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Awesome64

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About Awesome64

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    A Spawning Vat

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  1. Awesome64

    Short Episode 1 Themed Map I Made

    I actually didn't mean for that first secret door to be D1, so you unintentionally caught an error I missed. Thanks.
  2. A quick Doom 1 map I made to blow off steam while working on a bigger "project". Made in about a day, I apologize for the slapdash texturing job. Really only used Doom 1 for an excuse to use those sick lite textures they removed from Doom 2. Replaces E1M1 10 to 15-ish minute length Difficulty: Lots of hitscan, UV only Jump: No Crouch: No Freelook: If you want I guess Format: Doom (1) Tested in DSDA Doom and GZDoom (UPDATE: Tested in the original DOS release of Doom and it works, although with some tutti-frutti effects) I didn't do a crazy amount of playtesting so if you notice any bugs let me know. If people like this I may revise it. Chemical Research Lab.zip
  3. Awesome64

    First map in 5 years

    Should be fixed now
  4. Awesome64

    First map in 5 years

    Thank you, I'm glad you enjoyed the level! I'll get to fixing that softlock as soon as possible.
  5. Awesome64

    First map in 5 years

    Yeah sure.
  6. Hello. 5-6 years ago I posted some atrocious wads that are pretty embarrassing looking back on. Recently I've been working on a map and although nowhere near perfect it is a million times better than what I've posted here previously. Map Count: 1 Freelook: No Jumping: No Crouching: No Map Format: UDMF Source Port Tested: GZDoom Music Used: Opening.Mid, un14.Mid Please if you find any issues within this map or would like to give feedback; do so. Thank you. RUINS (V1.1).zip
  7. Awesome64

    Super Mario 64 DooM V2.1

    Contact me at: (Realawesome64@gmail.com) if you would like to contribute anything to this project.
  8. Just a quick revision before I start working on anything important. DooM2 Jump/Crouch/Freelook: yes GZDOOM SM64D(V2.1).zip
  9. That is a great idea! Ill definitely have to try it.
  10. I do intend to add 3d floors in a later version and I have no experience in using 3d models in doom.
  11. Lets not get too ahead of ourselves, I have no experience in writing scripts for doom.
  12. Yeah, but I want this WAD to be as accurate as it can be.
  13. its going to be along time until this WAD becomes anything acceptable.
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