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Everything posted by Raith138
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Your Shotgun Sucks - A proof of concept? Demo? idk
Raith138 replied to tamara mochaccina's topic in WAD Releases & Development
This looks like a cool idea for a Community Project -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Raith138 replied to iddq_tea's topic in WAD Releases & Development
It should be set to door stay -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 posted a topic in WAD Releases & Development
Sectors, the fundamental building blocks of every doom map. We tend to use a lot of them in our maps, but, what if we didn't... Now is your chance to find out, the goal is to make decent looking maps without using more then 30 sectors. Here are the rules: 1: Use Boom format for your maps. 2: Usage of the special actions in map 07 is allowed. 3: Please put some effort into your maps, preferably around iwad quality. 4: No custom textures allowed, this counts sky transfers. 5: Having some resemblance of weapon progression would be good (basically, don't put a bfg in map 02). 6: 2 maps allowed per person. 7: Joining sectors is very encouraged. 8: Try to keep your maps at a reasonable monster count. Slaughter maps will be frowned upon. 9: Design your maps for pistol start. 10: Have fun mapping! The goal is to have 32 maps done by the end of the year. Submission format: Map Title Map Slot MIDI used Map Creator Favorite Screenshot (To be used in release thread) Slots: -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Raith138 replied to iddq_tea's topic in WAD Releases & Development
Demo would work -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Raith138 replied to iddq_tea's topic in WAD Releases & Development
Can you show a video? -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Raith138 replied to iddq_tea's topic in WAD Releases & Development
There should be a teleporter to get out. IDK if korni accidentally removed it. -
Hexen: Veil of Darkness (UDMF Mapset, GZDoom)
Raith138 replied to Captain Toenail's topic in WAD Releases & Development
I would say that the boiler bots don't really work here but otherwise this is a lot of fun excited for part 2! -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
I have created a discord server for the project. Should help out with better communication. https://discord.gg/MqrNe6VN -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
I have expressed before that I am not feeling very motivated to finish this so I am going to make a compromise. All submitted maps and all slots that have been taken will be finished and compiled but I will be closing new slots. And this will have 21 maps in it. Unless there are large repercussions that I am not thinking of this will be official. I just don't want to force myself to do something I really don't want to. I really appreciate all the effort that has gone into these maps and don't want them to go to waste. -
DoomGPT: An AI-directed Doom II mapping project (v1.2)
Raith138 replied to iddq_tea's topic in WAD Releases & Development
It is about to be released. We moved it to a DM and discord server. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
I am planning on releasing the updated map 19 soon but I felt really demotivated by the builder crashing and me losing my progress. -
I will not have access to this computer in an hour so I need to get it by then. I made the mistake of trying to save while the file was in a .zip folder and I know it did not save. I tried this but I could not find it. I can show screenshots. I have not opened the editor since then. Please help.
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Pain Elemental: Flying Meatball Cacodemon: Caco, Flying Tomato Demon: Pig, Pinkies Mastermind: Mom Cyberdemon: Cyber Baron of Hell: Baron SS Nazi: SS Mancubus: Fat Guy Archvile: Oh shit Oh shit Revenant: Revvie, Spooky Scary Skeleton, Revvie Boy, Skellingtin
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Good Al' Doom Eternal
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Blue, Brown and Black.
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What would that do? If I did where would they be? The problem is not the the builder crashed it is that I saved it and closed it yet I know it did not save because the wad was in a .zip folder.
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*** The "ask a miscellaneous editing question" thread ***
Raith138 replied to baja blast rd.'s topic in Doom Editing
I made the stupid mistake of trying to work on a map while it is in a zip folder. I know it didn't save and I tried this and it did not work. I don't want to open the editor because the temp files will disappear, what do I do? -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
No longer important post used to be here. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
So I am actually reworking the texturing and the combat. Also fixing a bug where SSG did not appear on lowest difficulty. -
Snow Wave (Christmas Community Project)
Raith138 replied to Misty's topic in WAD Releases & Development
Don't think I can make anything but I wish you luck on this! -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
I am reworking Caverns of Despair (Again) using Otex. Don't have access to slade though. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
Great map! It looks really good and I really like the combat. (Especially the final fight). I do think the archvile is really annoying if you have not grabbed the SSG yet when it appears (Like me) -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
It is looking like a decent map 30 so I may switch it to that slot if you are good with that? Then the difficult would be more warranted. -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
Have yet to beat it, it is really hard. Loving the asthetic and gameplay though. Feels like you are capturing the feeling of maps like bastion of chaos with 30 sectors and only stock textures. Will give more feedback when I beat it. Btw, I found this weird bug where a corpse appears but only at a very specific angle and position.