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About greenslimeriver
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you're right, I got that message. so does this just mean my pc is too weak for doom again?
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So I just upgraded to the version mentioned above and I got a problem with rewind. I don't quite understand the behaviour but I usually get yeeted back to my last load instead of going back frame by frame as it was before.. Settings say interval is 1 second but that's not what i get. Tried messing aroung with depth (which I don't understand either) but then it just said "no key frame found" am I missing anything crucial here? edit: seems to be a bug because sometimes it works just fine
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Plutonia Revisited: Community Project 2 (Boom-compatible)- Final Version Released! **IDGAMES LINK UP**
greenslimeriver replied to Joshy's topic in Community Projects
had a question about a secret in Map25. I found out in the meantime but I'll make this a quick bug report instead. apologies if this was already mentioned. I'm using DSDA-Doom -
Plutonia Revisited: Community Project 2 (Boom-compatible)- Final Version Released! **IDGAMES LINK UP**
greenslimeriver replied to Joshy's topic in Community Projects
I've spent way too much time trying to find out how to get that plasma rifle secret in map11 any help? Edit* never mind, just found the solution. I feel like I've checked there before, whatever.. -
So how do you make MIDI music?
greenslimeriver replied to MegaTurtleRex's topic in Doom General Discussion
I have a bunch of vintage synths and an imac with ableton live which is more than enough to compose music. I’ve never created a midi track, though. What instruments/ patches does one use for that? If I use my own instruments, then obviously those sounds can’t be reproduced on other people’s machines. how does this work? -
Lost Civilization - 22-map fun and nonlinear megawad - now with download link!
greenslimeriver replied to Jaska's topic in Map Releases & Development
playing for the second time and I'm still loving the shit out of this! Map20 Question: I'm basically ready for the final fight but still have no BFG. Checked Doomwiki for some hints and realized that I already checked the secret that should have it (cave entrance behind the terminal). Was it removed or moved to another secret for the final version? PS: I just realized that you already released a portion of Pt2.. holy shit.. -
[Megawad] Tarnsman's Projectile Hell - Now on idgames
greenslimeriver replied to Tarnsman's topic in Map Releases & Development
Wad is very fun to play! However, I find the humping sound very loud and kinda distracting (even though it makes me laugh). -
Heartland - final version available on idgames
greenslimeriver replied to skillsaw's topic in Map Releases & Development
reposting this because it got crickets over at Special Interest.. is this a stupid question? I'm just old and slow, man.. -
Is there a way to adjust the Quick Turn speed in Eternity Engine? I'm coming from GZDoom and my brain is too slow for this. The way the perspective switches almost instantly constantly messes with my orientation..
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Sunder - Map20 Appears, finally.
greenslimeriver replied to Insane_Gazebo's topic in Map Releases & Development
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Almost through with this, currently at map 10 and I'm really enjoying it. I got stuck a few times in places looking for secrets and had to idclip my way out. Can't really recall the exact times so I guess this is useless information to you.. I also fell into the above mentioned monster closet in map 09. I was able to get to sr40 to the north-easterm part of the map early (the part with the platforming that is scattered with health bonuses to the right of the bridge) which resulted in more not yet activated monster pits that one could fall into. It was pretty clear that I was not supposed to be there at that point though.. There are instances of monsters only spawning in after you pick up certain items like a green armour for example. Those are very easy to miss kills, especially in huge maps like these where you might not need said item and therefore ignore it. This could lead to very frustrating moster hunting for people who want 100% kills.. On a related note, I'd like to second the motion that the secrets should be more rewarding by having them provide rarer or more useful items. I think your maps have some really cool secrets and clever ways to hide them but I'm always a bit disappointed when I discover a hidden area but the things I find there are basically items that occur in abundance throughout the map anyway. Nevertheless, this is abolutely outstanding work and I'm already looking forward to the sequel!
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greenslimeriver changed their profile photo
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same problem here. search always returns zero results.
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Paradise [v2.1 multiplayer release || 10/11/2020]
greenslimeriver replied to Tango's topic in Map Releases & Development
Just finished the bonus maps and I really enjoyed them. Most of them really didn't feel far from complete to me. Quite a few of them seemed cool as they are even. Often I felt like a secret or two was all it'd take to make them more whole. You have really good ideas and your maps feel original and fresh. This is a lovely package and I'll definitely check out some of your other work. -
Paradise [v2.1 multiplayer release || 10/11/2020]
greenslimeriver replied to Tango's topic in Map Releases & Development
Played this right after "Alienated" because Lorenz0 recommended it for the Cacowards. I was initially thrown off by the custom monsters/weapons but I quickly adapted and it was great fun after that. There are some pretty chewy fights and I really enjoyed the blend of familiar gameplay and just the right amount of new. By the time I finished the episode I found that I really wanted more so the bonus maps are a nice touch. -
[IDGAMES RELEASE] Alienated - 10 levels for GZDoom
greenslimeriver replied to Lorenz0's topic in Map Releases & Development
This was awesome! Right up my alley and exactly what I was looking for. Thanks a lot!