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About AmossGuy
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Warming Up
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Some parts are rather empty -- if you don't visit any buildings or the big secret, the only enemies you'll encounter are 2-4 zombiemen, 2 shotgun guys, and an imp.
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Hillish -- it's a pun.
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Did that.
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A short level with a big secret, and even a secret exit. IWAD: Doom 2 Engine: ZDoom Contains various custom assets from Realm667. Skybox generated by Oblige. Music from Doom: Legions of Hell. (the Wolfenstein 3D mod) hillish.7z
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Map definitions are what tell the level editor what the various tiles mean.
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So, there is a Doom-themed Wolfenstein 3D mod called Doom: Legions of Hell. (ModDB: www.moddb.com/mods/doom-legions-of-hell-sdl-version) I'm remaking it in the Doom engine. The problem is, I can't find the map definitions. On the linked ModDB page, it says the map definitions (and source code) have been released, but I can't find them. ("Them" meaning the map definitions, not the source code.) Does anyone know how to get them? (Same meaning of "them" as the last paragraph.) This might belong in a Wolfenstein 3D forum better, IDK.
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Okay.
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Actually I figured out how.
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After adding the markers, it worked although it was sunken into the ground. How do I change its offsets?
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Didn't help, but here's the entire WAD so far, which is an unfinished remake of a Doom-themed Wolfenstein 3D mod that somebody else made (which is called "Doom: Legions of Hell" in case you want to check it out): legions.7z
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DECORATE code: actor Toilet 10000 { Height 27 Radius 24 +SOLID States { Spawn: TOIL A 1 loop } } I have a sprite with lump name TOILA0, and when I place a thing with editor number 10000 in GZDoom Builder, the class name shows up, but in-game I just get a sign with an exclamation mark. What's wrong?
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A WAD that improves blood. Specifically, it: Makes the Cacodemon's blood blue. Makes the Baron of Hell's and Hell Knight's blood green. Makes the Lost Soul and Pain Elemental have no blood. Makes the Spectre's blood be "fuzzy" (translucent). blood.7z
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Whoops! My brother is on the computer right now so itll take a bit.