Hurykles
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My Very First WAD (Five Map miniwad)
Hurykles replied to NickTheNESHero's topic in WAD Releases & Development
Cool mapset. Some misaligned textures here and there but i liked it. For first maps it's not that bad. And i have a question: after defeating all monsters in map 5 center with cybie should lower, right? Because it didn't when i played it. I was using PrBoom+ port (gl-boom+ if i have to be precise). -
Devil's Grip - A Boom compatible episode (RC1 RELEASED!)
Hurykles replied to universal-quantifier's topic in WAD Releases & Development
I just finished this wad.... Damn... what a ride. This is challenge i was looking for. Not easy but not plutonia hard. And that boss... i really like the idea of shooting centre of the arena. More room to dodge stuff :P And is it me or this big fleshy thing looks simillar to one boss from System Shock 2? -
EVIL WEPS - Amid Evil weaponry for Doom
Hurykles replied to Baratus's topic in WAD Releases & Development
damn... first Doosk, now this. Anybody has done Maximum Action mod already? Just kidding. ;) Anyway congrats on releasing this mod. The only thing that bothers me is axe and mace are cutted off. If i remember correctly there are some mods on zdoom forums that use widescreen versions of weapons so you could use these versions. -
nope... it keeps showing the same error. I tried adding this command to shortcut then CDL and still nothing.
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allright i found the issue. All of this is because by graphics card doesn't support open gl 4.5
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Okie i'll try that as soon as i'll be on my pc
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so ehmm... i downloaded the newest version but when launch it no matter if with DoomBFA.exe or CDL.exe i get the log that says: QA Timing INIT: 000002ms DOOM BFA 1.2.3.1403 win-x64 Feb 13 2020 09:00:12 1995 MHz generic CPU with SSE & SSE2 Winsock Initialized Found interface: {58E9C7A9-36D5-4D64-8EF3-E5AB310FA873} Realtek PCIe FE Family Controller - 192.168.0.5/255.255.255.0 Found interface: {E11D14E6-9051-4A4A-9CCD-A3541BD0214E} Bluetooth Device (Personal Area Network) #2 - 0.0.0.0 NULL netmask - skipped Found interface: {934BD7BD-4085-4510-9E12-06916F886A85} Realtek RTL8723BE Wireless LAN 802.11n PCI-E NIC - 0.0.0.0 NULL netmask - skipped Found interface: {15DAA6B5-F01D-42F2-A920-51C9C039D802} Microsoft Wi-Fi Direct Virtual Adapter - 0.0.0.0 NULL netmask - skipped Found interface: {0CE37E43-13BA-4366-960B-2D86A85599DE} Microsoft Wi-Fi Direct Virtual Adapter #3 - 0.0.0.0 NULL netmask - skipped Sys_InitNetworking: adding loopback interface ------ Initializing File System ------ Loaded resource file _common.resources Loaded resource file _ordered.resources Loaded resource file _sound_pc.resources Loaded resource file _sound_pc_en.resources Loaded resource file maps/admin.resources Loaded resource file maps/alphalabs1.resources Loaded resource file maps/alphalabs2.resources Loaded resource file maps/alphalabs3.resources Loaded resource file maps/alphalabs4.resources Loaded resource file maps/caverns1.resources Loaded resource file maps/caverns2.resources Loaded resource file maps/comm1.resources Loaded resource file maps/commoutside.resources Loaded resource file maps/cpu.resources Loaded resource file maps/cpuboss.resources Loaded resource file maps/d3ctf1.resources Loaded resource file maps/d3ctf2.resources Loaded resource file maps/d3ctf3.resources Loaded resource file maps/d3ctf4.resources Loaded resource file maps/d3dm1.resources Loaded resource file maps/d3dm2.resources Loaded resource file maps/d3dm3.resources Loaded resource file maps/d3dm4.resources Loaded resource file maps/d3dm5.resources Loaded resource file maps/d3xpdm1.resources Loaded resource file maps/d3xpdm2.resources Loaded resource file maps/d3xpdm3.resources Loaded resource file maps/d3xpdm4.resources Loaded resource file maps/delta1.resources Loaded resource file maps/delta2a.resources Loaded resource file maps/delta2b.resources Loaded resource file maps/delta3.resources Loaded resource file maps/delta4.resources Loaded resource file maps/delta5.resources Loaded resource file maps/deltax.resources Loaded resource file maps/enpro.resources Loaded resource file maps/erebus1.resources Loaded resource file maps/erebus2.resources Loaded resource file maps/erebus3.resources Loaded resource file maps/erebus4.resources Loaded resource file maps/erebus5.resources Loaded resource file maps/erebus6.resources Loaded resource file maps/hell.resources Loaded resource file maps/hell1.resources Loaded resource file maps/hellhole.resources Loaded resource file maps/le_enpro1.resources Loaded resource file maps/le_enpro2.resources Loaded resource file maps/le_exis1.resources Loaded resource file maps/le_exis2.resources Loaded resource file maps/le_hell.resources Loaded resource file maps/le_hell_post.resources Loaded resource file maps/le_underground.resources Loaded resource file maps/le_underground2.resources Loaded resource file maps/mars_city1.resources Loaded resource file maps/mars_city2.resources Loaded resource file maps/mc_underground.resources Loaded resource file maps/monorail.resources Loaded resource file maps/phobos1.resources Loaded resource file maps/phobos2.resources Loaded resource file maps/phobos3.resources Loaded resource file maps/phobos4.resources Loaded resource file maps/recycling1.resources Loaded resource file maps/recycling2.resources Loaded resource file maps/site3.resources Current search path: C:\Users\Hubert\Saved Games\id Software\DOOM BFA/base C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base _common.resources _ordered.resources _sound_pc.resources _sound_pc_en.resources maps/admin.resources maps/alphalabs1.resources maps/alphalabs2.resources maps/alphalabs3.resources maps/alphalabs4.resources maps/caverns1.resources maps/caverns2.resources maps/comm1.resources maps/commoutside.resources maps/cpu.resources maps/cpuboss.resources maps/d3ctf1.resources maps/d3ctf2.resources maps/d3ctf3.resources maps/d3ctf4.resources maps/d3dm1.resources maps/d3dm2.resources maps/d3dm3.resources maps/d3dm4.resources maps/d3dm5.resources maps/d3xpdm1.resources maps/d3xpdm2.resources maps/d3xpdm3.resources maps/d3xpdm4.resources maps/delta1.resources maps/delta2a.resources maps/delta2b.resources maps/delta3.resources maps/delta4.resources maps/delta5.resources maps/deltax.resources maps/enpro.resources maps/erebus1.resources maps/erebus2.resources maps/erebus3.resources maps/erebus4.resources maps/erebus5.resources maps/erebus6.resources maps/hell.resources maps/hell1.resources maps/hellhole.resources maps/le_enpro1.resources maps/le_enpro2.resources maps/le_exis1.resources maps/le_exis2.resources maps/le_hell.resources maps/le_hell_post.resources maps/le_underground.resources maps/le_underground2.resources maps/mars_city1.resources maps/mars_city2.resources maps/mc_underground.resources maps/monorail.resources maps/phobos1.resources maps/phobos2.resources maps/phobos3.resources maps/phobos4.resources maps/recycling1.resources maps/recycling2.resources maps/site3.resources file system initialized. -------------------------------------- WARNING: Unable to open resource file maps/_startup.resources ----- Initializing Decls ----- ------------------------------ Couldn't open journal files execing default.cfg couldn't exec DBFAConfig.cfg couldn't exec autoexec.cfg Initializing Platform ----- R_InitOpenGL ----- Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1 ...registered window class ...registered fake window class Using GLEW 2.1.0 display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: Intel(R) HD Graphics 5500 StateFlags : 0x5 DeviceID : PCI\VEN_8086&DEV_1616&SUBSYS_382B17AA&REV_09 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{39D9BBF1-88CF-11E8-B013-F15FDEBBFD05}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Generic PnP Monitor StateFlags : 0x3 DeviceID : MONITOR\CMN15C6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1366 dmPelsHeight : 768 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...calling CDS: ok display device: 0 DeviceName : \\.\DISPLAY1 DeviceString: Intel(R) HD Graphics 5500 StateFlags : 0x5 DeviceID : PCI\VEN_8086&DEV_1616&SUBSYS_382B17AA&REV_09 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{39D9BBF1-88CF-11E8-B013-F15FDEBBFD05}\0000 DeviceName : \\.\DISPLAY1\Monitor0 DeviceString: Generic PnP Monitor StateFlags : 0x3 DeviceID : MONITOR\CMN15C6\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0001 dmPosition.x : 0 dmPosition.y : 0 dmBitsPerPel : 32 dmPelsWidth : 1280 dmPelsHeight : 720 dmDisplayFlags : 0x0 dmDisplayFrequency: 60 ...created window @ 0,0 (1280x720) Initializing OpenGL driver ...creating GL context: created OpenGL 4.4 context succeeded ...making context current: succeeded Using GLEW 2.1.0 ------- Input Initialization ------- Initializing DirectInput... mouse: DirectInput initialized. keyboard: DirectInput initialized. ------------------------------------ OpenGL Version : 4.4 OpenGL Vendor : Intel OpenGL Renderer : Intel(R) HD Graphics 5500 OpenGL GLSL : 4.4 idCommon::VPrintf: truncated to 4094 characters OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_vi maxTextureAnisotropy: 16.000000 ...using GL_EXT_texture_lod_bias X..GL_GREMEDY_string_marker not found ...using GL_ARB_framebuffer_object ...using GL_EXT_framebuffer_blit ----- Initializing Render Shaders ----- While compiling vertex program renderprogs/gui.vs.hlsl ----------------- 1: // filename renderprogs/gui.vs.hlsl 2: #version 450 3: #pragma shader_stage( vertex ) 4: #extension GL_ARB_separate_shader_objects : enable 5: 6: 7: uniform vec4 _va_[4]; 8: 9: float dot4 (vec4 a , vec4 b ) {return dot ( a , b ) ; } 10: float dot4 (vec2 a , vec4 b ) {return dot ( vec4 ( a , 0 , 1 ) , b ) ; } 11: vec4 swizzleColor (vec4 c ) { 12: return c ; 13: } 14: 15: in vec4 in_Position; 16: in vec2 in_TexCoord; 17: in vec4 in_Normal; 18: in vec4 in_Tangent; 19: in vec4 in_Color; 20: in vec4 in_Color2; 21: 22: out vec2 vofi_TexCoord0; 23: out vec4 vofi_TexCoord1; 24: out vec4 vofi_Color; 25: 26: void main() { 27: gl_Position . x = dot4 ( in_Position , _va_[0 /* rpMVPmatrixX */] ) ; 28: gl_Position . y = dot4 ( in_Position , _va_[1 /* rpMVPmatrixY */] ) ; 29: gl_Position . z = dot4 ( in_Position , _va_[2 /* rpMVPmatrixZ */] ) ; 30: gl_Position . w = dot4 ( in_Position , _va_[3 /* rpMVPmatrixW */] ) ; 31: vofi_TexCoord0 . xy = in_TexCoord . xy ; 32: vofi_TexCoord1 = ( ( in_Color2 ) * 2.0 ) - 1.0 ; 33: vofi_Color = swizzleColor ( in_Color ) ; 34: } ----------------- ERROR: 0:2: '' : incorrect GLSL version: 450 While compiling fragment program renderprogs/gui.ps.hlsl ----------------- 1: // filename renderprogs/gui.ps.hlsl 2: #version 450 3: #pragma shader_stage( fragment ) 4: #extension GL_ARB_separate_shader_objects : enable 5: 6: void clip( float v ) { if ( v < 0.0 ) { discard; } } 7: void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } } 8: void clip( vec3 v ) { if ( any( lessThan( v, vec3( 0.0 ) ) ) ) { discard; } } 9: void clip( vec4 v ) { if ( any( lessThan( v, vec4( 0.0 ) ) ) ) { discard; } } 10: 11: float saturate( float v ) { return clamp( v, 0.0, 1.0 ); } 12: vec2 saturate( vec2 v ) { return clamp( v, 0.0, 1.0 ); } 13: vec3 saturate( vec3 v ) { return clamp( v, 0.0, 1.0 ); } 14: vec4 saturate( vec4 v ) { return clamp( v, 0.0, 1.0 ); } 15: 16: uniform sampler2D samp0; 17: 18: in vec2 vofi_TexCoord0; 19: in vec4 vofi_TexCoord1; 20: in vec4 vofi_Color; 21: 22: out vec4 fo_FragColor; 23: 24: void main() { 25: vec4 color = ( texture ( samp0 , vofi_TexCoord0 ) * vofi_Color ) + vofi_TexCoord1 ; 26: fo_FragColor . xyz = color. xyz * color. w ; 27: fo_FragColor . w = color. w ; 28: } ----------------- ERROR: 0:2: '' : incorrect GLSL version: 450 WARNING: 0:25: 'texture' : function is not available in current GLSL version While linking GLSL program 0 with vertexShader gui and fragmentShader gui Link called without any attached shader objects. --------- Game Map Shutdown ---------- -------------------------------------- Devices list: ---------- OpenAL Soft on Głośniki (Conexant SmartAudio HD) ---------- Setup OpenAL device and context... Done. OpenAL vendor: OpenAL Community OpenAL renderer: OpenAL Soft OpenAL version: 1.1 ALSOFT 1.20.0 OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_effect_chain AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize ******************** ERROR: While linking GLSL program 0 with vertexShader gui and fragmentShader gui ******************** Unknown command 'vid_restart' While linking GLSL program 0 with vertexShader gui and fragmentShader gui Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display I am not sure if this problem was already solved. That's why i'm asking for help. I haven't used this port for a very long time. Last time i played on this port it was version 1.1.14
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so... i downloaded this masterpiece ( :D ) aaaand... it didn't allow me unpack everything but when i double clicked and opened .zip file like folder i copied .wad and .deh files without an issue. So... the issue is probably because windows doesn't like downloaded .bat files