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tony

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About tony

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    Junior Member
  1. tony

    Screenshots

    Well, here's a 180 degree view of that head, maybe you might find it helpfull godcell http://www.air-internet.com/~awalker/textures/sprite.zip
  2. tony

    HEY I HAVE A GREAT MOD IDEA

    http://forums.cgsociety.org/showthread.php?t=38469 http://www.elysiun.com/forum/viewtopic.php?t=21066&start=0 You can use this program to make monsters http://www.makehuman.org/ I make textures using gimp http://www.gimp.org/ And normal and height using blender http://www.blender3d.org/cms/Normal_Maps.491.0.html Using gimp I use the dialog-->layers feature, the texture is then grain merge or multiply onto a height map or you can choose just to use the normal as is over a plain texture, but ID website shows the method they use to make it. The blender manual shows how to make a sword, look for that.
  3. tony

    HEY I HAVE A GREAT MOD IDEA

    Well, here's a link to some doom 64 I try to made. http://pcgamemods.com/mod/13885.html Well, you may have to remake the defuse, cause I sort of made the mistake of using a grey scale of the normal for that. Anyways, I impove at making normal and defuse and I use a render of a height map trick in Blender. "A blend of black and white" As for the girl, well I sort of lost of the time my computer die on me, but I'm working on a better one and trying to learn about topology and loops http://www.air-internet.com/~awalker/show/topo1.jpg http://www.air-internet.com/~awalker/show/topo2.jpg
  4. tony

    Screenshots

    I'm sort of busy with a different project, if I get done in time I might.
  5. tony

    Screenshots

    It's not my model, it's a target that was made with makehuman, if you want me to sumit a 360 view, I can do that. Well, I did adjust the target to get this, so you know what I mean.
  6. tony

    Screenshots

    What you mean by porportions not matching ? You don't render it in makehuman, you export it then render it in blender, then turn on "Ortho" to get a full view. Here's an example that I made after I index the color to 16 in Gimp.
  7. tony

    Screenshots

    Well, the makehuman program of the pre alpha beta release has a horn target, that can be import in Blender then do the charater seperate "Cause the emotion effect the horn" Join them then render them, if you plan to do UV mapping there's a good plug-in that was suggested in the makehuman forum that could do that, so you wouldn't have to work with so many quads. I made a demon target for makehuman would anyone find it usefull ?
  8. tony

    Makehuman 0.8 beta is out !!!

    I notice that too, but at least there's the vagina.
  9. I thought it might be usefull for making Imps. You can find the program here http://www.makehuman.org
  10. tony

    HEY I HAVE A GREAT MOD IDEA

    http://doom3.filefront.com/file/DungeonDOOM_XP;42654 Got spells and booby traps too.
  11. tony

    HEY I HAVE A GREAT MOD IDEA

    Not really, but you can at least study the money part in case you wondering how it's done.
  12. tony

    HEY I HAVE A GREAT MOD IDEA

    There is a dungeon mod that allows you to collect money and buy weapons for doom3
  13. tony

    The UDooM project.

    Maybe I'll buy Doom3 engine, perhaps if we all do this, it would make them happy, at least for now.
  14. tony

    Freedoom not Free?

    Yea, read this in PCWorld, they say it's more like "Collect New Revenue" then "Click-N-Run". They are charging for the "Click-N-Run" service then the actual program. But to use Id logo is cutting it to close in my opinion, maybe someone should contact them a let them know. However the freedoom license is clear and let's be happy that's it's being notice.
  15. tony

    freedoom 0.3

    You mean the one you just posted ? Yea, I notice that too.
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