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About doomerdaze
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here is 2 sites for some good textures sets far as I know https://www.doomworld.com/afterglow/textures/ https://realm667.com/index.php/en/texture-stock-mainmenu-152-97360
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I changed it from player_z == 0.0 to 64.0 still no go strange. try it and you will if you have time
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Hey Guys, Hope all is well, staying safe just want to add the area of map here to see if this can be fixed, I have cut the room off from map removed all from the room except the 3dfloor/lift in question, I have tested this with/without mods vanilla doom2 and latest GZdoom 4.4pre and using Ultimate doom builder R3435 (updated) today. still no go. maybe someone could check it for me would be awesome! here is the .wad file 3dfloor_lift.rar
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ya I did think of that as well but not tried it the player ID is zero I think by default? maybe give it a different number maybe? I try it out and see because like I stated I tried with no mods at all just everything default still no go. so maybe its in my pwad somehow or in the script something I should change or add.
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may have to even though its not finished. :)
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Ya, figure as much, I will give it a shot thanks for the feedback, Hopefully want be to much trouble to find which one it is. Ok here is what I did made another directory with the latest GZDoom from the DEV team SVN build, placed the DOOM2.wad and my pwad file in it with no other mods what so ever ran the map then at the lift works as it should but under it does not kill you so its in my pwad I'm guessing, so how would I find that problem if at all possible? I have even given it new tags and everything.
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yes I did get to work in the example wad he gave with no mods at all then with BD and Hi Rez textures it worked. But in the wad I am creating it does not work for me so it is a mod but which one not sure. My wad works fine with no other problems except that lift where as it does not kill player if under it. both Doom2 no mods worked .... but with Doom2 all mods does not work after some testing may have to do one mod at at time? it does not break level just looks if noticed by player may look right. :) mods in my .ini file [Global.Autoload] brutalv21.pk3 HOOVER1979_UltraHD_Texture_Pack_02102018_Main_file-1k.pk3 HOOVER1979_UltraHD_Texture_Pack_02102018_Doom_2_Override-1k.pk3 HQSkies.pk3 zd-dhtp-haso3doomII-v1.0.pk3 lights.pk3 crosshairs.wad BDSE_Alternate_Weapon_Sounds.pk3 beamflashlight.pk3 hiresdoomfont.wad Liquidpatchv2.pk3 All_LiquidsGlow.pk3 Alt_gore_sounds_misc.pk3 UDV_v2.13_A_BASE.pk3 UDV_v2.13_B_VISOR_Alt_1.pk3 UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3 UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3 UDV_v2.13_C_SFX_Ambient.pk3 UDV_v2.13_D_MISC_FONT_A_RestoreOriginal.pk3 Inventory_Flares_Standalone.pk3 Item_SmartScav_Medikit_NanoStim_Standalone.pk3 NiceWallBlood.pk3 ambiencepack.wad footsteps.pk3 BDDoomguyOneLiners.wad intertext.wad DHTP Alterations.pk3 DoomMetalVol5.wad
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Ok cool thanks, but mine does not do that, however I do use like brutal doom and few other mods maybe that is effecting not sure but as in video comes down but does not kill me not sure why? but I have used many different ways so not sure what is happening using same thing as you GZDoom 4.4pre303. Latest UDB and the same script as you provided here. I even made another one using same method and get same results. sorry I do appreciate the help in trying to figure out why? try something else in just a sec here let you know I also put a crushing ceiling to it as well that did not even work.
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using the latest SVN Gzdoom 4.4 64 bit from here https://devbuilds.drdteam.org/gzdoom/ the editor was using GZDoom Builder (bugfix) R3107 And I use the latest update UDB R3435 64bit neither crush player at least for me or hits palyers head just sits there? what are the versions you are running as for as GZDoom and the editor well.
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Tried this and looked at example lift/platform works as it should both the example and mine in my level but in both my level and the example wad given does not kill player and does not even go up if player is under and it hits his head just sits there nothing happens. I am probally missing something script or something it can either return to said position (return top) if player is under it hits head or it could just plain kill player TID (1337). Thanks in advance dOOmERdaZE
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Thanks guys for the feedback looked in on the brightmaps might be a bit over me but may take some work. :) well I suppose if it is not to complex of lighting etc ... most should be able to play my levels when done (WIP) :) maybe someone could create the glowing eyes etc .. :) or maybe has been done kinda cool effect. in my plugins folder do not see a Lighting Mode plugin? 32-bit only and is somewhat old is there a 64bit already compiled to use maybe?
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Hey Guys, How are all, hope all is well, staying safe .... I put together a little video on just a few of my crazy light(s) in Doom2 using various things (lights) by default given by the editor and some I made using Dynamic Lights, Some using Sector and Transfer Floor Brightness using a dummy sector. I would like to know how you guys use lights when lighting your levels using some are all of the above mentioned or something different post your comments and suggestions here and maybe give some really nice example(s) we all can share as well. Also put the wad here as well it is built on GZDoom Builder (bugfix) R3107 64-bit found here https://devbuilds.drdteam.org/gzdbbf/ UDMF Format, running on the latest SVN build of GZDoom found here https://devbuilds.drdteam.org/gzdoom/ Your game may not look like mine, However I do run mods on top of my DooM2 yours may vary like Hi-Rez Texture packs and others. I mostly map in UDMF format bit more freedom on creation. The Video is on my google drive sorry for the size of file but was as small as I could get it. It was just to try and explain how and what I did to the lights etc... Here is .wad file: Doom2 Light Testing by_dOOmERdaZE.rar However I am sure there are many different ways to create lights. These are just a few of mine. :) Lighting a level nice is rather hard to do IMO Lighting can make or break a level also IMO Enjoy! More stuff to come later. :) Here is video: https://drive.google.com/file/d/1vu2KqU8DAuT0Sq44RL8ihml9VmzZNRxH/view?usp=sharing Thanks Guys, dOOmERdaZE ..... peace ..... stay safe!
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Works of my maps in Doom Builder/Ultimate Doom builder
doomerdaze replied to doomerdaze's topic in Doom Editing Help
For sure, and will continue to work on them as well, takes time plus I 'm picky .. :) second screen was really a test on trying to make 3D bridges as I worked more and more on it, it has turn into a level. :) sorta, first shot is almost done placing things, testing. etc ... -
Works of my maps in Doom Builder/Ultimate Doom builder
doomerdaze replied to doomerdaze's topic in Doom Editing Help
Thanks Tango, appreciate the feedback HD texture pack does make a difference imo but does take away from the original I suppose, also running BD21 and the HUD as well. Overall Doom2 is awesome. Best shooter IMO. -
Works of my maps in Doom Builder/Ultimate Doom builder
doomerdaze posted a topic in Doom Editing Help
Hello guys, Just thought I would share a few shots of just a few of my maps, However I do have more just all of WIP kinda thing work on a few here and there then work on few others as well. In these few screens all the work is mine with the exception of Doom2 Map01 screenshot, I just remade the map to my likeing etc.. somewhat keeping the same design/layout of map. But overall the maps are coming together pretty good I guess.. What you guys think want more screens I have plenty .... :) Have not named maps yet there are some working title name for the maps, but not concrete. Anyhow here are the screens enjoy...!