Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

D.Vile

Members
  • Content count

    65
  • Joined

  • Last visited

Everything posted by D.Vile

  1. D.Vile

    SIGIL II - Episode 6

    The whole point of that Cyberdemon is not to prevent the player's map progression, but rather simply guard a nearby optional Soulsphere. The monster block lines and placement of the walls are supposed to make it awkward to two-shot it with a BFG, so I think Romero did a pretty decent job in that regard.
  2. D.Vile

    Cursed Doom Images

  3. D.Vile

    Most frustrating gameplay moment in Doom

    The most infuriating thing in Doom is trying to run over a gap, only to get blocked by an infinitely tall Pinky who is 10.000 feet below you.
  4. After testing this map on a couple different source ports and settings, I have concluded that this particular Pinky only gets stuck if you play on anything below complevel 7 (Boom). My first playthrough was on Crispy Doom, so I didn't realize this. My bad!
  5. This poor Pinky in E1M5 is poorly placed and cannot move.
  6. D.Vile

    Cursed Doom Images

    Source: https://www.demilked.com/creepy-ai-depixelizer/
  7. D.Vile

    Cursed Doom Images

    Doom RTX is extremely cursed:
  8. D.Vile

    How would you make a Doom Superweapon?

    I am surprised no one in this thread has mentioned Heartland's Cluster Bomb Launcher. Its large area of effect and explosive damage makes it great for crowd control, while not rendering the Rocket Launcher obsolete due to its significantly higher ammo consumption. And unlike the BFG, it does have the obvious drawback of being too dangerous to use at close range.
  9. D.Vile

    React To The Profile Pic Above You

    Meh, Dixie had the cooler victory animation.
  10. D.Vile

    Obscure shooters thread

    It's a nice historical curiosity, but the video would be more accurately titled if it were simply called "The History of First-Person Games". Most of the games shown in the video are either primitive flight simulators, turn-based dungeon crawlers, simple maze games with grid-based movement, or vehicular combat games with tank controls.
  11. D.Vile

    PC-98 Doom

    Funny, because this supposed 'Asian susceptibility to motion sickness' never prevented South Korea from churning out a gazillion F2P CS 1.6/CoD clones one after another since the early 2000s. BTW one of these Korean F2P games shown in the video, Crossfire, also happens to be massively popular in China. But how big is it ? Well, if PC Gamer is to be believed, the game had more than 660 million registered accounts back in the year 2019 (https://www.pcgamer.com/the-5-biggest-pc-games-in-china-that-youll-probably-never-play/). For the sake of comparison, Fortnite had only about 250 million registered players at the time. In other other words, susceptibility to motion sickness does not appear to be a significant factor in the FPS genre's popularity. Platform availability, on the other hand, seems to be the key factor, as both South Korea and China happen to have a very significant PC gaming market, with console presence being relatively smaller (or outright nonexistent, in the case of China). Japan's PC gaming scene, on the other side, pretty much died off in the mid 90s, with most developers choosing to migrate to consoles instead. As a result, most Japanese developers and players not only missed out the genre when it was still in its formative years, but also completely ignored the multiplayer shooter boom of the late 90s/early 2000s. So we really shouldn't be surprised that the genre as a whole is unpopular there.
  12. D.Vile

    Why is it called Alien Vendetta anyway?

    Uuuuuuuh... Dude, did you miss map 30 ? Aka that one level where you penetrate a giant demonic vagina with a clearly phallic object (a rocket, in this case).
  13. https://forum.zdoom.org/viewtopic.php?f=19&t=46324 In all seriousness, the ZDoom community DID in fact attempt to make a Doom-themed racing game at some point, but the whole project was eventually put on hold for whatever reason.
  14. D.Vile

    Cursed Doom Images

    My streaming bitrate says otherwise.
  15. D.Vile

    Cursed Doom Images

  16. D.Vile

    Cursed Doom Images

  17. D.Vile

    Supplice - Out now on Steam!

    Did anyone else find the Tandems (the two-headed dudes) to be incredibly annoying ? At first glance they just appear to be reskinned chaingunners, but they can tank a surprising ammount of damage, cannot be easily stunlocked due to their low pain chance, and worst of all, they keep firing EVEN AFTER you leave their line of sight!
  18. D.Vile

    Least favourite mechanic?

    In the Spectre's defense, they are legitimately tricky to spot in dark areas if you run the game's original software renderer and keep it at a relatively low resolution. But of course, most people nowadays prefer to play Doom in modern source ports, often in video settings that don't preserve the game's intended visuals. So it's no wonder Spectres end up sticking out like a sore thumb. Edit: Case in point, this is me running GZDoom on a hardware accelerated render mode. And this is what the same room looks like on Chocolate Doom:
  19. D.Vile

    Quake Remastered

    I just played through episode 2 and made it into the Dismal Oubliette. I must say I'm pleasantly surprised that they replaced the map with its uncut version, as originally designed by John Romero. Bravo, id software !
  20. D.Vile

    Quake Remastered

    Those updated models are looking pretty good! Source: https://www.nintendo.com/games/detail/quake-switch/
  21. D.Vile

    Quake Remastered

    New official Quake expansion confirmed! Source: https://www.microsoft.com/en-us/p/Quake/9P1Z43KRNQD4?activetab=pivot:overviewtab
  22. I don't know if anyone has reported this before, but you can beat map 12 by literally turning back and interacting with the gate that serves as the entrance to the level. Looks like Jimmy copypasted it from a previous level but forgot to remove the corresponding exit linedef. Whooops!
  23. D.Vile

    Unmakyr, good or nah?

    The BFG crashing the game so often is the reason I still haven't beaten the Taras Nabad Master level... :(
×