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About GodCells
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I suggested to help you on the 2d part... anyway I hope we will see it in the next release.
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yes this is awesome! :D
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The player sounds are already done... since the project currently aim to fill all non replaced ressources in the wad, Jon asked some weeks ago to finish the already assigned levels... for doom2.wad though.
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Tony: Ok i got your sprite... :) Thats nice pretty sure i can do a good job on it. Jon : Ok... but that monster could be used for something else maybe?
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Ok, the renderer is still in fixed math... i understand. thanks for the info.
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bah :) you're not forced to make them that bulky... let your creativity do the job... I wont tell you that it's not a better feeling to shot at something that looks fat when it has thoughness... though lol ;). its up to u. Anyway, I guess that the freedoom dev team can't refuse your works anyway, it lacks of resources. I suggest we work both on this matter, make the models and render them in grayscale in every angles, i'll paint them after. This split the job, which is a good one. Pretty sure we could acheive something wonderfull.
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This pixel edited head was more a test than something that could be final... Ok I understand how makehuman works, you just pass parameters and it generates the humans shapes... interresting... i'll install this on my Linux box. It would be interresting if you could works on something more round that could create a replacemnt of the cacodemon maybe... :)
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What i've done with your model Tony. Finaly it's not bad at all, your model has unestimed potential :D. gargoylol : wow that model is great, why not remove wings and use it? After some pixel retouch and coloring it would looks almost as good as Doom's sprite.
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gargoylol is right. The render is only used as a base for the sprite. The details must be added at hand after pixel per pixel. Doom's sprites dont have enough resolution to worth using such programs.
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That port rocks. And I wonder do some improvements on the renderer are planned? Like correct floor rendering/walls and accurate billboarding?
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Hope you will find another way if the project become very active :D :D :D you gonna rush!
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Jon: Could you post one or two shots of those "alien gray style things"? I'd like to see if I could make a pixel job after you colored/resized them maybe (im not bad at pixel art)... I observed how doom's sprites was done, they took photos digitalized and retouched the sprites after... gargoyl : It would be interresting to have baron of hell done soon :D, since you seem good with blender, it would help to finish the first version of freedoom :D. I'll be working on the missing sceneries sprites, and maybe retouch some others. I've posted the map i'm working on on WIP http://www.wadsinprogress.info/?a=listwads&wad=680
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And 4,9 gbyte for linux is still very big :). Give a try to gentoo or Debian. You gonna be under 3 gbyte after kde is installed with all utilities, browsers and open office.
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Ok, this explains a lot of things now, I realy hate sourceforge reliability... I wonder if there's a temporary place where the wiki could be hosted... Maybe Jon or fraggle could ask newdoom maybe?
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It would be usefull if the wiki could be repaired :)