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BlackxZodiac13

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About BlackxZodiac13

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  1. Awesome work! Do you plan on adding a LOR weapon randomizer or creating a separate project for that? I’m looking forward to the future updates.
  2. I'm sorry (Frustration took over today lol). I figured out what the issue is. It doesn't play well with other MODs mainly PK3 :( which I forgot to check off. Thanks for the help and patience with my response :)
  3. Amazing! Like I didn’t try that!! anywho, when I load it in GZDOOM the firesky will not work, the music will not play. I checked in SLADE and didn’t find a DECORATE file. Is this limited to a specific version of GZDOOM or maybe a setting that will allow compatibility?
  4. Hey! I greatly appreciate placing the maps I worked on for the CE edition which is amazing to say. I wasn't sure if those maps would ever see the light of day in this community but nonetheless thank you. I was noticing that Phobos Mission Control was submitted unfinished and I would like to resubmit the map once completed in the coming days. I have a pretty busy schedule but I can make some time to adjust specific areas of the unfinished map. Any input/constructive criticism would be welcomed.
  5. BlackxZodiac13

    SIGIL v1.21 - New Romero megawad [released!]

    Dude yes!! I ran through the game on UV (Im pretty sure this is standard for alot of you) and it was really damn challenging in the smaller areas. Totally had me thinking of my next moves ahead.
  6. BlackxZodiac13

    SIGIL v1.21 - New Romero megawad [released!]

    I had a chance to run through SIGIL and its definitely a beautiful wad. Its a solid 8 out of 10 for me. Im just happy I got to play something created by romero for the fans :)
  7. BlackxZodiac13

    SIGIL v1.21 - New Romero megawad [released!]

    I got my email today as well! Im super excited :)
  8. Someone has technically already made a tribute map to Dr. Sleeps Waters of Lathe. I believe it was @Xaser who worked on it for UDTWIDDI. Its a pretty solid map.
  9. BlackxZodiac13

    PC Doom with PSX Doom lighting, sounds and no limitations

    So after a long time of fully thinking this through I've decided im going to give this a shot. This will definitely include: - Complete convertions of the PC maps into UDMF format. - Keeping all areas and height intact. - Minimal changes to some textures to better fit the theme of PSX Doom but still have that very PC feel and flow. - Nightmare monster Variant!! Hopefully once I get the ball rolling i'll see if anyone wants to help in creating this. If not, Ill gladly do it myself lol.
  10. BlackxZodiac13

    Add new episode on Doom 2 with default map names

    Im super OCD with the map progression and names as well. I generally separate the PWADS "masterlevels.wad & Nerve.wad" with its own startup and title screen Using SLADE & mapinfo. I may look into Wadsmoosh for the specific core IWADS and continue using the Master Levels Menu Interface by Zappy which I highly recommend.
  11. BlackxZodiac13

    PC Doom with PSX Doom lighting, sounds and no limitations

    I might consider giving this a go now that I have a bit more free time or join a group that' currently working on this if possible. Can you link me to the project? Im really interested in partaking in this sort of project if already established.
  12. BlackxZodiac13

    PC Doom with PSX Doom lighting, sounds and no limitations

    Yes I'm well aware of those but I mean more as keeping all the areas that got cut out due to limitations intact. For example: Containment Area in PSX doom got majorly reduced due to limitations of RAM in the PSX. I would love to see the entire PC map but with all the fundamentals of the PSX style.
  13. Wouldn't it be cool if you can play all the PC maps just as they are with the ambient lighting, sounds/music and UDMF format? I've been hoping someone in the group would eventually consider this for a project. Any thoughts on this idea?
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