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Everything posted by hakros
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Hello everyone, I present you ROTIA, a short but intense map with a total of 180 enemies and 5 secrets. I hope you like it. :-D !! Greetings. -------------------------------------------------------- Instructions Doom2.wad file required to play, just copy the file into 'games\' folder -------------------------------------------------------- Name: Hakros Rotia Version: 1.3 Format: UDMF Port Needed: GZDoom IWAD: Doom2.wad Map: MAP01 Mods: No Gameplay: Single player Build Time: 1 week Jumping & Crouching: Allowed Freelook: Allowed Difficulty settings: No Dehacked file: No Custom music: Yes Custom textures: Yes (included) (based on HakrosTex) (my custom texture pack :-D) Enemies: 180 Secrets: 5 -------------------------------------------------------- DOWNLOAD FROM HERE Standalone version includes also (GZDOOM) https://hakros.itch.io/hakros-rotia SCREENSHOTS
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Thanks so much, i'm glad you like it :-D !
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Just A Mapset: Episode 1 - A Boom mapset, now on /idgames!
hakros replied to Vortale's topic in WAD Releases & Development
Hi, awesome megawad, thanks for share it ! I will include it in my app at next release. https://hakros.itch.io/hakros-doom-launcher Greetings ! -
Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
hakros replied to Major Arlene's topic in WAD Discussion
+1 Ex Inferis an awesome slaughter mapset, the level design is gorgeous !! @Ex Inferis -
EX INFERIS - 31 Map Slaughter (ish) wad
hakros replied to Ex Inferis's topic in WAD Releases & Development
This is completely awesome, the level design is impressive, congratulations for this incredibly mapset ! And thanks so much for share it ! -
[UPDATED] [SHORT MAP] Hakros Rotia 1.3
hakros replied to hakros's topic in WAD Releases & Development
Release 1.3 New textures pack (based on HakrosTex) (my custom texture pack :-D) Improved lighting Custom song added -
[UPDATED] [SHORT MAP] Hakros Rotia 1.3
hakros replied to hakros's topic in WAD Releases & Development
Release 1.2 After the comments i've retired some of the arch-viles and improve other aspects of the map (lights, architecture and difficulty settings in general) -
[UPDATED] [SHORT MAP] Hakros Rotia 1.3
hakros replied to hakros's topic in WAD Releases & Development
Hahahaha ..... well hey, at least some good news! PS: Thanks for the comments. ! -
[UPDATED] [SHORT MAP] Hakros Rotia 1.3
hakros replied to hakros's topic in WAD Releases & Development
Haven't you used the columns as protection? PS: No Gameplay video this time, was hoping I saw you in action..xD ?? -
[UPDATED] [SHORT MAP] Hakros Rotia 1.3
hakros replied to hakros's topic in WAD Releases & Development
The truth is that in this map I have been experimenting more with the confrontations, the architecture was not the important thing. But thanks for the comments :-D !!! -
[IT'S FINISHED!] First new map in 23 years in the works :)
hakros replied to Cheesebone's topic in WAD Releases & Development
Awesome slaughterwad !! Congratulations :-D !! PS: Welcome back to the community.... -
Great remake i liked so much :-D !!
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Well, the truth is that I liked it. I like the details of the map, and also the lighting details. And it doesn't seem bad to me that you don't want to change your way of doing things. I also make my maps at my way, although it is true that once you publish it, you can try to capture some ideas. I'll add it to the maps repository of my app (Hakros Doom Launcher) at the next version. Greetings and thanks for share it.
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Very nice concept, i will try it !!
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Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
hakros replied to Bauul's topic in WAD Releases & Development
I can only say one word, impressive. I don't know how many times they would have killed me for having been stunned looking at the stage.... xD !! If this weren't a mapset for DOOM, it would still be incredible simply for being able to go through all the scenaries that make up the mapset. The architecture and design of the levels is incredible. As well the music, lighting and the mix of original elements (2D) with 3D elements. I'm looking forward to seeing all the levels but from what I've seen so far I'm freaking out. Thank you so much for creating something so amazing. @Bauul -
Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
hakros replied to Major Arlene's topic in WAD Discussion
+1 Elementalism By @Bauul @Bridgeburner56 @Clay @DMPhobos @Dragonfly @Dreadopp @Phade102 @Remmirath @HeavenWraith @HexenMapper @PRIMEVAL @Speedy @Tristan it was obvious, right ? I can only say one word, impressive. I don't know how many times they would have killed me for having been stunned looking at the stage.... xD !! If this weren't a mapset for DOOM, it would still be incredible simply for being able to go through all the scenaries that make up the mapset. The architecture and design of the levels is incredible. As well the music, lighting and the mix of original elements (2D) with 3D elements. I'm looking forward to seeing all the levels but from what I've seen so far I'm freaking out. Thank you so much for creating something so amazing. -
Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
hakros replied to Bauul's topic in WAD Releases & Development
Thanks so much. An Awesome work, congratulations for the release !! -
My first WAD, Flesh and Metal
hakros replied to michealrockshim's topic in WAD Releases & Development
Hi, @michealrockshim i've played the level and it is great, congratulations for your first map and thanks for share it !! I will include it in my app at next release.. :-D !! -
Hi everyone. I'm working on next release and it will be available very soon. I am sorry for the delay but due to family problems I have had to postpone the development. If you have any suggestion please, comment it. Thanks to all.
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Hi, very nice level
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Hi everyone, have you ever had a deja vu ? Here is my personal deja vu of Doom. i'll hope you like it.... :-D !! The Story In the year 2372 after hundreds of years of mining operations, the UAC turned Mars into a toxic wasteland. When Earth government discovered that this extraction were producing the expulsion of toxic gases into the atmosphere, a war broke out for control of the planet. Now twenty years later, a fragile stalemate is in effect between the two factions but the UAC garrison remains ready to face any threat. But the UAC is conducting in secret the tests of the definitive weapon that will end the war once and for all. Today is the tests day...what could go wrong? The map/pk3 integrates a copy of BDLite (By DavidN) by default. For best experience of custom soundtrack and sounds i recommend you to use earphones. Thanks for your time. PS: i'll hope you can survive ! ------------------ Instructions Doom2.wad file required to play, just copy the file into 'games\' folder Requires Doom 3 textures pack (D3Retrotex) (By hidfan) https://forum.zdoom.org/viewtopic.php?f=37&t=54839 Standalone already includes the textures pack. ------------------ Name: Hakros Deja Vu Version: 1.1 Format: UDMF Port Needed: GZDoom IWAD: Doom2.wad Map: MAP01 Mods: Include and use BDLite modification by DavidN Gameplay: Single player Build Time: 3 weeks Textures: D3RetroTex (Doom 3 textures by hidfan) (included on standalone version) Jumping & Crouching: No Freelook: Allowed Difficulty: Ultra Violence Dehacked file: No Custom music: Yes (I've The license to use it) Secrets: 17 Needed time: ~ 1h ------------------ DOWNLOAD FROM HERE Standalone version includes also (GZDOOM, AND DOOM 3 TEXTURES (D3RETROTEXTURES by hidfan) https://hakros.itch.io/hakros-deja-vu SCREENSHOTS
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Thanks for playing It :-) !!
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[UPDATED] [FIRST MAP] Hakros Complex 1.8
hakros replied to hakros's topic in WAD Releases & Development
New release 1.7 After @Suitepee gameplay i made a review of dehacked file. -
[UPDATED] [FIRST MAP] Hakros Complex 1.8
hakros replied to hakros's topic in WAD Releases & Development
Hi, thanks so much for play the entire map. I'm sorry that you found it boring in some areas, the truth is that the map at the beginning was more difficult even outside the no slaughter zones but after the first gameplays here in doomworld community (everybody told me it was so difficult) so i added more stuff (maybe too much) and i also increase the stats of the player for that reason may now it is very easy. This map was the first one and I tried to test a little of everything, so maybe it is a little (too) experimental. I could not see your live but I have seen it delayed so I will review the errors that I have seen and try to change some things. Anyway thanks for playing it. -
Fractured Worlds [Final Release/Idgames]
hakros replied to Nirvana's topic in WAD Releases & Development
Congratulations, it is an awesome mega wad !!!