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RetroGamer02

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About RetroGamer02

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    Green Marine

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  1. RetroGamer02

    FreeDoom on the Nintendo GBA

    E4M2 and a few others may take a while the map is huge and I have been doing some other stuff the last few days will get back on it as soon as I can. A friend is also helping do testing in the meantime.
  2. RetroGamer02

    FreeDoom on the Nintendo GBA

    Most of the work is optimizing and reducing the complexity of maps to work within 256kb of ram the GBA has. Also thank you. =) I mainly use Ultimate Doom Builder and then Slade 3 to apply optimization such as sidedef packing.
  3. RetroGamer02

    FreeDoom on the Nintendo GBA

    I actually drink Coca-Cola and occasionaly Monster.
  4. RetroGamer02

    FreeDoom on the Nintendo GBA

    New build https://mega.nz/file/vOJjyKpB#biQeyN2vUH9H-P94fAA3WskmhfIVsD0hibSHKDJalRA E3M7 and E3M9 now work though there is a section in E3M7 that will need more work to run fast. Next up to start work on Episode 4.
  5. RetroGamer02

    FreeDoom on the Nintendo GBA

    New build E3M4 and E3M5 work now. https://mega.nz/file/qb4ADASS#OXxniE10PhGeEBYnRpaljJdhryi9I4UOCHjjjnL4kdw Current progress can be seen here. https://github.com/RetroGamer02/GBAFreeDoom/issues/1
  6. RetroGamer02

    FreeDoom on the Nintendo GBA

    I'm glad to see there is still interest in the project if you are keeping an eye on the github make sure you are looking at the MapOpt branch thats where the newest updates are. =)
  7. RetroGamer02

    FreeDoom on the Nintendo GBA

    New build redid E1M7 from scratch and removed some unneeded stuff from the rom. https://mega.nz/file/iLJhHSpK#xU66uRl07X7s4htHC0ngjZIzzopHt-jM_7drw4t1pbo
  8. RetroGamer02

    FreeDoom on the Nintendo GBA

    Found out there is a crash that can happen in E1M7 around a switch will have to figure out why. Well it does not seem to be the switch its self but something near it. Gonna spend some time redoing stuff in E1M7.
  9. RetroGamer02

    FreeDoom on the Nintendo GBA

    Whoops guess I got Heretic and Hexen mixed up sorry.
  10. RetroGamer02

    FreeDoom on the Nintendo GBA

    New build with some optimization done to E1M1 and E1M6. Plus some small other edits. https://mega.nz/file/aGQ20CiQ#1jDvDeYYyHPt-MoGDJcjVnnJhqdFbIGU_UtU2EjI1xA I will sometimes just edit a post with a new build instead of spamming posts so check back every now and then. =)
  11. RetroGamer02

    FreeDoom on the Nintendo GBA

    It uses Impulse Tracker music instead of midi so the music all had to be converted and use no more than 6 channels which causes some loss but cant be helped. Also thank you all for your kind words.
  12. RetroGamer02

    FreeDoom on the Nintendo GBA

    I think if it could be done it would be a job for DoomHack whom does the engine work. Even if I could make the changes needed I am focused on FreeDoom right now. Sorry to disappoint you. Most of my work is editing resources to work within the GBA's limits.
  13. RetroGamer02

    FreeDoom on the Nintendo GBA

    Looks like Blasphemer requires a Hexen limit removing port. Despite the engine being based off prboom it had most of the advanced stuff removed to work on the GBA and pretty much only vanilla compatible wads will run on this engine. It will take time for even FreeDoom Phase 1 to work well and then I would like to do Phase 2 as well.
  14. RetroGamer02

    FreeDoom on the Nintendo GBA

    I test the game with both a GBA Everdrive and the mGBA Emulator. I don't own a Revo K101 so I cant say if it will work on one. I don't think REKKR will run on the GBA at least not with the engine as it is sorry.
  15. RetroGamer02

    FreeDoom on the Nintendo GBA

    First new build with DoomHacks engine updates. https://mega.nz/file/qT4xTADY#z95-uvTq4gw0g5JTRfLlCfdUuk4s-9a-UX5zKIzne20
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