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Boss

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  1. Boss

    All your favorites

    Auger;Zenith is absolutely my favourite megawad for Doom 2, it's such an unbelievably beautiful world to look at through every level (well... except for one of them...), and it completely blows me away that it's all just limit removing! And made in just a month, too! Just a shame about the forum it comes from, though.
  2. Boss

    Doom Novels worth reading?

    Don't waste your time or money on them.
  3. Thank you for playing, and I'm glad you enjoyed it. I really appreciate the critical review, it is very helpful for me as a new mapper! I noticed from LadyMistDragon's video as well that the player isn't rushing headfirst into the big elevator lobby fight, which never came up for me, as me and my friends like to delve right into the action as opposed to taking the safe route. I'll be sure to keep in mind giving the player a good reason to get out of the "safe space". Also, there should be music during the VR zone. I've never seen that not work before, so I'm confused as to how you couldn't hear any! Most of the UDMF features in the map are actually just used in decoration - lots of 3D flooring going on for the wall advertisements, and the floating platforms in the VR zone. Then the rest is ACS scripting.
  4. Thank you very much for playing! I hope you enjoyed it, and don't beat yourself up over missed secrets - I know I definitely miss them all the time.
  5. You can find the resource wad packaged along with the level wad in the zip folder.
  6. The hottest, newest, and most importantly, cyber-est experience to grace Doomworld in the past 24 hours is here RIGHT NOW!!! Inspired by Auger;Zenith, I used its beautiful resources to create this single level as a challenge to myself to start learning proper detailing and decorating, as opposed to just making blank boxes with occassional structures inside. As a result, this map is littered with stuff to look at, top to bottom! Uh, and demons to shoot, of course. GZDoom only! Sweet, sweet, UDMF. Intended for singleplayer only. Jumping and crouching disabled. Freelook recommended. Difficulty settings implemented. Approximately 10 minutes long. -- DOWNLOAD HERE -- STORY Cyber-exorcist Cyber-doomguy in Cyber-year 20XX has been Cyber-hired by the Cyber-megacorp "Cyber-UAC" to Cyber-exorcise their entire Cyber-HQ, following the evil Cyber-spirit of their previous Cyber-CEO corrupting the entire facility and filling it with Cyber-demons! Cyber. I wonder if there's any Cyber-Cyberdemons? CREDITS SCREENSHOTS
  7. For my fourth map, I've decided to work on my detailing skills. I know how to build a room, but now I want to figure out how to make them look like they came out in 2023, and not 1994.
  8. No elaboration required. Just Eviternity 2. You know what's happening.
  9. Update: Fixed minor graphical mistake. Added additional obstructions to final fights. Slightly adjusted new secret. -- DOWNLOAD HERE --
  10. Thank you so much for playing another level of mine! I'm pretty proud of this one personally, and I'm very glad you liked it.
  11. Originally released as part of RAMP 2023 (Map128 to be specific), here is "Cloning Facility"! Additional health, ammunition, and a brand new exciting secret come with this release. Hidden inside of a front business hidden inside of a front business and so on and so on lies one of the UAC's secret cloning facilities, wherein they create loyal clone soldiers designed to bodyguard their corporate operations from the numerous demonic incursions. Unfortunately for them, however, this facility has been taken ahold of by Hellish corruption, with the clones being born in demonic forms, and brainwashed to serve their Satanic masters, completely disabling and overrunning the entire building. Fortunately for them, however, YOU were luckily able to avoid this during your creation, instead coming out perfectly normal. Now you gotta break outta there, before they get you too! Just, uh... where's your guns? Made in UDMF format, with a whole bunch of scripts. GZDoom only! No freelook, jumping, or crouching necessary. "Dark" sector light mode recommended. OTEX REQUIRED! IWAD used is Doom 2. This is a single map, in the 01 slot, about 15-20 minutes long. Thanks to Tristan Clark for MIDI "Ionian Isolation". Thanks to Jimmy Paddock for MIDI "Caught In The Shadows". Thanks to Ukiro for "OTEX". -- DOWNLOAD HERE -- Screenshots Changelog
  12. Thank you for playing! I'll take that into account for next time :)
  13. It's so cool seeing a playthrough of something I've made! Thank you very much!!
  14. Thank you again! I will bare this in mind for future projects, should I try something like that again, lol.
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