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No details missed, I'm merely commenting on what I see. Looks like only one of those runs is worth some token of approval, at least that's what it'd appear to me as a newcomer. This is also related to my comment re: The Best Run, but you addressed that you haven't decided what to do with legacy timings, so that's apparently TBD. If the runs are already sorted as they are in Andy's DSDA (fastest to slowest), I would say why have those icons at all, if not to support your Record Index stat? Again, it's an archive, not a leaderboard, and you've yet to address that. Aside from Compete-N, Competition Doom, etc., there have never been set-in-stone rules, and there are a variety of ways people record demos. Some people think advanced HUD is cheating, some people think 2-key SR50 is about as cheaty as autorun or the turn-180 key, which is to say not cheaty at all. There are runs that have used IDDT x2, and they aren't listed as Other as you so noted in your intro page. Does Pacifist really mean you can telefrag monsters? Some people think so, some don't. That's all fine though, because DSDA is not a leaderboard, and most people have historically noted such things in the text files so we can draw conclusions ourselves as to what we consider the fastest time was. It's when you start distinguishing some runs from others as seeming more important or whatever is when I lose interest entirely. I've said my piece, good luck with whatever you do going forward.
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A leaderboard is not an archive. I never signed up to have some pretentious icon next to my handle as if I participated in some formal, level "competition," because I'd otherwise have submitted demos to speedrun.com years ago. I wanted to share runs with this subforum and DSDA because the interpretation was left to the viewers, and yet you are puting your own stamp on what's The Best Run. An example of this is Doom's E1 Max: no one can convince me that routing seven maps vs. eight is ever going to be comparable; they are two different goals entirely but you're swaying someone who might be interested in running the category into thinking one is more valid than the other.
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Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
I tried that same spot between the gray and pink pixels during ep strategizing a while back and stupidly ruled it out thinking it was too far out of reach. Cool stuff! -
FFmpeg can do this and has a ton of options to play around with, though processing can take a while depending on your target output and processing power. Vile, I've been hammering at that pl32- for ~20 days and my best exit is 3:17--you're not kidding about BK area. I'm over the DOSBox adjustment phase, so hopefully my campaign to bring it under 3:00 is drawing closer...
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Darkest Room (Doom 2 level, /idgames)
0xf00ba12 replied to Paul977's topic in WAD Releases & Development
No progression bugs, this HOM, the rest superb, except for... the title, which maybe implies there won't be an even darker Room in this series of moody UAC derelicts :) Thanks for the map. -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 16 Pacifist in 4:00 -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 16 UV-Fast in 6:21 -
These settings have always worked for me: # Video capture encoding settings cap_soundcommand "oggenc2 -r -R %s -q 5 - -o output.ogg" cap_videocommand "x264 -o output.mp4 --crf 18 --bitrate 12000 --muxer mp4 --demuxer raw --input-csp rgb --input-depth 8 --input-res %wx%h --fps 35 -" cap_muxcommand "mkvmerge -o %f output.mp4 output.ogg" cap_tempfile1 "output.ogg" cap_tempfile2 "output.mp4" cap_remove_tempfiles 1 cap_fps 35 If you want 60 FPS (this takes longer to process, so beware) then change the --fps and cap_fps values to 60. If you want a lower file size then you might want to change the --bitrate value to something lower. There are other things that could be inflating the file size, like --input-depth and --input-res, so you could play around with those as well. Also, a heads-up: YouTube seems to gimp the quality of these viddumps, so you might have to do some post-processing anyway...
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Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 19 Pacifist in 9:50 -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 28 NM-Speed in 2:40 Most likely the last run of this kind that I'll attempt since the rest are unreasonable or just Not Fun to grind. -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 12 NM100S in 1:45 -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 22 NM-Speed in 0:25 -
Finely Crafted Fetish Film [7 puzzle maps for boom]
0xf00ba12 replied to Ribbiks's topic in WAD Releases & Development
There is a HOM effect here on Map 07 after coming back from the YSK area (GL/PrBoom-plus 2.5.1.5). That aside, it was highly entertaining, and I think I spent about four hours over a couple of days to complete it. -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
Map 18 NM100S in 1:42 -
Sunlust + Summer of '69 demos [-complevel 9]
0xf00ba12 replied to Andrea Rovenski's topic in Speed Demo Submissions
I think I have a lot more recording in me. Thanks for the comments. Map 18 NM-Speed in 1:44