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Bri0che

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About Bri0che

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    Carpe diem, quam minimum credula postero

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  1. Hello :) This is a release candidate for a sequel of NostalDoom, an old (relatively) miniwad of mine which was basically an E1 replacement for Doom I This time I'm going into Doom II : It's a mixed bag of average medium difficult maps. They will be a """challenge""" for the casual player, but barely for the usual insane slaughtermap enjoyer... Most important, I will be working on fixing some eventual bugs you would find. Thank you ! (download link at the very end of the post) Summary : - 7 maps for Doom II. (MAP01 to MAP07, 10 maps is the targeted mapset length) - Tested with GzDoom/DSDA. All work fine from what I know. (I also tested with Crispy Doom but a bug occure in MAP06 and I can't find a fix) - No difficulty settings. (UV only for now) - Pistol Start absolutely possible. - No crounch/jump. Freelook discouraged : A lot of triggering from shot (GR/G1) is intended, if you still go through with freelook, be fairplay ! A couple of screenshots : >>> Download : <<< https://www.mediafire.com/file/rgtaejkn7sqyx1a/NostalDoom+II+-+Memories+from+Earth.wad/file Enjoy, and thank you again :D
  2. Ohhh, so I'm half right then :') That's good enough anyway, I'm not a great Indiana Jones when it come to secret hunt haha
  3. Delightful design as far as I can tell. And I'm not even a Plutonia fan :) By the way, untagged secrets are a choice that I get it, but I though at first that there was, in fact, no secret hidden at all... :S
  4. Bri0che

    Doom III (Doom II Mod) Release

    What a big thread, this was entertaining to read all of this xD
  5. Bri0che

    Escape Pod

    I don't even want to know how much time and effort is required to produce such map, particularly on UDMF. I only did the intro puzzle for now but I already appreciated the originality ! Congrat'z for the piece of work.
  6. Bri0che

    my first doom 1 episode

    You should group up your maps into one single .wad file, it's kinda exhausting when you have to load each of them after you finish a map... In the other hand, the first map is basic but work fine :) I'll try the others
  7. Bri0che

    DOOM 2 MINUS DOOM: Updated beta!

    Damn I feel like I did my map for this project years ago, but finally it isn't that old ! Glad to see a release candidate for now :)
  8. Thank's for the feedback ! Gorgeous facerocket at the end haha, what the hell hapenned though, you had nothing in front of you xD
  9. Hello :) Here is some unreleased maps I've made for Ultimate Doom and my own Ex Aequo development. Bellow I'll note for you what maps are included on the WAD and their location : - E1M1 ; E1M2 (E1M2 start looks like the Ex Aequo original one if you've played it, but won't be the same) - E2M1 - E3M1 ; E3M2 ; E3M3 (I've put some music for the best) Those maps aren't supposed to be connected each other and are just regrouped for simplicity, even some of them are maps I've made for fun and weren't supposed to be part of this playtest, but hey why not... Pistol start recommended. Have been tested mainly with Gzdoom, and a little bit of DSDA, it should be fine. Screens : Download : https://www.mediafire.com/file/btq907twf29gdh9/Test.wad/file Give me feedback, impressions, and returns :p Thank you !
  10. I'm glad to see that I'm not the only one who had interest in this unfinished map... Especially since I love Tom Hall level design ! Nice map ;)
  11. Bri0che

    Thoughts on Sigil

    Well if it is all about the difficulty don't even try Sigil II, you'll just explode yourself :')
  12. Bri0che

    LEGACY OF RUST - overall thoughts?

    I had the exact same feeling level design wise. Though let's imagine if Doom was a retro shooter that was released today, I believe the level design would more resemble to that. Otherwise yeah it doesn't feet the original games (probably because it is ironically far more polished in term of aesthetics) but I don't even know if it is what we want... They even used a lot of old asset/textures/etc. and that's just great :D
  13. Bri0che

    The first maps I ever made.

    Oooooh ok, those are old levels you've made before ? It explains everything ;)
  14. Bri0che

    The first maps I ever made.

    First one is obviously blend, second is already better, but still both have a pretty decent gameplay in my opinion. If I may give you a little tips for my part : - Don't underestimate lighting, I almost saw no variation at all. It will make the level design more attractive. Like, outside is usually more luminous, and a tall room is darker. But, lighting is also a TOOL : you can use its matter to create space visibility (to a key ? a secret ? a teleporter ?). And don't forget glowing/blink effects too ! They are cool stuff. And, obviously, (that I'm sure you are aknowledged of) you need more texture variety, this may give far more identity to your level. Try yourself to change EVERY texture, ceil and floor included, next time ;)
  15. Thank you all for the returns :) By seeing the playthroughs and stuff, maybe I should had given the rocket launcher casually, I though the secrets were already obvious to find, especially the rocket launcher one, but apparently not...
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