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greenslimeriver

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About greenslimeriver

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  1. greenslimeriver

    Avactor last update is out

    Almost through with this, currently at map 10 and I'm really enjoying it. I got stuck a few times in places looking for secrets and had to idclip my way out. Can't really recall the exact times so I guess this is useless information to you.. I also fell into the above mentioned monster closet in map 09. I was able to get to sr40 to the north-easterm part of the map early (the part with the platforming that is scattered with health bonuses to the right of the bridge) which resulted in more not yet activated monster pits that one could fall into. It was pretty clear that I was not supposed to be there at that point though.. There are instances of monsters only spawning in after you pick up certain items like a green armour for example. Those are very easy to miss kills, especially in huge maps like these where you might not need said item and therefore ignore it. This could lead to very frustrating moster hunting for people who want 100% kills.. On a related note, I'd like to second the motion that the secrets should be more rewarding by having them provide rarer or more useful items. I think your maps have some really cool secrets and clever ways to hide them but I'm always a bit disappointed when I discover a hidden area but the things I find there are basically items that occur in abundance throughout the map anyway. Nevertheless, this is abolutely outstanding work and I'm already looking forward to the sequel!
  2. greenslimeriver

    Doomworld search not working?

    same problem here. search always returns zero results.
  3. greenslimeriver

    Paradise [v2.1 multiplayer release || 10/11/2020]

    Just finished the bonus maps and I really enjoyed them. Most of them really didn't feel far from complete to me. Quite a few of them seemed cool as they are even. Often I felt like a secret or two was all it'd take to make them more whole. You have really good ideas and your maps feel original and fresh. This is a lovely package and I'll definitely check out some of your other work.
  4. greenslimeriver

    Paradise [v2.1 multiplayer release || 10/11/2020]

    Played this right after "Alienated" because Lorenz0 recommended it for the Cacowards. I was initially thrown off by the custom monsters/weapons but I quickly adapted and it was great fun after that. There are some pretty chewy fights and I really enjoyed the blend of familiar gameplay and just the right amount of new. By the time I finished the episode I found that I really wanted more so the bonus maps are a nice touch.
  5. greenslimeriver

    [IDGAMES RELEASE] Alienated - 10 levels for GZDoom

    This was awesome! Right up my alley and exactly what I was looking for. Thanks a lot!
  6. greenslimeriver

    Annoying Hotkey Problem in GZDoom

    That makes more sense than mysterious hotkeys no one knows about. Even though I never spilled anything on it.. I guess the Notebook has had a couple of lives and I'll chalk it up to regular wear. thank you for your reply.
  7. greenslimeriver

    Annoying Hotkey Problem in GZDoom

    Hi. This might or might not be GZDoom related. Well, at least some of it isn't.. I'm on a HP Envy notebook using Windows 8.1 and I keep triggering hotkeys while playing which is messing heavily with my gameplay. I was able to solve some of this via the customize control options but some other stuff I don't know how to get rid of. Also I've broken some keys which has forced me to reassign controls a couple of times which then in turn brought along new hotkey triggering. So I'm experiencing very weird behaviour when I combine certain keys. For example my weapon kept changing to handgun on many occasions in the middle of playing until I realized that pressing x+5+4 (5+4 on the num block) triggers a "2". I was able to solve this one by reassigning the weapon slot but still my keyboard is producing a "2" if I'm using the above mentioned combination: x5222222 Also, x+5+6 will turn key LEDs on/off.. Now of course this doesn't have anything to do with GZDoom but I guess I'm hoping anyone here can shed some light on this.. Another thing that happens though, is that when I press ctrl+x+5+6 (num block again) while playing it will bring up the "display options" screen specifically which is something I can't seem to be able to change via GZDoom because there is no such option. But it is clearly related to the above combinations and therefore not a direct sourceport problem. I couldn't come up with useful google results so far, so I just figured I'd bring it up here, hoping someone could help.. thanks for reading anyways!
  8. greenslimeriver

    The Alfonzone

    Yes, I'm playing continuously. I haven't noticed anything similar since map 5 though, so I guess I'm good.. @Marcaek: I'm not sure I fully understand the content of your link yet, but it seems to me this is meant for the mapper, not the player? BTW: this is absolutely amazing! I was sceptical about the "enhancements" at first but boy was I wrong. I love the whole underwater action. "MAP10: Rusty Ruin" = favorite map so far, I think I'd go there for vacation..
  9. greenslimeriver

    The Alfonzone

    This is my first wad using the jumping/ crouching feature. Lots of fun so far (at E2M2 right now). I'm not using any other mods and my GZDoom version is g3.2.0. It took me a while to realize that when picking up a certain item/weapon is supposed to spawn in some enemies then it won't trigger unless I actually pick it up (as opposed to touching/ runover it). So, if there's a shotgun pick up that would start the spawning in this won't happen if I have 100% shells. For example in "Map05: Icy Hitman" I was still missing like 20-30 kills in the end and I got a bit confused before I realized I had to pick up the SSG on the balcony after the first AV. It just felt kind of buggy to me, so not sure if that behaviour is intended?
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