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Everything posted by Wad overdose
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Doom: The Dark Ages has been announced (DOOM 6)
Wad overdose replied to Terrcraft's topic in Doom: The Dark Ages
The close up look to New mancubus design -
Thank you, don't thank me, it's my job
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I found More good stuff, like animations and new doom 2016 tech demo tests by joon kim from IGC 2017!. 20:03 Animation test of Doom 4 “conjoined" zombie, a variant of the model with two long arms and with five arms and two heads, now I can say with confidence that this monster became the basis for possesed scientists, workers, engineers and unwillings. 38:01 Enemy AI test using a model similar to a square that can open its mouth, it called in alpha's files as pavdemon. 44:10 footage of possessed soldier's Glory kill test.
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Now it turns out that Liquid Development was involved to doom 4, they maked props. https://www.linkedin.com/in/erikamezcua/ https://www.artstation.com/mrcraft/profile
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Two animations from folder imp_parking_garage https://x.com/WadOverdose/status/1795131293442707742
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Thread about Eternal fan demons designs or fan attempts at reviving unused/concept demons
Wad overdose replied to whatup876's topic in Doom Eternal
Fan model of abbadon pilot:https://www.artstation.com/artwork/8wy0DR -
The Technican model from brett brilay site is it have very similar outfit to the people from Matt burke's command center art that I showed earlier.
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Thread about Eternal fan demons designs or fan attempts at reviving unused/concept demons
Wad overdose replied to whatup876's topic in Doom Eternal
Gauss demon https://floriannorac.artstation.com/projects/b50rLm -
A long time ago I found this stuff, but forgot to show it. 00:24 unused summoner Intro, which remains in alpha's files. 00:59 from veranda level, imp_out but not full. 01:04 unknown animation which, judging by the environment, belongs to Doom 4 too.
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I also found this concept in Patrick's artstation page today, very similar to hellwave/manhattan from britstol's footage. https://www.artstation.com/artwork/e0wvnP
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Probably this strings from closed alpha of Uac station map is moment from fight with possessed soldier from the teaser,minigunner is that creature with double berreled chaingun also from there, arc cannon is also mentioned here, this is the former name of lightning gun from doom 2016's mp, created by Jonn lane who also make it design for shotgun, super shotgun and granade launcher which are doom 4's leftover weapons, maybe lightning gun from doom 4?.
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It seems we now know the origin of burst rifle from mp, thanks to this page, from bryan flynn's artstation, the backstock is suspiciously similar in shape to backstock of doom 4's assault rifle. “This is the Doom 2016 Repeater Rifle. I was asked to concept the front half of an older doom gun. The backend of the rifle was designed by Jon Lane." https://www.artstation.com/artwork/nbRAE
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Anyone interested in recreating the pieces of Doom 4 1.0 (AKA John Carmack-era Doom 4) in GZDoom as a mod?
Wad overdose replied to Wadmodder Shalton's topic in Doom 2016
At the moment, I think it’s difficult to recreate it, because at least we have gameplay footage, but they are short and about all the mechanics of the game, I think we don’t know, and forget about the levels, there’s no build yet, we won’t be able to do demakes of unearthed, ashes, exodus, veranda, New York and etc. I made a reskin of eoa 2016 zombie using my frankensprite of fused zombies from this game, and unfortunately this is the only file with a full sprite sheet I have in my drive, I have frozen threads with my sprite for slayer skins, enemies from DE, and for this project, but mediafire son of a bitch purge all my completed sprite sheets that I made before and the links don’t work, and now I physically don’t have my computer and won’t be able to finish everything yet. -
I seem to have identified what this map/level is at the end of the teaser when the player starts beating all the demons with his bare hands. cineractive/maps/vsp/veranda/imp_parking_garage This is the path to the folder with imp unused animations from doom 4, parking garage is visible on these freeze shots that I made, at first I thought in thread about teaser, that this is from “ashes" aka library but it looks like by to this folder and the strings from doom 2016's cutting room floor page is now all obviously. veranda_streets ("Parking Garage", "Street Combat" and "Buildings Crumble") The rest of the shots from outside of garage are a continuation of this moment, if you watch everything carefully at a speed of 0.25. Ps: I wonder what the second creature is in the footage?.
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On 5:55 Unused announcer voice lines , which most likely relate in my opinion to Doom 4, or more precisely to its horde mode that mentioned from some of strings inside closed alpha's files, screenshot with that I posted earlier, especially the phrase “ Demon wave incoming" reinforces this. Here is also a test mocap scene used “headtech" technology and another short one from crispies's channel. https://tcrf.net/images/b/bb/150324191.mp4
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"Romero, come here & scratch my coconuts cuz I don't have hands."
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Judging by the early descriptions of the two additions to doom eternal in steam, we should have seen the events of the beginning of demonic envasion, I think that we have probably played as an ARC soldier in one of them. https://web.archive.org/web/20191122014234/https://store.steampowered.com/app/782330/DOOM_Eternal/
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Unused zombie and hell knight glory kills it looks like all three are doom 4 leftovers due to the dynamics and use of weapons during finishing moves.
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It's a shame that crispies didn't decide to show tank concept arts at first, as you can see it, tank appearing in blur studio's trailer, Danny keyes hologram study video, and too in this leaked Ingame screenshots from 12 years ago , besides these artworks by mathew burke. It's a shame that this model wasn't adapted for doom eternal. https://www.artstation.com/artwork/W26rkX
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Thread about Eternal fan demons designs or fan attempts at reviving unused/concept demons
Wad overdose replied to whatup876's topic in Doom Eternal
2 fan made models of Baron of hell based on alex palma's concept arts for Doom 2016 https://sketchfab.com/3d-models/baron-of-hell-e497be22054f47e09f4e94b2f769a8ae -
Here is information about the details of quakecon 2014 gameplay from Russian game magazine “Игромания” in the “game in a minute” section. Translation to English: 0:17 B-blood! The foundation was laid by long-lasting id tech 6 engine. Based on it, the developers are building a classic run and gun without refined covers and health regenerations.instead of this is medkits.unrestrained violence and fatalities In the spirit of Mortal Kombat. Blood from resorected imps, revenants and everyone's favorite cyberdemons,ripped in half by chainsaw gushing much more than in the old days.and broken heads By marine's heavy boots. protoganist is not used to standing on ceremony:If you need the palmprint of some scientist to unlock a locked door, you can rest assured that he will tear off the poor fellow's hand entirely. 0:31 Starting from the beginning The first thing that all those present saw through the eyes of the Marine was how he put on a helmet, information about the surrounding Martian reality was entered onto the protective glass. The story begins before the events of doom 1993. We find ourselves at the base of the “Union aerospace corporation” later the public representatives of a certain Jill travlers as a hologram transmitted an encrypted message to Marine. 0:58 Dangerous Walk A little later, the nameless Marine found himself outside the Martian complex, and the danger sensor flashed on the hud. Having sensed an atmosphere unsuitable for life, most likely, forays into fresh air will be floating until the resources of the protective suit run out. Because of this, we learned that we can use the parched rocky terrain to our advantage. Hero learned how to do double jumping and dashing pull-ups ledges. It's very fun to fall on your head from a hill zombiefiled ex employee of the base or to another player, yeah developers let out that they are already testing working version of multiplayer but about details they are silent.
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While visiting the doom wiki page about doom 4, I found this privat video when I decided to watch pending changes. It's exacly the same reload animation of super shotgun like in 30 sec footage from noclip videos and it's still in game!.
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Doom:Annihilation concept arts by Yasen stoilov
Wad overdose posted a topic in Doom General Discussion
Concepts taken from artstation and twitter of artist https://www.artstation.com/yasen_stoilov https://twitter.com/Yasen_Stoilov/ Dark world environment Imp Cyber demon -
Art by Seneca Menard he is ex id software artist:https://www.artstation.com/indigosm ID software site waybackmachine:https://web.archive.org/web/20080728201113/https://www.idsoftware.com/business/team/ You can see the inscription mixom, and it looks like this is chinatown/apartament stank mentioned from the Doom 2016 files, also have it hieroglyphs are like on this art by mathew burke.