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About artemlan
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Warming Up
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I don't understand codes when I do the scripts for this mod. And therefore, I spend much more time in work. >:(
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This is nice!!! But, why you have stopped doing HD textures?
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Thanks, i'll try...
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Finally, "Zero Tolerance" (version 1.0) the mod of classic game for GZDoom - completed. https://youtu.be/yczoevB8HNc
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But this project is based, first of all, on original game. In this mode all atmosphere of the classical game "SEGA Zero Tolerance" version will be observed. Further, I plan to change a little all first plot of this game: with introduction of multystoried levels and an opportunity to move to them without elevators. But on it more time - on development of design of levels will be required.
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The Zero Tolerance project is ready for 80%. I complete lighting and a self-luminescence of textures now. I will lay out the video clip soon.
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I have understood: how to make the movement of the elevator, as in the game "Zero Tolerance". It was necessary to carry out some completions with illumination of levels. You can watch my video on "YouTube": https://youtu.be/mZIK8pYiLgA
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Thanks for a praise. I tried as I could. It is my first work, I wanted to begin to do it long ago. But at me, meanwhile, not everything manages to be done well. I had questions concerning writing of "ACS" scripts. I have a desire on creation of textures with independent illumination of lamps. And also, there were questions concerning operation of elevators. I want to realize the movement of the elevator from one floor which passes by the average floor, and falls to the lower level. But the "GZDoom builder" engine, I think, isn't focused on realization of multystoried ceilings. Unfortunately. My test of a multilevel ceiling and movement of the elevator. https://youtu.be/8DlyMZqsAUs
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Hi guys! I want to make game mode for GZdoom which is based on the game "Zero tolerance" from Sega. But I am the beginner, and only still I train myself in this software. This game mode is based on the classical game "Zero tolerance". At this stage of creation of this mode, only the first episode which consists of 13 locations is ready. At this stage, animation of elevators as this process of creation still difficult isn't involved yet. How to make a elevator, as in game "Zero tolerance"? This elevator will goes to nearest floor, from highest floor. And also, from nearest floor this elevator will goes to highest floor. Also, this elevator will goes from a middle floor to highest floor, and goes to lowest floor too. Now, my results on creation of "Zero Tolerance" mod for GZDoom are ready. 2017.04.23 / 21:00 Zero Tolerance ver.1.0 Zero Tolerance ver. 1.1 Zero Tolerance ver.1.2 Zero Tolerance ver.1.3 Zero Tolerance ver.1.5 Zero Tolerance ver.1.6 Zero Tolerance ver. 1.66 "UBER-Boss" Zero Tolerance ver. 1.666 beta "UBER-Boss" Zero Tolerance ver.1.666 "Secret Uber Boss" Zero Tolerance ver.1.666 beta "Accident at the station"
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Hi guys! I want to make fashions for GZdoom which is based on the game "Zero tolerance" from Sega. But I am the beginning modder, and only still I train myself in this software. How to make a elevator, as in game "Zero tolerance"? This elevator will goes to nearest floor, from highest floor. And also, from nearest floor this elevator will goes to highest floor. Also, this elevator will goes from a middle floor to highest floor, and goes to lowest floor too.