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About Awesome64
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A Spawning Vat
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What do you call the pink demons that run at ya and bite you real hard?
Awesome64 replied to KitKatrina's topic in Doom General Discussion
Frank -
Short Episode 1 Themed Map I Made
Awesome64 replied to Awesome64's topic in Map Releases & Development
I actually didn't mean for that first secret door to be D1, so you unintentionally caught an error I missed. Thanks. -
A quick Doom 1 map I made to blow off steam while working on a bigger "project". Made in about a day, I apologize for the slapdash texturing job. Really only used Doom 1 for an excuse to use those sick lite textures they removed from Doom 2. Replaces E1M1 10 to 15-ish minute length Difficulty: Lots of hitscan, UV only Jump: No Crouch: No Freelook: If you want I guess Format: Doom (1) Tested in DSDA Doom and GZDoom (UPDATE: Tested in the original DOS release of Doom and it works, although with some tutti-frutti effects) I didn't do a crazy amount of playtesting so if you notice any bugs let me know. If people like this I may revise it. Chemical Research Lab.zip
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Awesome64 changed their profile photo
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Should be fixed now
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Thank you, I'm glad you enjoyed the level! I'll get to fixing that softlock as soon as possible.
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Yeah sure.
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Hello. 5-6 years ago I posted some atrocious wads that are pretty embarrassing looking back on. Recently I've been working on a map and although nowhere near perfect it is a million times better than what I've posted here previously. Map Count: 1 Freelook: No Jumping: No Crouching: No Map Format: UDMF Source Port Tested: GZDoom Music Used: Opening.Mid, un14.Mid Please if you find any issues within this map or would like to give feedback; do so. Thank you. RUINS (V1.1).zip
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Contact me at: (Realawesome64@gmail.com) if you would like to contribute anything to this project.
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Just a quick revision before I start working on anything important. DooM2 Jump/Crouch/Freelook: yes GZDOOM SM64D(V2.1).zip
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Super Mario 64DooM (PROOF OF CONCEPT WAD)
Awesome64 replied to Awesome64's topic in Map Releases & Development
That is a great idea! Ill definitely have to try it. -
Super Mario 64DooM (PROOF OF CONCEPT WAD)
Awesome64 replied to Awesome64's topic in Map Releases & Development
I do intend to add 3d floors in a later version and I have no experience in using 3d models in doom. -
Super Mario 64DooM (PROOF OF CONCEPT WAD)
Awesome64 replied to Awesome64's topic in Map Releases & Development
Lets not get too ahead of ourselves, I have no experience in writing scripts for doom. -
Super Mario 64DooM (PROOF OF CONCEPT WAD)
Awesome64 replied to Awesome64's topic in Map Releases & Development
Yeah, but I want this WAD to be as accurate as it can be. -
Super Mario 64DooM (PROOF OF CONCEPT WAD)
Awesome64 replied to Awesome64's topic in Map Releases & Development
its going to be along time until this WAD becomes anything acceptable. -
Super Mario 64DooM (PROOF OF CONCEPT WAD)
Awesome64 replied to Awesome64's topic in Map Releases & Development
ok