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Cacaodemon

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About Cacaodemon

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  1. Cacaodemon

    Need Help Running TNT:Revilution In GL-Boom Plus

    Thanks to the both of you regarding the solution. I actually ended up looking around in the options shortly after making the post and enabled the in-game launcher to see if that would allow me to manually select my IWAD. To no surprise, it did, and I'm now happily enjoying TNT:Revilution. I guess my stupidity had just gotten the best of me for a moment.
  2. I've been trying to get the WAD TNT:Revilution to run using GL-Boom Plus, specifically by dragging and dropping said WAD onto the application directly. However, I am confronted with the specific error "R_InitTextures: 204 errors." I'm not entirely sure what the problem is, but I'm assuming it's an issue with the source WAD TNT not loading in the correct priority. In any case, if someone with better computer knowledge could help me solve my problem, I would be ever appreciative. Thank you.
  3. I've been using GZDoom to play the vast majority of megawads that I've downloaded, and the source port has worked pretty well overall. I've tweaked settings within it to best emulate a more pure gameplay experience for the various wads, yet I've encountered noticeable performance impacts on a lot of wads released within the past decade and a half, roughly. I'm not sure if it's a matter of of monster count, level size, or something else, but the performance hitches seem to be triggered in settings where there's a long draw distance. As an example, the see through floors of Ancient Aliens, like that of Map 29, would trigger frame drops. Now I've heard that PrBoom+ excels in running more intense wads well, so I recently downloaded it. I tested something like Map 29 of Ancient Aliens in it, and I used idrate to find out that I was getting a couple hundred more frames in this source port than I was in GZDoom. I was very pleased with this performance increase, but there is one issue I still have with the source port. I haven't been able to find out how to manually implement a maximum frame rate limit, like that of 144fps for example. I don't want to be needlessly taxing my computer by having hundreds of extra frames rendered all the time, so I would like to manually set a limit. Does anyone here know if there is a way to do so, either by modifying pre-existing code or writing new code entirely. If anyone could offer some assistance, it would be greatly appreciated. Thanks.
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