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The top one is the last level of the megaWAD which involved a fight with a Icon of Sin (if that helps).
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The Official 'Trying to Find a Specific WAD' Thread
Core replied to gruntkiller4000's topic in WAD Discussion
I remember playing certain levels in the past along the lines of Doom 2. They were fantastic levels that I thought were part of TNT or Plutonia Experiment, but actually weren't. I even played the original Doom 2 thinking they were there, but never came across them. What I did was recreate snippets of 2 of the levels in Blender 3D. These are to the best of my knowledge, and are not accurate (not same scale as level, textures not the same, etc). I'm hoping someone will see them and recoginize the levels, and remebered where they were from. I imagine Doom experts would know these levels quite well, but let me know if any further information is needed. -
I remember playing certain levels in the past along the lines of Doom 2. They were fantastic levels that I thought were part of TNT or Plutonia Experiment, but actually weren't. I even played the original Doom 2 thinking they were there, but never came across them. What I did was recreate snippets of 2 of the levels in Blender 3D. These are to the best of my knowledge, and are not accurate (not same scale as level, textures not the same, etc). I'm hoping someone will see them and recoginize the levels, and remebered where they were from. I imagine Doom experts would know these levels quite well, but let me know if any further information is needed.
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In that case; I would say the main issue I need help with is a step-by-step on how to make a switch control a stair gradient while also changing the texture of the top of the steps (floor texture). That way it seems that the stairs are rising out of water. I had looked into this but had difficulty finding an answer.
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This was more so to acquire a helping hand so that I could one day have something worthy of showing. I more or less know what's wrong with the levels already. It would just take me much longer to troubleshoot some of the problems compared to another; unless it's recommended to provide the wad prior to anything else.
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Here's an example of the first map for those curious.
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I understand this question surfaces quite often on this forum. I am in the process of creating a MegaWad, but it is still in its early phases. So far, I think I've made some really enjoyable levels that are well balanced; interesting enemy placement, the occasional puzzle, story elements, more difficult then easy but do-able, new enemy ideas. I can get maps to around 90 to 95 percent complete, but need that helping hand to assist with the remaining details of a level (play test, offer their artistic wisdom, finish programming work like improving on an ambush). Where should I go to get help with the above? I feel the more I can plan beforehand; the better. Is there an area of this site better suited for this topic, or is this one ideal? (Doom 2 resources (some custom tetures)/tested using ZDoom in UDMF format/planning on 28 levels, but that number is still changing/working title).