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About Kev The Galaxybender
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Are there any weapon skin packs that just changes the sprites of the weapons and not the function or sound? I'm looking for some 3D like models to go with voxel doom. Any suggestions?
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Kev The Galaxybender changed their profile photo
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I have a difficulty question. Does veteran just make you take more damage, give less health and spawn more monsters? Or does it also give enemies more health as well?
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Doom Neural Upscale 2X [v 1.0]
Kev The Galaxybender replied to hidfan's topic in WAD Releases & Development
this worked. Just entered path=NeuralUpscale2x_v0.95.zip and it loaded right up. I didn't know that so thanks. -
Doom Neural Upscale 2X [v 1.0]
Kev The Galaxybender replied to hidfan's topic in WAD Releases & Development
well when I rename it, it doesn't change to a pk3 file. -
Doom Neural Upscale 2X [v 1.0]
Kev The Galaxybender replied to hidfan's topic in WAD Releases & Development
How do I get the .pk3 file of this? Or how can I convert the file into a pk3? -
Help changing ammo capacity for Zion HD
Kev The Galaxybender replied to Kev The Galaxybender's question in Editing Questions
i worked on this all weekend and could not figure it out. -
Help changing ammo capacity for Zion HD
Kev The Galaxybender replied to Kev The Galaxybender's question in Editing Questions
Ok, the concept makes since but I've never made a wad file before at all so this will be new. So I basically need to make an actor for the max amount of ammo for each ammo type being bullets, shells, rockets and cells right? I'll take a look at this and work on it this weekend. Thank you for the info. -
Help changing ammo capacity for Zion HD
Kev The Galaxybender replied to Kev The Galaxybender's question in Editing Questions
First let me start off by saying I appreciate the help, I do so I don't want to come off as ungrateful. I'm not good at all at modding doom. All I'm ok at is editing files, and very simple basic edits mind you. I wouldn't know how to create a mod for it. second, since I'm bad at modding doom or understanding it, I'm not sure I understand what you mean. but will this increase the amount of ammo the weapons can hold? So since I may be misunderstanding you, I will try to explain what I want to do. All I want to do is increase the amount of ammo you can carry. With and without the backpack. I'm not sure which file I need to edit to do this. -
I wanted to give the weapons the same ammo count as they would in the original doom (shotgun 50/100, bullets 200/400...etc) I've used slade to open up the file but I'm not sure where to change these values.
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when you pick up the plasma_gun upgrade in slot 6, you cannot change weapons anymore. This would not be an issue playing on PC because just hit another key bind but when I'm playing on Delta Touch (doom touch) I have to use a controller when playing on my nvidia SHIELD TV or tablet, so I need to be able to switch weapon using the previous/next weapon binds. Is there a way I can open up the mod in slade and fix this issue? edit: It seems this issue was fixed in 1-21-18, please ignore
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Hey I'm looking for the green armor shard .png file within the .pk3 file of the test build for project brutality 3.0 and I cannot find it anywhere. I wanted to use the file for PB 2.0. I found the health bonus item and the helmet .png files but I cannot find this one. Could you tell me what folder I should be looking in? I'm using slade. Can anyone help me out with this?
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any wads that changes all the textures?
Kev The Galaxybender replied to Kev The Galaxybender's topic in WAD Discussion
thanks. I'm familiar with those but they also change the layout of the maps as well. Do total conversions always change the layout of the map? I was just looking for wads that just change the look -
Is there any place I can go to find wads that changes the textures for doom and doom II? I found one cool one that changes all the textures to hexen textures. Anything else out there like that?
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Help with changing weapons sounds in brutal doom
Kev The Galaxybender posted a topic in WAD Discussion
I'm trying to replace the assault rifle sound with a different one. When I replace the sound file, it changes but the sound if muffed. but if I use the new sound with a different file, like the pistol file, the sound works fine and sounds normal. please close, I figured it out -
Need help with texture mods
Kev The Galaxybender replied to Kev The Galaxybender's topic in WAD Releases & Development