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Didn't plan to resurrect this thread, but I really wanted to share a funny fact about this phone after using it for a few months... Everything about it is fine and dandy except for thing: the default clock app. Basically, it works fine for the most part, but sometimes under some incomprehensible conditions the alarm goes off at approximate times. ¯\_(ツ)_/¯ And that is probably the most ridiculous bug I have ever experienced in my entire life. It's not that I have been late yet because of this bug, but sometimes when you set it to, let's say 8:30, it can go off at 8:32 or 8:36 (6 minutes was the maximum error I have experienced so far), etc. So, yeah... I have an app with an approximate alarm functionality. 🤔
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You can merge all master levels wads into one masterlevels.wad and then simply use a midi pack with it. Nothing else needs to be done. The problem is I forgot where I found the patch (delta patch? or was it a separate tool? I can't remember...) that merged them into one file.
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How many enemies at once with max fps (200 being default GZDoom) it's possible?
PKr replied to mankubus's topic in Doom General
Time to become a popular Doomtuber, eh? https://youtu.be/MxUHLzR7YYQ Sadly this video doesn't represent the coincidence to the full extent, as OBS reduces fps by 5. :( Otherwise it's at ~207, just like in @Bauul's screenshot. -
How many enemies at once with max fps (200 being default GZDoom) it's possible?
PKr replied to mankubus's topic in Doom General
Can you share your specs? P.S. I ask because I have copied your map design and 15,360 commanders gave me EXACTLY the same fps... 😅 -
How many enemies at once with max fps (200 being default GZDoom) it's possible?
PKr replied to mankubus's topic in Doom General
Ok, you guys inspired me to further postpone the heat death of the universe by performing useless tests and finding more useless data (and also wasting my day-off). This time it's a triangle map (still took some liberties though with the raised platform to better see the battlefield :( ), all useless gzdoom settings that don't contribute to maximizing the amount of enemies drawn on the screen are turned off (except for the player weapon sprite), and the fps target was set to 201 instead of 200 (to leave some space for possible errors). https://youtu.be/zeDnITfDfWU 1382 zombiemen is the maximum my i7-3930k (@4.4GHz, ht - off) can handle simultaneously. 1383 zombiemen is the point where fps will consistently drop down to 200 instead of 201 on every single run. ¯\_(ツ)_/¯ P.S. Testing commander keens would be an overkill. 🤔 -
How many enemies at once with max fps (200 being default GZDoom) it's possible?
PKr replied to mankubus's topic in Doom General
Another good point why the initial question is too broad to be answered seriously. -
How many enemies at once with max fps (200 being default GZDoom) it's possible?
PKr replied to mankubus's topic in Doom General
>GZDoom >Max enemies at once >Target fps 200 Let's find out then! With the simplest possible geometry (ie rectangular room) and simplest possible enemies that don't spawn much stuff the answer would be around ~256 enemies. https://youtu.be/BLvOUo4sef4 I have a hexa core cpu running @4.4GHz. As you can see from the video my fps drops down to 186 at some point. I guess a more modern ~5.2GHz-5.6GHz cpu would be able to achieve 200 fps in the same scene with same settings. As for this question - as others have mentioned you wouldn't see any difference with newer and more powerful GPUs. -
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I think the shotgun was inspired by broken spray bottle.
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From the revolutions' readme file: "the wad-file is not complete! It needs extra information from the original DOOM2.wad." "Installing REVOLUTION! is EASY and SAFE! UNDER DOS: The TVR files should be in the your DOOM2-directory (where the DOOM2.wad is) Simply type "DeuSF -app TVR!.wad" and press enter." According to readme that should be it. However I tried installing revolution! and it does the same thing in dosbox. "DeuSF -app TVR!.wad" doesn't do anything for some reason. I think I misunderstood your problem. Get the wad from here instead: https://www.doomworld.com/idgames/levels/doom2/megawads/tvr
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Not a big fan of experimental Doom stuff gemeplay wise, nor do I care about the story/narrative, but the music is phenomenal. An absolute killer. Especially that ambient version. So, it was you then... 🤜🤛
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You know, I was thinking... The biggest advantage of Doom 1 over Doom 2 for me is the fact that... Doom 1 has episodes that can be selected on a game start! Seriously, that's a killer feature. As ridiculously as it may sound it's the root reason why I have played Doom 1 iwad so much more compared to Doom 2 over the course of my life. I might not like Doom 2's city levels, but man, if I could select Doom 2's episodes on a game start that would've been a game changer. Not kidding. I can't even explain why it's such a big deal for me.
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Vanilla/limit-removing WADs with immersive settings
PKr replied to continuum.mid's topic in Doom General
In Chocolate Doom and Crispy Doom that would be: -aa MDEUGRAP.WAD -file MORDETH.WAD -deh MORDETH.deh -
GZ DOOM 4.10-Wanting to get a most classic DOOM experience as possible.
PKr replied to Ruby_Fox's topic in Source Ports
You might find this thread useful: The settings are pretty much the same in newer versions of gzdoom. -
Vanilla/limit-removing WADs with immersive settings
PKr replied to continuum.mid's topic in Doom General
Have you played Mordeth?