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Hurykles

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About Hurykles

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  1. Hurykles

    My Very First WAD (Five Map miniwad)

    Cool mapset. Some misaligned textures here and there but i liked it. For first maps it's not that bad. And i have a question: after defeating all monsters in map 5 center with cybie should lower, right? Because it didn't when i played it. I was using PrBoom+ port (gl-boom+ if i have to be precise).
  2. I just finished this wad.... Damn... what a ride. This is challenge i was looking for. Not easy but not plutonia hard. And that boss... i really like the idea of shooting centre of the arena. More room to dodge stuff :P And is it me or this big fleshy thing looks simillar to one boss from System Shock 2?
  3. damn... first Doosk, now this. Anybody has done Maximum Action mod already? Just kidding. ;) Anyway congrats on releasing this mod. The only thing that bothers me is axe and mace are cutted off. If i remember correctly there are some mods on zdoom forums that use widescreen versions of weapons so you could use these versions.
  4. Hurykles

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    nope... it keeps showing the same error. I tried adding this command to shortcut then CDL and still nothing.
  5. Hurykles

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    allright i found the issue. All of this is because by graphics card doesn't support open gl 4.5
  6. Hurykles

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    Okie i'll try that as soon as i'll be on my pc
  7. Hurykles

    DOOM BFA 1.2.7 (former Classic RBDOOM 3 BFG)

    so ehmm... i downloaded the newest version but when launch it no matter if with DoomBFA.exe or CDL.exe i get the log that says: QA Timing INIT: 000002ms DOOM BFA 1.2.3.1403 win-x64 Feb 13 2020 09:00:12 1995 MHz generic CPU with SSE & SSE2 Winsock Initialized Found interface: {58E9C7A9-36D5-4D64-8EF3-E5AB310FA873} Realtek PCIe FE Family Controller - 192.168.0.5/255.255.255.0 Found interface: {E11D14E6-9051-4A4A-9CCD-A3541BD0214E} Bluetooth Device (Personal Area Network) #2 - 0.0.0.0 NULL netmask - skipped Found interface: {934BD7BD-4085-4510-9E12-06916F886A85} Realtek RTL8723BE Wireless LAN 802.11n PCI-E NIC - 0.0.0.0 NULL netmask - skipped Found interface: {15DAA6B5-F01D-42F2-A920-51C9C039D802} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {0CE37E43-13BA-4366-960B-2D86A85599DE} Microsoft Wi-Fi Direct Virtual Adapter #3 - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Loaded resource file maps/admin.resources Loaded resource file maps/alphalabs1.resources Loaded resource file maps/alphalabs2.resources Loaded resource file maps/alphalabs3.resources Loaded resource file maps/alphalabs4.resources Loaded resource file maps/caverns1.resources Loaded resource file maps/caverns2.resources Loaded resource file maps/comm1.resources Loaded resource file maps/commoutside.resources Loaded resource file maps/cpu.resources Loaded resource file maps/cpuboss.resources Loaded resource file maps/d3ctf1.resources Loaded resource file maps/d3ctf2.resources Loaded resource file maps/d3ctf3.resources Loaded resource file maps/d3ctf4.resources Loaded resource file maps/d3dm1.resources Loaded resource file maps/d3dm2.resources Loaded resource file maps/d3dm3.resources Loaded resource file maps/d3dm4.resources Loaded resource file maps/d3dm5.resources Loaded resource file maps/d3xpdm1.resources Loaded resource file maps/d3xpdm2.resources Loaded resource file maps/d3xpdm3.resources Loaded resource file maps/d3xpdm4.resources Loaded resource file maps/delta1.resources Loaded resource file maps/delta2a.resources Loaded resource file maps/delta2b.resources Loaded resource file maps/delta3.resources Loaded resource file maps/delta4.resources Loaded resource file maps/delta5.resources Loaded resource file maps/deltax.resources Loaded resource file maps/enpro.resources Loaded resource file maps/erebus1.resources Loaded resource file maps/erebus2.resources Loaded resource file maps/erebus3.resources Loaded resource file maps/erebus4.resources Loaded resource file maps/erebus5.resources Loaded resource file maps/erebus6.resources Loaded resource file maps/hell.resources Loaded resource file maps/hell1.resources Loaded resource file maps/hellhole.resources Loaded resource file maps/le_enpro1.resources Loaded resource file maps/le_enpro2.resources Loaded resource file maps/le_exis1.resources Loaded resource file maps/le_exis2.resources Loaded resource file maps/le_hell.resources Loaded resource file maps/le_hell_post.resources Loaded resource file maps/le_underground.resources Loaded resource file maps/le_underground2.resources Loaded resource file maps/mars_city1.resources Loaded resource file maps/mars_city2.resources Loaded resource file maps/mc_underground.resources Loaded resource file maps/monorail.resources Loaded resource file maps/phobos1.resources Loaded resource file maps/phobos2.resources Loaded resource file maps/phobos3.resources Loaded resource file maps/phobos4.resources Loaded resource file maps/recycling1.resources Loaded resource file maps/recycling2.resources Loaded resource file maps/site3.resources Current search path: C:\Users\Hubert\Saved Games\id Software\DOOM BFA/base C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base _common.resources _ordered.resources _sound_pc.resources _sound_pc_en.resources maps/admin.resources maps/alphalabs1.resources maps/alphalabs2.resources maps/alphalabs3.resources maps/alphalabs4.resources maps/caverns1.resources maps/caverns2.resources maps/comm1.resources maps/commoutside.resources maps/cpu.resources maps/cpuboss.resources maps/d3ctf1.resources maps/d3ctf2.resources maps/d3ctf3.resources maps/d3ctf4.resources maps/d3dm1.resources maps/d3dm2.resources maps/d3dm3.resources maps/d3dm4.resources maps/d3dm5.resources maps/d3xpdm1.resources maps/d3xpdm2.resources maps/d3xpdm3.resources maps/d3xpdm4.resources maps/delta1.resources maps/delta2a.resources maps/delta2b.resources maps/delta3.resources maps/delta4.resources maps/delta5.resources maps/deltax.resources maps/enpro.resources maps/erebus1.resources maps/erebus2.resources maps/erebus3.resources maps/erebus4.resources maps/erebus5.resources maps/erebus6.resources maps/hell.resources maps/hell1.resources maps/hellhole.resources maps/le_enpro1.resources maps/le_enpro2.resources maps/le_exis1.resources maps/le_exis2.resources maps/le_hell.resources maps/le_hell_post.resources maps/le_underground.resources maps/le_underground2.resources maps/mars_city1.resources maps/mars_city2.resources maps/mc_underground.resources maps/monorail.resources maps/phobos1.resources maps/phobos2.resources maps/phobos3.resources maps/phobos4.resources maps/recycling1.resources maps/recycling2.resources maps/site3.resources file system initialized. -------------------------------------- WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls ----- ------------------------------ Couldn't open journal files execing default.cfg couldn't exec DBFAConfig.cfg couldn't exec autoexec.cfg Initializing Platform ----- R_InitOpenGL ----- Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1 ...registered window class ...registered fake window class Using GLEW 2.1.0 display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: Intel(R) HD Graphics 5500 StateFlags : 0x5 DeviceID : PCI\VEN_8086&DEV_1616&SUBSYS_382B17AA&REV_09 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{39D9BBF1-88CF-11E8-B013-F15FDEBBFD05}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Generic PnP Monitor StateFlags : 0x3 DeviceID : MONITOR\CMN15C6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1366 dmPelsHeight : 768 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...calling CDS: ok display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: Intel(R) HD Graphics 5500 StateFlags : 0x5 DeviceID : PCI\VEN_8086&DEV_1616&SUBSYS_382B17AA&REV_09 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{39D9BBF1-88CF-11E8-B013-F15FDEBBFD05}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Generic PnP Monitor StateFlags : 0x3 DeviceID : MONITOR\CMN15C6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1280 dmPelsHeight : 720 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...created window @ 0,0 (1280x720) Initializing OpenGL driver ...creating GL context: created OpenGL 4.4 context succeeded ...making context current: succeeded Using GLEW 2.1.0 ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ OpenGL Version : 4.4 OpenGL Vendor : Intel OpenGL Renderer : Intel(R) HD Graphics 5500 OpenGL GLSL : 4.4 idCommon::VPrintf: truncated to 4094 characters OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_vi maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_GREMEDY_string_marker not found ...using GL_ARB_framebuffer_object ...using GL_EXT_framebuffer_blit ----- Initializing Render Shaders ----- While compiling vertex program renderprogs/gui.vs.hlsl ----------------- 1: // filename renderprogs/gui.vs.hlsl 2: #version 450 3: #pragma shader_stage( vertex ) 4: #extension GL_ARB_separate_shader_objects : enable 5: 6: 7: uniform vec4 _va_[4]; 8: 9: float dot4 (vec4 a , vec4 b ) {return dot ( a , b ) ; } 10: float dot4 (vec2 a , vec4 b ) {return dot ( vec4 ( a , 0 , 1 ) , b ) ; } 11: vec4 swizzleColor (vec4 c ) { 12: return c ; 13: } 14: 15: in vec4 in_Position; 16: in vec2 in_TexCoord; 17: in vec4 in_Normal; 18: in vec4 in_Tangent; 19: in vec4 in_Color; 20: in vec4 in_Color2; 21: 22: out vec2 vofi_TexCoord0; 23: out vec4 vofi_TexCoord1; 24: out vec4 vofi_Color; 25: 26: void main() { 27: gl_Position . x = dot4 ( in_Position , _va_[0 /* rpMVPmatrixX */] ) ; 28: gl_Position . y = dot4 ( in_Position , _va_[1 /* rpMVPmatrixY */] ) ; 29: gl_Position . z = dot4 ( in_Position , _va_[2 /* rpMVPmatrixZ */] ) ; 30: gl_Position . w = dot4 ( in_Position , _va_[3 /* rpMVPmatrixW */] ) ; 31: vofi_TexCoord0 . xy = in_TexCoord . xy ; 32: vofi_TexCoord1 = ( ( in_Color2 ) * 2.0 ) - 1.0 ; 33: vofi_Color = swizzleColor ( in_Color ) ; 34: } ----------------- ERROR: 0:2: '' : incorrect GLSL version: 450 While compiling fragment program renderprogs/gui.ps.hlsl ----------------- 1: // filename renderprogs/gui.ps.hlsl 2: #version 450 3: #pragma shader_stage( fragment ) 4: #extension GL_ARB_separate_shader_objects : enable 5: 6: void clip( float v ) { if ( v < 0.0 ) { discard; } } 7: void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } } 8: void clip( vec3 v ) { if ( any( lessThan( v, vec3( 0.0 ) ) ) ) { discard; } } 9: void clip( vec4 v ) { if ( any( lessThan( v, vec4( 0.0 ) ) ) ) { discard; } } 10: 11: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); } 12: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); } 13: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); } 14: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); } 15: 16: uniform sampler2D samp0; 17: 18: in vec2 vofi_TexCoord0; 19: in vec4 vofi_TexCoord1; 20: in vec4 vofi_Color; 21: 22: out vec4 fo_FragColor; 23: 24: void main() { 25: vec4 color = ( texture ( samp0 , vofi_TexCoord0 ) * vofi_Color ) + vofi_TexCoord1 ; 26: fo_FragColor . xyz = color. xyz * color. w ; 27: fo_FragColor . w = color. w ; 28: } ----------------- ERROR: 0:2: '' : incorrect GLSL version: 450 WARNING: 0:25: 'texture' : function is not available in current GLSL version While linking GLSL program 0 with vertexShader gui and fragmentShader gui Link called without any attached shader objects. --------- Game Map Shutdown ---------- -------------------------------------- Devices list: ---------- OpenAL Soft on Głośniki (Conexant SmartAudio HD) ---------- Setup OpenAL device and context... Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.20.0 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_effect_chain AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize ******************** ERROR: While linking GLSL program 0 with vertexShader gui and fragmentShader gui ******************** Unknown command 'vid_restart' While linking GLSL program 0 with vertexShader gui and fragmentShader gui Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display I am not sure if this problem was already solved. That's why i'm asking for help. I haven't used this port for a very long time. Last time i played on this port it was version 1.1.14
  8. Hurykles

    DOOM 4 VANILLA v3.2

    so... i downloaded this masterpiece ( :D ) aaaand... it didn't allow me unpack everything but when i double clicked and opened .zip file like folder i copied .wad and .deh files without an issue. So... the issue is probably because windows doesn't like downloaded .bat files
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