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Posts posted by Tin Can
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3 hours ago, Clippy said:Sweet tough little map full of great fun surprises - ya got me a whole bunch of times - @Biodegradable joined in for the fun!
Thank you for playing. It means a lot. (◕ᴗ◕✿)
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13 hours ago, Delisk said:Good map
But I did fin one major but easy to fix issue : the switch to exit the yellow key room is single use only and the door will close down after some time, let's say a player (ie me) decided to check for secrets after using the switch.. well you end up stuck in the room forever.
Instead of 29 S1 Door open wait close, use 63 SR Door open wait close, making the action repeatable, or 103 S1 Door open stay making the door stay open.
Thank you! Will fix it in no time. ^_^
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23 hours ago, Gibbon said:Don't get yourself down, a 'proper map' is any map that works, is playable and is not a joke map. This looks like it ticks all those boxes.
Nice stuff!
Thanks! ( ꈍᴗꈍ)
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On 10/31/2021 at 8:28 PM, DuckReconMajor said:I love it! Awesome music. I did rewind a bunch trying to make the first archvile infight then at the final fight too.
The first fight with the imps and former humans was very satisfying to mow down with the SSG.
There's a door (5:39 in the video) that only opens once, but I might have made a mistake somewhere.
Oof! My bad. Sorry. I will fix it. But thank you for playing! ^_^
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I made another generic tech base! It's just one map, very short. Again, it is just to learn mapping further. Will make a proper map one day... probably.
Link: https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/agtb
Tested on GZDoom and GLBoom+...
Another Generic Tech Base
in WAD Releases & Development
Posted
By the way, is there anyway I can replace the file on the archive or should i just re-upload it? I have fixed the big issues with the map but I don't know how to update the file on the archive. Any help would be much appriciated!