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Legacy of Rust monsters(randomizer) - for Doom, Doom II and Final Doom - UPDATED August 29
BlackxZodiac13 replied to plynthus's topic in Gameplay Mods
Awesome work! Do you plan on adding a LOR weapon randomizer or creating a separate project for that? I’m looking forward to the future updates. -
[Boom/cl9+] Perquisite Strata X - A demo compatible port of PSX-esxclusive levels!
BlackxZodiac13 replied to Jakub Majewski's topic in Map Releases & Development
I'm sorry (Frustration took over today lol). I figured out what the issue is. It doesn't play well with other MODs mainly PK3 :( which I forgot to check off. Thanks for the help and patience with my response :) -
[Boom/cl9+] Perquisite Strata X - A demo compatible port of PSX-esxclusive levels!
BlackxZodiac13 replied to Jakub Majewski's topic in Map Releases & Development
Amazing! Like I didn’t try that!! anywho, when I load it in GZDOOM the firesky will not work, the music will not play. I checked in SLADE and didn’t find a DECORATE file. Is this limited to a specific version of GZDOOM or maybe a setting that will allow compatibility? -
[Boom/cl9+] Perquisite Strata X - A demo compatible port of PSX-esxclusive levels!
BlackxZodiac13 replied to Jakub Majewski's topic in Map Releases & Development
How do you get this to work on GZDOOM? -
[GZDoom] DOOM CE: PSX TC & D64 Retribution, overhauled
BlackxZodiac13 replied to molecicco's topic in Total Conversions & Full Games
Hey! I greatly appreciate placing the maps I worked on for the CE edition which is amazing to say. I wasn't sure if those maps would ever see the light of day in this community but nonetheless thank you. I was noticing that Phobos Mission Control was submitted unfinished and I would like to resubmit the map once completed in the coming days. I have a pretty busy schedule but I can make some time to adjust specific areas of the unfinished map. Any input/constructive criticism would be welcomed. -
SIGIL v1.21 - New Romero megawad [released!]
BlackxZodiac13 replied to MsKaye's topic in Doom General Discussion
Dude yes!! I ran through the game on UV (Im pretty sure this is standard for alot of you) and it was really damn challenging in the smaller areas. Totally had me thinking of my next moves ahead. -
SIGIL v1.21 - New Romero megawad [released!]
BlackxZodiac13 replied to MsKaye's topic in Doom General Discussion
I had a chance to run through SIGIL and its definitely a beautiful wad. Its a solid 8 out of 10 for me. Im just happy I got to play something created by romero for the fans :) -
SIGIL v1.21 - New Romero megawad [released!]
BlackxZodiac13 replied to MsKaye's topic in Doom General Discussion
I got my email today as well! Im super excited :) -
BlackxZodiac13 changed their profile photo
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[GEC] Master Edition PSX Doom for the PlayStation. Beta 4 Released [11/16/2022]
BlackxZodiac13 replied to Erick194's topic in Console Doom
Someone has technically already made a tribute map to Dr. Sleeps Waters of Lathe. I believe it was @Xaser who worked on it for UDTWIDDI. Its a pretty solid map. -
Spanish-speaking Doomers thread ( Spanish Doom discord group bellow )
BlackxZodiac13 replied to Bites!'s topic in Doom General Discussion
Nacido en USA pero soy Salvi.WAD -
PC Doom with PSX Doom lighting, sounds and no limitations
BlackxZodiac13 replied to BlackxZodiac13's topic in Doom General Discussion
So after a long time of fully thinking this through I've decided im going to give this a shot. This will definitely include: - Complete convertions of the PC maps into UDMF format. - Keeping all areas and height intact. - Minimal changes to some textures to better fit the theme of PSX Doom but still have that very PC feel and flow. - Nightmare monster Variant!! Hopefully once I get the ball rolling i'll see if anyone wants to help in creating this. If not, Ill gladly do it myself lol. -
Add new episode on Doom 2 with default map names
BlackxZodiac13 replied to MadGuy's topic in Doom Editing Help
Im super OCD with the map progression and names as well. I generally separate the PWADS "masterlevels.wad & Nerve.wad" with its own startup and title screen Using SLADE & mapinfo. I may look into Wadsmoosh for the specific core IWADS and continue using the Master Levels Menu Interface by Zappy which I highly recommend. -
PC Doom with PSX Doom lighting, sounds and no limitations
BlackxZodiac13 replied to BlackxZodiac13's topic in Doom General Discussion
I might consider giving this a go now that I have a bit more free time or join a group that' currently working on this if possible. Can you link me to the project? Im really interested in partaking in this sort of project if already established. -
PC Doom with PSX Doom lighting, sounds and no limitations
BlackxZodiac13 replied to BlackxZodiac13's topic in Doom General Discussion
Yes I'm well aware of those but I mean more as keeping all the areas that got cut out due to limitations intact. For example: Containment Area in PSX doom got majorly reduced due to limitations of RAM in the PSX. I would love to see the entire PC map but with all the fundamentals of the PSX style. -
PC Doom with PSX Doom lighting, sounds and no limitations
BlackxZodiac13 posted a topic in Doom General Discussion
Wouldn't it be cool if you can play all the PC maps just as they are with the ambient lighting, sounds/music and UDMF format? I've been hoping someone in the group would eventually consider this for a project. Any thoughts on this idea?