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Maggle

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Everything posted by Maggle

  1. Maggle

    Asian giant hornets have reached the US

    They don't just kill old people. Giant Asian Hornet venom is a viscous cocktail of all kinds of chemicals, neuro-toxins, and poisons, some of which are corrosive agents. The statistical probability of being deathly allergic to at least of those is awfully high. In addition, they're also extremely aggressive and they do attack in groups. So do the math. A couple dozen of these assholes jabbing you repeatedly, injecting you with poisonous acid that you have a 10% chance of being allergic without knowing it would definitely kill you if you don't see a doctor in time. "Weak and effectively harmless" my left nut, dude.
  2. Maggle

    Asian giant hornets have reached the US

    I'm not the one pretending to be Mr. Billy Badass who calls a man writhing in pain because he has 32 different toxic chemicals flowing through his body after being stung by one of the most dangerous species of wasp on the planet a "man with no balls". Need I remind you that these things kill 35 people a year? That's more than sharks, and that's just Japan alone. I'm sure if you include other places these things have been spotted, like Taiwan, Thailand, China, India, and now the US, that number is way higher.
  3. Maggle

    Asian giant hornets have reached the US

    Yeah, let's see you take that on the chin and we'll ask you how you feel after a few minutes.
  4. Maggle

    Asian giant hornets have reached the US

    Imagine being in Seattle, taking Quarantine from the COVID. One of these assholes fly in the window and sting you. Since their venom is a nasty cornucopia of every noxious chemical known to science, you develop a quarter-sized cyst in you arm. You can't go to the hospital, the hospitals are overrun and you don't want to get COVID. So what do you do? You have to treat it before it gets infected. Before you have time to think about that, you suffer a major allergic reaction and die. 35 Japanese people are MURDERED annually by these stupid things and now they're here! WHY THE FUCK ARE THEY HERE? FUCK 2020!!!! It doesn't take 20-20 vision to see that this year is a giant heap of fucking BALLS!!
  5. Maggle

    What game should be FPSed?

    BRUTAL PONG 3D!!!
  6. Maggle

    Asian giant hornets have reached the US

    Fucking hell. That's so 2020!!! *ba dum tch!*
  7. Maggle

    Is Marathon Trilogy worth playing today?

    I feel like I should chime in and say that all the issues people are having with Aleph One are completely valid and are the biggest source of my frustrations playing the games, but tbh, they're not the only problems with the games. The Marathon games themselves are rather poorly designed in my opinion. The levels are all nondescript mazes with no landmarks, most of the weapons are deeply unsatisfying and suck, swimming controls in the second game are AWFUL, and the game's rather stingy with health, ammo, and save points at random points in the game. I find myself liking the story, artstyle, and the idea of Marathon way more than playing the game, which I suppose isn't unheard of (it seems to be the same problem a lot of Destiny fans are having nowadays, funny enough), but it's non-ideal. I would rather the gameplay be good while those points are lacking. It makes for a less memorable experience, but it makes it more fun.
  8. Maggle

    The DWmegawad Club plays: Hell Revealed 2

    I have fallen very far behind and am now too busy to catch up, so I'll be bowing out of this one. See you next month, maybe.
  9. Maggle

    New COVID-19 Poll

    I have a crippling fear of needles as well, but I would've taken the Polio vaccine when that was new, and that thing was a giant, brutal ass piston with a spike on the end of it. Terrifying! The COVID vaccine won't be anywhere near that bad, so I'd def take it. My fear of the virus itself trumps my fear of that needle any day of the week.
  10. They also stepped in to save Eternal Doom from the brink of total collapse. Also for free.
  11. Maggle

    Post your Desktop Background

    New Wallpaper. Marathon 2 skies are intense.
  12. Maggle

    Favourite huge maps ?

    Map13 of Sacrament. It's so desolate and depressing and I love it. I dislike Eternal Doom (not to be confused with Doom Eternal) as a whole, but Map09 is nice, having some grand, but believable castle areas. Map28 of Struggle was pretty fun. It's so huge that there's a separate wad that adds more detail if your computer can handle it. Maps 20 and 21 from Community Chest 4 were creative and nice-looking, even if my framerate was inconsistent. Helps that they also have a little subplot going on. Lost Civilization is full of stuff like that. My personal favorite is the forest level. Map30 of Sunlust is fun to just sit and stare at sometimes. Map15 in both Whitemares are really huge exploratory atmospheric maps that use the winter theme to its highest potential within engine limitations. That all being said, I don't really care much for colossal Doom maps unless that's specifically the point, and those are the exceptions and not the rule, for me. Music in all of these were really great and sold them heavily.
  13. Prey (2017) I think System Shock 2 has console ports, but I'm not positive on that BioShock's a good one
  14. Maggle

    New COVID-19 Poll

    I picked "it could lead to disaster and world governments are being idiots" because there's no option for "It's already a disaster"
  15. I think I'd also add Diabolus Ex, City in the Sky from Hell Revealed, and Floating World from Whitemare 2. I would add more, but they're not city maps :/
  16. Maggle

    So um...Quake?

    So, um..........Quake gud.
  17. Maggle

    Post your Desktop Background

    the hanging dead dude didn't find a whole lot of peace, unfortunately.
  18. Good to know I'm not the only one who was reminded of HL2 by Sacrament.
  19. I'd probably live in Doxylamine Moon from Sacrament. It's a quaint little Eastern European city, if you take away the fact that the Rapture just happened and the area just outside the city looks like a volcanic hellhole.
  20. Maggle

    The DWmegawad Club plays: Hell Revealed 2

    Map15 The Path II 99% Kills 100% Secrets 6 Deaths 1 Retry The sequel to The Path from Hell Revealed I, which has a very similar gameplay style and layout to the first. Just like the first path, it's not much to look at, offering granite steps submerged in blood in a large, spacious cave. I can see what it's going for, but in practice, it looks bleak and bland, being just gray rocks in a see of red with some brown walls, and the whole thing seems to only make use of 4 textures. Where are the other viscera textures? Where are any of the other hell textures? Even just having some bloodfalls from the ceiling of the map or changing the red key maze area to look more like a castle would have gone a long way to making this map look much better, but as is, it looks like nothing. It's just Blood and Rocks World. As for the gameplay, it's slow, tedious, and exceptionally annoying. Its fatal flaws are the damaging blood covering 90% of the map, a limited supply of hazard suits to protect you, (all of them placed inside of the blood, which does not help at all) and those goddamn Mancubi, which cover the entire arena in a wall of flames, and are placed in an extremely awkward position that will likely drain your supply of rockets. Dishonorable mentions go to the Archvile nests at the beginning and in the second room, the leap of faith to the BFG that if you fuck up you have to go all the way to the blue key just to get a second try at, the annoying long distance Archvile on the tower surrounded by hell knights and a Cyberdemon at the bottom of the steps, the HKs on the path covering an important supply of rockets, and the damn blue key room. All of these moments are insanely rude by themselves, but when there isn't a lot of health to go around, it's just infuriating. I can't afford to take any risks, because I can't afford any mistakes. Take a moment to resupply the player for the next major fight for the love of fuck! Love the music, though. 4/10. (I'll do the secret levels later. I'll probably just skip them, tbh. I'll attempt The Descent II tonight, but if I can't beat it in a reasonable amount of attempts, then I'll just skip the secrets. No use attempting Playground if that's the case.)
  21. Maggle

    The DWmegawad Club plays: Hell Revealed 2

    I'm back, and I have a lot of catching up to do, so I have to keep these next few reviews fairly brief Map13 Hardcore 100% Kills/Secrets 2 Deaths A remake of Dead Progressive from HR1, with about double the monsters and half the room. Involves a lot of corner/doorway camping against huge waves of revenants towards the end and Hell Nobles early on. There's a few boss encounters as well, with two Spiderdemons at the key pedestals and a Cyberdemon in the central area. The objective is to get the red key and open the pillar in the center of the map to go to the exit. It's a bit symmetrical, and greatly tedious as I spent a great while clearing out those Barons and Knights. It also looks like ass, at the risk of sounding like a broken record. It's otherwise inoffensive, at least. It's a green field with stuff in it. 5/10. Map14 Metal Meltdown 100% Kills/Secrets 1 Death 5 Retries A very symmetrical map that actually looks kinda cool. It's a techbase floating in the sky, creating a kind of unique aesthetic. The catchy piano-metal track underscores the alien nature of the area you're in, and makes the level more memorable. That concludes the positive things I will say about this map. The first area is a total pain. Immediately at the entrance is firing squad of chaingunners that will tear you up if you let them, and then there's the bridge, which is probably the most boring and time-consuming campfest yet. Then you get to the otherside of the bridge to this area that kinda looks like the first secret level in Plutonia, with the caged Cyberdemons you have to deal with one by one. Except this level serves as a good example of why there should be a bigger arena for a set piece like this, and also have the Cybers awaken ahead of time, so I don't have to teleport right in front of one and get a rocket lobbed into my ass instantly. That happened way too many times, and it got old. The supplemental Revs were also unnecessary, because they just got in the way of shots that were meant for the Cyberdemon, and never really attacked me anyway as they were too busy infighting with the Cyberdemon. I don't even need to elaborate on the "attics", do I? It's huge groups of mid-to-high tier enemies in terrible, cramped rooms. I sound like a broken record. I mean, I'm sorry, but that's what this WAD is, so, from now on, it goes without saying. I don't feel like repeating myself. Although it's borderline insulting that I have to do it twice, and it's pretty much the exact same thing a second time, just mirrored. 4/10. It's City in the Sky meets Cyberden, but more metal, more symmetrical, and less fun.
  22. ...The skull of a long dead, decapitated pirate. He swears he could see life darting in his hollow eye sockets, but he must be imagining things....
  23. The great knight Sir Sub-Wei dons his fearsome 5-dollar Footlong helm to go on a brave expedition into Quiznos headquarters for some corporate espionage. Once at the top floor, he discovers to his horror the schematics to a plan that will surely put Subway out of business: Tasty sandwiches that are 13 inches long and cost 4 dollars! After learning this information, Sub-Wei pulls out a frozen length of Meatball Marinara and destroys the evidence, and the day is saved. As he leaves, Sub-Wei has a realization that the plan would not have worked in the first place. They would not have been tasty 13 inch sandwiches that cost 4 dollars, because Quiznos sandwiches are ass. Sir Sub-Wei looks backs and smirks "maybe there was nothing to worry about?".
  24. Bruh, it's just video games. Why are you bringing up sexual abuse?
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