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Everything posted by Marisa the Magician
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I consider Doom 3 to be canon (and taking place before Doom 1, in the same continuity, all the while both Doom RPG games happen between both).
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My headcanon is that all the demons you fight in the games are mass-produced "battle units", which explains their sheer numbers and how absolutely expendable they seem.
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I've been avoiding Windows like the plague for a couple years now since I made the move to Linux (insert obligatory "btw I use Arch" here). Honestly, I do feel like there are some limitations for me with modding because all I have is SLADE and it's not exactly the best tool for mapping, really would love to at least have some of the conveniences of UDB like 3d floor previews, models, dynamic lights... Without having to use UDB (mainly because I don't even know how to use it, but it's also a pain to set up). But on the other hand, there's also advantages. The fact that Linux is so programmer-oriented makes it piss easy to just write my own little command line tools for pretty much everything, and shell scripting is a godsend, too. Suffice to say, I'm never touching Windows ever again. There's nothing it can offer to me, nothing it can seduce me with. I've got all my Dooming action natively over here (excluding the reboots, but those don't count).
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Mappers, what was your biggest project?
Marisa the Magician replied to BrassKnight's topic in Doom General
I feel like Soundless Mound is the only map I'm honestly proud of 100%. All my other work is just mediocre in comparison, really. I have yet to return to mapping, but I doubt I'll ever make anything as noteworthy as that one again. -
AD MORTEM - a MBF21 Halloween-themed Megawad. [NEW UPDATE: Phase 3 is out!]
Marisa the Magician replied to Vaeros's topic in WAD Releases & Development
Eternity doesn't support UMAPINFO, though. Its handling of MBF21 features however is extremely broken still, even in recent devbuilds. -
Most of us were complete newbies when we mapped for that thing, and it shows. But there ARE some gems nevertheless.
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Doom 3 Teleporting Bloody Tunnel effect?
Marisa the Magician replied to Gunrock's topic in Doom Editing
In GZDoom that effect would be easy to do 1:1. The telecolon (yes, that's its name) is merely a static model that's rotated while the camera remains still and a bunch of lights flash. -
What Does id Software Think Of The Unreal/Unreal Tournament Series?
Marisa the Magician replied to A Nobody's topic in Everything Else
This thread has become positively puntastic, I like that. -
What Does id Software Think Of The Unreal/Unreal Tournament Series?
Marisa the Magician replied to A Nobody's topic in Everything Else
If there really was a feud between them, then why does this picture of John Carmack and Tim Sweeney posing together exist? Look at 'em, like twins separated at birth... -
GZDoom: am_showthingsprites only for discovered items?
Marisa the Magician replied to wad of doom's topic in Source Ports
It was really only a quick and dirty test to showcase the use of that feature, but I guess now I'm obligated to turn it into a full mod. -
Cacowards 2021 Mentionation Thread
Marisa the Magician replied to Not Jabba's topic in WAD Discussion
Can definitely vouch for this one, it's made quite an impact. -
Yeah, finally got to cover more of my mods. Wish I didn't have to be the one to do it, though.
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what if the doom source code never was released
Marisa the Magician replied to dyshoria's topic in Doom General
I feel like if that had been the case, I'd still be modding Unreal Tournament to this day, and I'd be even deeper into clinical depression than I already am, because jesus rollerblading christ is that engine bad. The existence of GZDoom and its more robust modding capabilities are what pulled me away from the vile clutches of Tim Sweeney. Seriously, source ports are a BIG deal here. I don't think Doom would have gotten to where it is without them. The community would surely wither away as other games with more options for content creation come out. -
Has Doom made you lose interest in any other videogames you were playing?
Marisa the Magician replied to drjpeg's topic in Doom General
I actually don't play Touhou, I just absorb the fandom. -
Has Doom made you lose interest in any other videogames you were playing?
Marisa the Magician replied to drjpeg's topic in Doom General
Doom has made me drop the entire Unreal franchise, the whole Dark Souls series, every Bethesda RPG I had even the slightest interest in, and many other games I used to play regularly. I've also been severely neglecting my massive Steam backlog because I spend more time playing and modding Doom than doing anything else. -
Why are so many indie games retro-styled?
Marisa the Magician replied to Artman2004's topic in Everything Else
The same could be said of the people who insist on replicating cheap CRT visuals or shoddy VHS quality. -
Why are so many indie games retro-styled?
Marisa the Magician replied to Artman2004's topic in Everything Else
Firstly, I want to mention that I think the graphics of Dusk look terrible and are even more low-detail than Quake 1 of all things, but the game is still good and fun, so I don't mind that. Anyway, I'm personally one to enjoy that sort of style as long as it's done in a believable manner (and you don't make things look bad on purpose). Take for example the modelling and texturing work I've done for my latest mod. All is built under the same constraints Unreal Engine 1.x had (even going as far as to use the same model format), and it manages to not look out of place even though it's all 3D models shoved into a sprite-based game (though, admittedly, the stylized look probably helps too). And here's the thing: I'm not a professional artist, I'm just a programmer. I had zero experience with 3d models and texture painting before I got into this, and learned as I went. There are many things I don't know how to do nor have the time and resources to learn, and I would understand the same applies to many of these developers. You work with what you have and what you know. "Retro style" works because it's simple enough that it doesn't take a monumental amount of effort and experience to build assets in, you could just do programmer art and it'd still be fine. And since we've got decades of history to learn from, their fundaments of gameplay and level design are there to draw from too. Old games serve as a very helpful reference for us aspiring developers. We stand on the shoulders of giants, as they say. -
What are the holes in doom 2’s monster roster and how could we fill them?
Marisa the Magician replied to Jacek Bourne's topic in Doom General
You and me both... -
Can updating the engine be taken too far?
Marisa the Magician replied to Koko Ricky's topic in Doom General
Funny enough us gameplay modders have the same sentiments and frustrations about map compatibility. Especially those of us who are OBSESSIVE about trying to make everything work and feel somewhat balanced. There will always be a map out there that will break everything, people will always want to try to play your mod in a map where it most definitely won't work. Or worse, they'll complain that it doesn't work with a certain other mod. Though despite all this, I'm still grateful that I can keep making mods and bring all my wacky ideas to life, no matter how crazy or "not-doom" they may feel. -
Can updating the engine be taken too far?
Marisa the Magician replied to Koko Ricky's topic in Doom General
ZScript isn't necessarily interpreted, however. By default it compiles to native code through asmjit (and it sure is a blessing for some of us who write really stupidly complicated code). -
The baron is a door with health. The hell knight is a door with less health. Or alternatively, a discount baron.
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Imps are Hell Twinks. Don't ask.
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Let's discuss the term boomer shooters....
Marisa the Magician replied to LadyMistDragon's topic in Everything Else
I'm personally tired of the "30 year old boomer" meme. It was never good, and don't get me started on the whole "boomer juice" thing. I can't even have a single energy drink without dropping onto the floor from tachycardia. -
Let's discuss the term boomer shooters....
Marisa the Magician replied to LadyMistDragon's topic in Everything Else
I don't want to sound bitter but I feel like I just glazed over a bunch of the games in Realms Deep. I don't know if it was the way they were presented, or that they simply didn't stand out that much. Those that did, however, definitely had something fresh and unique that made them appealing. Now, if only we could have some gosh darned games that draw from Unreal instead of the same old id tech / build franchises... -
Let's discuss the term boomer shooters....
Marisa the Magician replied to LadyMistDragon's topic in Everything Else
True, a lot of them are more Quake-like, or they're Dukebloods. 🤔