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similaun

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About similaun

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  1. similaun

    No End In Sight demos [-complevel 3]

    Episode 3 UV Speed in 12:30 neise3-1230.zip
  2. similaun

    No End In Sight demos [-complevel 3]

    Episode 2 UV Speed in 15:56 neise2-1556.zip
  3. similaun

    No End In Sight demos [-complevel 3]

    Episode 1 UV Speed in 12:50 neise1-1250.zip
  4. MAP02 UV-Speed in 01:39.91 b102-13491.zip
  5. similaun

    Cydonia demos [-complevel 4]

    MAP01 NM 100S in 01:43 cyd01s0143.zip MAP02 NM 100S in 01:40 cyd02s0140.zip MAP03 NM 100S in 02:26 cyd03s0226.zip
  6. MAP01 UV Fast in 09:07 b101f0907.zip MAP02 UV Fast in 05:07 b102f0507.zip
  7. MAP01 NM Speed in 57.89 b101n5789.zip
  8. similaun

    SIGIL demos [-complevel 3]

    E3M8 UV Speed in 47.31 sig8-4731.zip E3M9 UV Speed in 01:44 sig9-144.zip
  9. similaun

    SIGIL demos [-complevel 3]

    E3M6 secret exit UV Speed in 01:34 sig6s-134.zip
  10. similaun

    Final DOOM demos [-complevel 4]

    TNT: Evilution Episode 2 UV Speed in 13:08 1308ev11.zip https://youtu.be/6FNyhhzj7NA
  11. I've been trying to execute this trick which can be seen in all the top UV-Speed runs of TNT but to no avail. From what I can see in the videos the setup involves moving "into" the wall corner in the start tunnel next to the linedef in question until the running animation "glitches" and then slowly move backwards close to the wall to line up in the correct position for the rocket jump: for this I tried to copy the weapon-wall pixel position in the videos as best I could but again with no luck. I don't know if I'm messing up the timing of the rocket jump or if the setup requires more precision. More details from someone who is able to perform this trick would be greatly appreciated.
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