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PROPHESSOR

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About PROPHESSOR

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    Green Marine

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  1. PROPHESSOR

    WIP: The Id's RPG series coming soon

    @Gerardo194, I wrote it for everyone who reads this thread
  2. PROPHESSOR

    WIP: The Id's RPG series coming soon

    We have released source codes of our Doom 2 RPG map converters! Now the main task is to create export maps in the UDMF format, so if you have ideas on how to implement this, we are waiting for your message!
  3. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    Our team is working on improving 3 and 7 sectors, so wait for the update soon :) Some screenshots
  4. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    I've missed the site :)
  5. PROPHESSOR

    WIP: The Id's RPG series coming soon

    (Out of date. We've already figured out the format) In that case, we need your help. We can not figure out the format of the maps of these games. We have the Doom RPG maps parser, but it cannot work with maps of other games.
  6. PROPHESSOR

    WIP: The Id's RPG series coming soon

    After the completion of DRRP, our team was going to start creating remakes for the Doom II RPG and Orcs & Elves 2 RPG games. Does this make sense, or is it worth waiting for your version?
  7. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    You talking about the brew version of Doom RPG. We're looking for it too... Yes, the DRRP is the real time version but we'll make the turn based DRRP: Classic after DRRP final release.
  8. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    DRRP v0.3.0b (Helmet Shader Hotfix) Fixed critical bug in the Helmet Shader Download (.pk3)
  9. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    [DRRP] Doom RPG Remake Project ## v0.3.0 - RPG update ## Innovations: Added RPG system Upgrading player characteristics in the stores (Strength, Defense, Accuracy, Agility) Now the dogs take all your damage. Now the Axe blocks part of the damage Rebalanced weapons and monsters Notifications about killing all the monsters and finding all the secrets at the level Correction of Russian translation INTRO (Entrance) from Russian Doom Community Added contextual tips (in the right-top corner) Added reverb Animation of door tunnels textures New particles for the transformation and teleportation New Cinematic Scenes (SEC6, XHUB) New Axe sprite by Dez#1563 and PROPHESSOR New Axe sounds, as well as its mechanics Color correction and lighting improvements in SEC1 from @usernameak Other minor innovations Fixes: Many texture fixes on maps Fixed a bug in which the beds had a chair sprite Fixed location of ammo in XHUB Fixed monsters' stuck in caves Fixed many bugs with fire Now revenants don't leave the corpse Fixed lack of Axe pickup sound Fixed lack of a monster hitting sound with an Axe (thanks to Eagle#6892 for help) Other minor fixes Learn more in the list of commits This release is considered to be a beta version of the DRRP project, so if you find bugs or omissions, let us know on [GitHub](https://github.com/DRRP-Team/DRRP/issues/new), or on our Discord server! Download pk3
  10. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    Alas, for technical reasons, we can not release version v0.3.0 today. Take a delay for a couple of days.
  11. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    DRRP v0.3.0 Announced! It will be released on April 1!
  12. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    Just a few screenshots from DRRP v0.2.2EAB =D
  13. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    We have the model with smooth animation but it's only in .blend file. They will there Could you post a screenshot of it? Thank's, added it to the bugtracker I'll try to reproduce it
  14. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    Если для Вас удобнее писать и играть на русском, лучше было бы оставить отзыв на русском форуме. Did you play Russian translation? Yes the translation taken from the original Doom RPG game is very bad. We started the project of correct the Russian translation. Unfortunately, we are limited by the imagination of the mappers of original game. Of course, we will add small additional elements, but the base will remain as in the original. We're working on Axe 3d model. As for the Doom Brutal, that ax is absolutely non-canonical. You can get part in our Translation project Yes, it is a mini-tutorial how to crouch =D Write more about it, please Which door do you mean? Which ones? Feature. As it was in the original game. Oh thanks, it's my work) We gonna fix it "Heroes of Doom" =D Yes, it helps in difficult situations, but it takes time Gonna fix You can use the shops to upgrade health and characteristics of your hero, so it's your choice to buy an ammo or to upgrade yourself Thank's, you found the bug You can get there in normal way. No, there're enabled It's OK Card Thank's for your feedback! The version v0.2.2EAB is a quite completed, we gonna rebalance damages of monsters and weapons, and add RPG system to v0.3.0. And then there will be only work for catching bugs and finalizing maps, in this we count on the help of the community. Языки добавлять очень просто, достаточно создать файл LANGUAGE.XXX, где XXX - код языка (Например, RUS, ENU, ENG). Что же касается доработки русского перевода, рекомендую принять участие в нашем проекте по переводу. I can surprise you, but we're already have the English version... In your case, the Russian turned on automatically, according to the system settings. And so, you can just switch the language in the DRRP Menu.
  15. PROPHESSOR

    [DRRP] Doom RPG Remake Project (v0.3.0b BETA)

    The final version is not expected soon... We need more feedbacks to continue improving the project, especially with regard to the current balance of damage from weapons and monsters.
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