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Raith138

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Everything posted by Raith138

  1. DISCORD SERVER: https://discord.gg/pB2YdPRkEB Sectors, the fundamental building blocks of every doom map. We tend to use a lot of them in our maps, but, what if we didn't... Now is your chance to find out, the goal is to make decent looking maps without using more then 30 sectors. Here are the rules: 1: Use Boom format for your maps. 2: Usage of the special actions in map 07 is allowed. 3: Please put some effort into your maps, preferably around iwad quality. 4: No custom textures allowed, this counts sky transfers. 5: Having some resemblance of weapon progression would be good (basically, don't put a bfg in map 02). 6: 2 maps allowed per person. 7: Joining sectors is very encouraged. 8: Try to keep your maps at a reasonable monster count. Slaughter maps will be frowned upon. 9: Design your maps for pistol start. 10: Have fun mapping! Submission format: Map Title Map Slot MIDI used Map Creator Favorite Screenshot (To be used in release thread) Slots:
  2. Raith138

    How would you describe your mapping philosophy?

    I struggle with coming up with layouts so I tend to have very linear short maps with kinda repetitive texturing. I also have a problem with symmetry.
  3. I have a couple of other projects in the works at the moment so I think I am going to drop my slot here for now. I may come back in the future if I have a really good idea but I don't want to hang on to the slot until the last second.
  4. Raith138

    1 Sector Community Project

    If someone could tell me what is going on here that would be great. On GZdoom the midtextures appear but the sky transfer doesn't and on other ports it is the opposite. 1sector.zip
  5. Raith138

    Pirate Doom II (finished!)

    Looks like there is a few more here next to the megashphere. https://imgur.com/a/Edrot37 Also, the secret on 17 feels really unfair, idk how anyone was supposed to guess that was how you get the megasphere. It killed my "100% secrets without help" run. I think that should be reworked personally because it just seems like softlock prevention would be up there and not a secret.
  6. Raith138

    Pirate Doom II (finished!)

    It may be intentional but there is a misaligned texture on map 17 next to the blue key. https://imgur.com/a/E0y0ScN
  7. Raith138

    MAYhem 2024 - EXEMPLARY CADAVER

    I think replacing it with a blue key will work just fine.
  8. Raith138

    MAYhem 2024 - EXEMPLARY CADAVER

    The yellow key door in my part feels a little weird saying you must have it already to reach it.
  9. sorry for that hidden walkway on map 08. The AI told me to. That was how you were supposed to get to the switch that lowered the blue key.
  10. I forgot to play this. The screenshots that you posted in the maximum project were amazing. Edit: Just played it. Definitely worth a play, it is a fun little otex map with a creative theme. Good job!
  11. I will take map 02! Is there a deadline or am I blind and not seeing it. (nvm I am blind)
  12. To me it looks too gray and not blue enough but that is just my opinion.
  13. As long as you keep on mapping and implementing stuff that you know works and dumping what doesn't, you will improve really quickly. I would also recommend starting with some smaller maps to get feedback on what works and what doesn't
  14. Raith138

    MAYhem 2024 - EXEMPLARY CADAVER

    Mine is done. https://imgur.com/a/glhEBmX
  15. Raith138

    MAYhem 2024 - EXEMPLARY CADAVER

    I got to do something here Put me on the board
  16. Really good map. Though the switch that lowers the berserk secret as a HOM. https://imgur.com/a/2rklVum
  17. Raith138

    Pirate Doom II (finished!)

    I just started playing and am really impressed so far. I should probably play Pirate Doom I after :) Will this get multiplayer compatibility?
  18. What are the rules for how many submissions you are allowed?
  19. Probably one of the ugliest maps I have ever made but this is what I remember it looking like. HERETICMEMORY.zip
  20. Cacophony is speaking to me for some reason. I will take map 32.
  21. Raith138

    Doom Pictures Thread 2024

    Does nugget have that? Edit: Nvm, found it.
  22. Raith138

    Doom Pictures Thread 2024

    Maybe a stupid question but how do you get screenshots like that without any HUD? If I do it in UDB it has the big crosshair and if I do it in game there is a HUD. Also, here is a screenshot from a project I am working on.
  23. Raith138

    Nugget Doom 3.1.0 (updated May 16th, '24)

    I wish I had found this source port sooner. Perfect source port for me.
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