I understand this question surfaces quite often on this forum. I am in the process of creating a MegaWad, but it is still in its early phases. So far, I think I've made some really enjoyable levels that are well balanced; interesting enemy placement, the occasional puzzle, story elements, more difficult then easy but do-able, new enemy ideas.
I can get maps to around 90 to 95 percent complete, but need that helping hand to assist with the remaining details of a level (play test, offer their artistic wisdom, finish programming work like improving on an ambush).
Where should I go to get help with the above?
I feel the more I can plan beforehand; the better. Is there an area of this site better suited for this topic, or is this one ideal?
(Doom 2 resources (some custom tetures)/tested using ZDoom in UDMF format/planning on 28 levels, but that number is still changing/working title).