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Everything posted by Raith138
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What is the best tip you can give to new mappers? Be it a common mistake you see or just an easy tip to make your maps look better. I will start. When you are changing floor textures in your map either use some kind of border texture if you have one or try to raise or lower the ground, it makes the map look a lot better.
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1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
There is not much of a difference but I still thought I would let you know. -
When you quote somebody you can change what they said. ???
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1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
@Tangra That is an outdated version. Also I just saw that the sides of the first wall that lowers are misaligned. -
Embryo: where each map is smaller than the last
Raith138 replied to Moustachio's topic in WAD Releases & Development
UV speed 15-20 seconds is the best par time for my map. -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
Done! -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
I am going to try to catch up with all the maps submitted and playtest them all so make sure you have the most updated version of your map in your first post. Starting with 28: -
What were the first Pwads you've ever played amd completed?
Raith138 replied to MS-06FZ Zaku II Kai's topic in Doom General
Not counting final doom, Bastion of Chaos. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
Great map, makes great use of the space and is a really tough gauntlet before map 30. The main problem is there is almost no ammo for the first 2 keys which makes it a lot harder. I ended up having to play on HMP and it should be UV in my opinion, it is balanced while UV feels a bit ridiculous. I also found whatever this is: Look at where the blood flows to and you will see a weird gray line. I think that pool should be lowered into the ground by 4 or so pixels and it will look a lot better. Another problem I had is the BFG and soulsphere being stacked on one another made it so I did not grab it and that gave me problems during the chaos which is the final fight. I also think the exit pedestal looks a bit weird. Really good job! -
Embryo: where each map is smaller than the last
Raith138 replied to Moustachio's topic in WAD Releases & Development
Changed a few very minor things. You don't need to play it again. Realm of Sargentia.zip -
MYSTERIOUS MAYAN MADNESS - RC1 - [20 Map Jungle Temple Tirade Hijinks!]
Raith138 replied to BluePineapple72's topic in WAD Releases & Development
Map 06: The idea here is a pretty loose one, it is just one big fight essentially, it is not terrible but I would not go out of my way to play it because it is just not that fun imo. Map 07: I didn't finish it, killing the pile of revenants with the super shotgun is impossible. I don't know if the rocket launcher was marked wrong but I did not get one and it made this map impossible. -
Embryo: where each map is smaller than the last
Raith138 replied to Moustachio's topic in WAD Releases & Development
I think it needs difficulty balancing because it is brutally hard now but here is an updated 27. Realm of Sargentia.zip -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
Sure. -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
Done. -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
Enjoy! -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Raith138 replied to Yop's topic in WAD Releases & Development
I actually think it is pretty easy all things considered. Other then the fricking cyberdemon. The exit seems bugged, and also, how the hell do you expect anyone to see the switch on the tower? It literally has a wall in front of it. Also maybe make the progression switches all the same texture because otherwise some of them look like dispensers. Though maybe that will make it less obvious to shoot them so idk. -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
I rewrote the OP to hopefully contain clearer rules. -
Doomworld Maximum Project 2023 - Uploaded!
Raith138 replied to Obsidian's topic in WAD Releases & Development
I think I have to start figuring out UDMF I will be doing this for sure. (If I can figure out the beast which is UDMF) -
30 Sectors: A Community Project for Boom (Limit Removing) (Closed)
Raith138 replied to Raith138's topic in WAD Releases & Development
Done. -
Box Doom - Community Project [Slots Filled]
Raith138 replied to randomsounds01's topic in WAD Releases & Development
I wonder how deathmatch would be...