
  7. olekopyto

    Doom 2016 Megawad

    Peanut.
  8. The newest versions of my maps are in my signature!
  9. Why did you put the map on map 08 slot? Did you did it for the music? You know, if you want music for you doom wads you can use XWE to do it, I can do it for you. About the map: Nice usage of your textures but what can I say, you were one of the lucky ones that got textures that were possible to work around with, okay I am getting off the topic. Layout is a little bit confusing, everything great EXECPT the archville and some of the revenants. Also one pinkie-that-is-not-to-be-seen is stuck. You must find the pinkie and unstuck him. The map is hard. Too hard. So I reviewed your map, can you review mine too?
  10. I like your usage of door texture on the stairs there!
  11. I posted here because i am waiting for my video to render. Sorry if I made you angry, didn't mean to.
  12. For my Grzegżรณłka map and PrBoom+
  13. The demo is here: http://www.mediafire.com/download/76ub0zncgj5rkj6/demo.imp
  14. By the way, the music from my wad is South of Heaven by Slayer.
  15. They're snachin' your windows! They're climbin' your people up! My "Full Frontal" map is finally done! It's right here: http://www.mediafire.com/download/xxg38v3pzi8gwd8/Grzeg%C5%BC%C3%B3%C5%82ka.zip And now... for something not that diffrent! My old Mines map is FINALLY DONE! http://www.mediafire.com/download/9gsbmqf63j92ujp/Mines.zip There you go! Now i'd like to thank everyone that helped me test my maps, you all did a great job!
  16. Hey, Doomlover, can you not put my new wad in the next beta (although, please put the update of my old one in)
  17. Sorry, I am very new to this community. Only registered in late march. Also i decided to make one BIG update so it won't be confusing anymore.
  18. And now, for the links! This is my Full Frontal map with few fixes and a Cyberdemon: http://www.mediafire.com/download/dlyfpqrbx365c0n/FULLFRONTALc.wad And for those who wish to keep the Spidey but like the new bugfixes, I got you covered: http://www.mediafire.com/download/34413ix02qlzhro/FULLFRONTALs.wad Also, the old Mines map got a new bugfix: http://www.mediafire.com/download/x1l1jstk3390532/Mines%282%29.wad Now it officially supports the old Boom source port! Also, rdwpa, thanks for your idea! I am implementing these new fancy lightning as we speak!
  19. dobu gabu maru: I look at your map and look at mine. I notice the diffrence. Mine looks like crap. It's boring, too easy and looks like it was made by an baboon with a severe muscular dystrophy, who is also wearing asbestos. But yours is lovely! It is hard, intresting, looks like an official doom map (if they only had gzdoom and gzdoom builder back then...)! My favourite is the scrolling walls, the weird lightning stairs and the plasma rifle. I love the plasma rifle! rdwpa: I never heard of prBoom+, gotta test it out, anyway it crashes in Boom and spews out"R_TextureNumForName:: 0 not found" error. Gotta investigate. Probably something to do with textures. Dragonfly: Sorry man, i just had a very sad day at school.
  20. Do'h I uploaded wrong version, here is the PROPER one: http://www.mediafire.com/download/m29r5pdzgaax3fi/FULLFRONTAL.wad BTW, I updated my Mines map, It's here: http://www.mediafire.com/download/pv5v444ux8zujw7/Mines.wad
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