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oecleus

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About oecleus

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  1. cool wad. emphasis is on a gameplay and a few speedrunning tricks. only got "lost" a little bit on the final level
  2. oecleus

    DBP Demo Thread

    DBP17_alone D2ALL uvspeed 17:53 DBP17d2all-1753.zip
  3. oecleus

    DBP Demo Thread

    DBP15 D2ALL uvspeed 24:57 DBP15d2all-2457.zip
  4. oecleus

    DBP Demo Thread

    DBP14ATF D2ALL uvspeed 32:32 DBP14d2all-3232.zip
  5. oecleus

    DBP Demo Thread

    For DBP9 it was a little unclear whether maps 9 and 10 were required for the uvspeed D2all, from a conversation on discord it seems like they are not, as 9 is a "secret" map, and 8 has no real monsters/no "normal" exit. I did map01-map09 anyways and trimmed down a shorter version that just has map01-map07. So just submit the right one and discard the other. DBP9d2all-1237.zip DBP9d2all-1448.zip DBP11d2all-2127.zip DBP12d2all-2735.zip DBP13d2all-3048.zip
  6. oecleus

    DBP Demo Thread

    Does this one work? I just reran it: DBP8d2all-1323.zip Here is the wad i used: DBP8_MBG.zip My autoload is a bunch of empty folders: autoload.zip edit: maybe my config file for dsda would be useful?: dsda-doom.zip edit2: I downloaded the latest DSDA and the DBP8d2all-1351.lmp does indeed desync. I don't know if there is something in my settings causing it or if its a problem with DSDA 25.6 in particular, but I'll probably just move on to DSDA 26.2 in the future. The other demo I posted in this comment does seem to work without desync, so lets just submit that instead: DBP8d2all-1323.zip edit3: It is indeed a problem with DSDA versioning, as with a fresh copy of DSDA 25.6 from the archive it plays back, but desyncs with newest DSDA.
  7. oecleus

    DBP Demo Thread

    What can I do to fix this? I used dsda-doom 0.25.6 with comp level 2, the wad from https://dsdarchive.com/wads/dbp8_mbg and the DOOM2 iwad from steam (it works for me). Maybe we have different versions of DSDA? Could another person use DSDA 25.6 CL2 and verify it desyncs?
  8. oecleus

    DBP Demo Thread

    DBP_06 D2ALL uvspeed 14:52 DBP6d2all-1452.zip DBP7XMAS D2ALL uvspeed 5:04 DBP7d2all-504.zip DBP8_MBG D2ALL uvspeed 13:51 DBP8d2all-1351.zip
  9. oecleus

    Weird demos

    My bad for the wrong title, you're right. Thank you for your explanation. How did you figure out about one barrel exploding a tic before the other? Did you just watch the demo back in super slow motion or something? Or did you use some sort of tool that lists the events in the demo? Thanks again.
  10. oecleus

    Weird demos

    dbp-09_latetele_nohealth.zip <-- this is DBP6 ignore title in DB6 every exit teleports you to a death room that kills you before sending you to the next level, which you then start with 100 hp. On the first level I skipped the line and didn't teleport away but still exited. Then on the end of next map it exits but doesn't start me with 100 health. I'm not sure how either happens.
  11. oecleus

    DBP Demo Thread

    DBP_05 D2ALL uvspeed 17:27 DBP5d2all-1727.zip
  12. oecleus

    DBP Demo Thread

    DBP_04 D2ALL uvspeed 8:45 DBP4d2all-845.zip
  13. oecleus

    DBP Demo Thread

    DBP_03 D2ALL uvspeed 23:14 DBP3d2all-2314.zip
  14. oecleus

    DBP Demo Thread

    DBP_02 D2ALL uvspeed 15:25 DBP2d2all-1525.zip
  15. oecleus

    Miscellaneous demos (part 4)

    Aeternum D2ALL UV Speed aed2all-1734.zip. Hopefully everything is correct this is my first demo submission. Let me know if something isn't quite right.
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