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Doncse

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About Doncse

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  1. Doncse

    dsda-doom source port [v0.24.3]

    Thanks for the build :) The indexed lightmode looks pretty accurate to me, it works well. The only issues I'm having is the anti-aliasing setting not working for some reason and the skybox being weird if I have mouselook enabled. Lack of AA bugs me only cause I hate shimmering and I always force in supersampling in sourceports to get rid of them, but that don't work here either even though it did before.
  2. Doncse

    dsda-doom source port [v0.24.3]

    Looks cool, would gladly test it out but I'm still way to dumb to make a build from the master branch, if somebody would post one here I would thank him for it.
  3. Doncse

    dsda-doom source port [v0.24.3]

    What works for me, works for pretty much any game. With RTSS I set the fps cap to a multiple of my monitor hertz, I have 70 so for Doom I set it to 350, never drops from there, there is tearing but it's barely visible. Disable vsync with opengl, its bad.
  4. Doncse

    dsda-doom source port [v0.24.3]

    Awesome. Very excited for a release. GZDoom has this feature but that's a port I don't really enjoy anymore so this will be the best of both worlds.
  5. Doncse

    dsda-doom source port [v0.24.3]

    It looks like somebody made a classic palette shader emulation for DSDA. It's not in the master branch yet, now most of Github is pretty much Chinese for me so I ask, can this be compiled and tested as a build? And if it can be would somebody please do it for me, I would be grateful as all hell cause the lack of this feature was always my only issue with Prboom and its derivatives.
  6. Doncse

    PrBoom+ 2.6.66 (Jun 20, 2023)

    If anybody could pull this off and be willing to share the results I would love them for it. Would do it myself but I'm too much of a vegetable for this kind of stuff.
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