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Azuranc

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About Azuranc

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  1. It could also maybe be viewed as a bug in zdoom, if he updated the zscript fullscreen bars but not the sbarinfo, leaving sbarinfo in for compatibility.
  2. I figured out the confusion for the status bar! "Neoworm's widescreen friendly graphics" uses the deprecated https://zdoom.org/wiki/SBARINFO . The new format is https://zdoom.org/wiki/ZScript_status_bars . By using the old format, it inherits the outdated fullscreen hud that is missing AC.
  3. Understood, I assumed that was only for the weapon gfx
  4. Already done, but I just renamed it to zip for editing :) Ohh, the hud changes aren't documented, but that's minor, great mod imo!
  5. That only disables loading brightmaps.pk3, the one that comes with gzdoom.
  6. Somebody actually kills all the Reivers in Locus Requiescat? I always thought the intent of the excessive mob spawning in hexdd was to essentially time limit the maps. In that sense, also in the sense of a speedrunner, this mod is good. I can see vanilla Mage being better in some situations for a completionist run, however. As for the mod itself, I suggest moving the brightmaps to a separate pk3 file. I don't think gzdoom has a toggle for brightmaps, and I don't play with them.
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