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Everything posted by Bri0che
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Bloodbaths Terrible Vacation - 4 Boom maps
Bri0che replied to Bloodbath Giraffe's topic in WAD Releases & Development
I just finished the first map, good so far, nice parachute jump you gave us here :) (I found no bug for now) -
Excellent work ! Your map is a study case showing how very, very, VERY, important brightness is important for a nice aesthetic (not only in Doom btw). Your map don't have any sector complexity yet it is pretty. There is a fact I heard long time ago that say you can still play a game with a not so good sound design, because at some point you'll get used to it, but a game with a bad lightening is too messy and can simply make you abandon the game. This belong subjective, everything is important in a game conception anyway. Whatever. Nice combination of texturing and brightness. I myself really take care about that when i think about making a "good" map, but in one single and first map I think you already did something more appealing than me talking about use of brightness. Level design itself was simple, surprising in the good way though, but it did the work. Combats wise... They were slaughter-like (not really but you get it), I tend to never finish maps like this, except here I had gears to finish it so... Talking about it, as Biodegradable said, maybe there is a little too much of powerwups, sometimes you will just no more pay attention to them because you are already max overhealed/armored.
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I played on UV with Walpurgis mod, first try beat. Gameplay was challenging, fun. Texturing choice wasn't my taste, I found it too blend to be honest. Architecture was ok. Some triggerlines, especially the walk teleports, were kinda unexpectable if I may say so (notice that this is not necessarily a bad point) and there are moments of confusion at some parts of the map continuity, but strangely I knew what I had to do instinctively, maybe you made it in consequence, or maybe my opinion is biased haha. Anyway, it's a 7,5/10 to me, nice work :)
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Yeah, you should definitively put the download link here, peoples will search the link here and surely not into a video description
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Evan's Torture Test (Build 11-27-22)
Bri0che replied to HalfLife9000's topic in WAD Releases & Development
Stage 5 was way more playable than Stage 4 (which means I got around 1 fps, better than 0,5 xd) -
A good surprise :) I've beaten it first try (almost died against the Archviles though) You are well using traps to give interesting fights, nice stuff, continue ! Maybe lack of variation architecture-sized, but no actual mistake, only my point of view
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Overflow [-cl9] - another compact Boom map
Bri0che replied to Somniac's topic in WAD Releases & Development
Scythe feelings. What els ? No, really, I almost got sadness when I realized there was only one map :( It was a nice map however :) -
DOOM 1 - Mars Adventure (5 + 1 new maps for doom Episode 2!) /IDGames
Bri0che replied to Pezl's topic in WAD Releases & Development
I just finished it :) It's a good tribute to Doom's E2, though my only complaint would be the lack of "variation" in the level design architecture... it can feel a little bit too flat and geometrically repetitive at some point. You definitively worked on the infights, and it's nicely executed :) ...But some peoples could find them a little bit asphyxiant, especially some Baron's encounters. I myself had no problem about any of them to be honest, since you can do the job with a rocket launcher/plasma gun. -
[NO DEADLINE, AND SLOTS ALL TAKEN] Finer Doom: The Nominal Touches (TNT CP)
Bri0che replied to Codename_Delta's topic in WAD Releases & Development
Seeing map04 slot is free I think I'll do another map :) -
Holy... It was my lucky day...
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[NO DEADLINE, AND SLOTS ALL TAKEN] Finer Doom: The Nominal Touches (TNT CP)
Bri0che replied to Codename_Delta's topic in WAD Releases & Development
MAP02 is 99% finished (tell me if you find any bug, and if you have any suggestion about the gameplay) Difficulty is implemented (I did not multiplayer) Music is "Armageddon Apparatus" by @MFG38 :) Here is Human BBQ, MAP02 (updated 1.1 : realigned some textures and deleted some monsterblock lines) : https://www.mediafire.com/file/zuzlcowlrmasi42/MAP02.wad/file -
[NO DEADLINE, AND SLOTS ALL TAKEN] Finer Doom: The Nominal Touches (TNT CP)
Bri0che replied to Codename_Delta's topic in WAD Releases & Development
I really may map a thing as I never worked with any other IWAD ressources than Doom I and Doom II ! Maybe a MAP02 ? :) -
Sacre Bleu - A 1-hour speedmap with a custom palette
Bri0che replied to MFG38's topic in WAD Releases & Development
Enhanced Vanilla Project : https://forum.zdoom.org/viewtopic.php?t=58191 -
Sacre Bleu - A 1-hour speedmap with a custom palette
Bri0che replied to MFG38's topic in WAD Releases & Development
Funny enough, "Sacre bleu !" (a derivate of "Sacré dieu !" which basically means "Holy god !") is also an old french profanity that only old peoples use nowadays... And so it made me laugh when I found this topic x') Here is a playthrough of your map, sad it isn't longer though :( that's why I encourage you to do a mapset since I liked this map ! -
(added boom trickery!) Helmet-Deep In The Cybruisers - A Cybruiser Themed Boom Map.
Bri0che replied to Codename_Delta's topic in WAD Releases & Development
Man, those Cybruisers gave me challenge, I didn't understood their rocket attack in the first place bruh... But since you understand that they land one after each cast of their initial fireball attack, it's ez :D In any case, I liked the new enemies and the new weapons, good stuff dude ! Plus, hey, Christmas isn't that far, here is a present in advance ;) -
There is a lot of things that could be said, but as far as you don't go out of the high standards, it's all yours to level design a map as you wish... It's also a question of experience, make your owns errors and your own hit, and you will find your path. :) Still, I really tend to stick to the John Romero rules about level design, here :
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Here is a playthrough bellow. The Inferno atmosphere is in it may I say, plus I liked the cracks on the floor, it's a thing that never fail :D The gameplay stay very correct, being a little more hard than vanilla but nothing impossible to go for, just keep working my man. Also... I found 1 or 2 missing textures that probably escaped your vigilance. Be strict about texture alignment, that's a personale advise that I'm taking very seriously myself, architecture is way more fluid and appetizing this way, you can do that with Doom Builder II easily by pressing A (or Q... I don't know for you, as I have an AZERTY keyboard) on a wall, so the other textures align with it. In fact you did well, I am more talking about the big outdoor area of the second map. This one is just my opinion, but if shotgunners can give you a shotgun at the start, the shotgun secret seems useless ; you should definitively give a more rewarding thing, like a chaingun or a plasma rifle. Despite all those arguments I gave you, It was definitively good this far, I encourage you to continue :)
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This is the first time I am recording a video to playtest a map, so here it is : It was short, but kinda intense :) maybe a little bit too linear in the literal term
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Cacowards 2022 Mentionations Thread [mention projects / contributions that aren't levels too]
Bri0che replied to Major Arlene's topic in WAD Discussion
I agree with this nomination, this is by far my best experience with Doom this year :) -
The Thing you can’t Defeat - Ultimate Doom WAD for GZDOOM - [8 maps]
Bri0che replied to YourOpinionsAreWRONG's topic in WAD Releases & Development
This comment highly spoil the WAD, play it before. Also, sorry for my terrible English. -
2022ADO ... Released! (now on idgames)
Bri0che replied to pcorf's topic in WAD Releases & Development
Oh my god... Man, thank you, 2002ADO is my FAVOURITE Doom I of all times, and I will take pleasure to play this :D -
Simple Tech Base - First attempt at making map
Bri0che replied to wheresthelambsauce's topic in WAD Releases & Development
This is an honest map, and a good start at making maps, the vanilla feeling is respected, so the fights are a bit too easy. I don't have anything wrong to say honestly, this is your first map and there is no major error you made, it's nice :) -
Honestly, even if the comment is rude without being really constructive, the OP didn't made any effort to make his map attractive in any way, that's why you can't blame him for being harsh, because sometimes reality deserve to be heard
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Grand Scheme of the Martian Gods - vanila map in DOOM format.
Bri0che replied to Frank Harper's topic in WAD Releases & Development
I just finished it, 26 minutes on UV, I died one time. The map is really well balanced, and I must say that the fights were challenging. In fact I'm generally not a fan of single longs maps that demand more than 15 or 20 minutes to be beaten, but this one gave me a good taste in mouth :) -
UAC Experiment - An old map in my folders who took the dust
Bri0che posted a topic in WAD Releases & Development
Hello guys, today I decided to clean up my WAD folders and I found a lot of abandoned map and map set I was working on. This one may be the first of a series of releases, maybe, I don't know... So, "UAC Experiment" is one of those abandoned map set I had in mind, but this one is particularly old... I didn't changed the level design and texturing at all, but I readjusted the gameplay part because it was really f*cked up haha ! It's a really short and slaughter-like map which is - I believe - isn't that difficult. The map quality, though, should be a bit mediocre, but I guess it's not that bad If I decided to upload it to you peoples. Info : Expect 4 or 10 minutes of gameplay. Doom II game needed Doom II map format Tested with GZdoom, but every source port should be all right no crouch no jump, freelook at your own choice UV only This map contain only MAP01 replacement with a music that I actually added at the last minute (credit : Ivan Stanton - Mouth for Secrets) A screen : Download link : >https://www.mediafire.com/file/eqt1axxhz75wbyv/UAC_Experiments.wad/file<