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About OfficalJunkLabs
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map MAP01 "RESEARCH FACILITY" next MAP02 secretnext MAP02 music D_RUNNIN sky1 SKY1 levelnum 1 cluster 1 clusterdef 1 music D_READ_M flat FLAT1 exittext "you treaded the secret research facility caulessly slaughtering the guards and brought destruction and hatred in your wake ''They will pay for what they did to daisy'' you thought to yourself eyeing the guard in front of you, you stand silently pondering ''Is this all truely worth it?'' After all your doing this for a RABBIT. but you stifle those thoughts for another time" map MAP02 "DEEP BENEATH" next MAP03 secretnext MAP31 music D_STALKS2 sky1 SKY1 cluster 2 cluster 3 clusterdef 2 music D_READ_M flat SKULLRED exittext "''WHAT IS THIS?!'' you wonder as you gaze upon what was supposed to be the lair of your enemy who killed Daisy however, you've come across something more sinister..." map MAP03 "AS ABOVE, SO BELOW" next MAP01 music D_COUNTD2 sky1 SKY1 map MAP31 "ENPRISONMENT" next MAP03 sky1 SKY1 secretnext MAP32 music D_EVIL clusterdef 3 music D_READ_M flat FLAT1 exittext "Apparently. this part of the facility was highly secured and you only took a single step and you were kicked down on the spot they took you up to the surface and put you behind bars it took 3 days to formulate a plan, the great escape..." map MAP32 "BEYOND" next MAP03 music D_EVIL sky1 SKY1
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Hey, i may need some help. I'm making my own wad. I have Slade along with UDB I'm using SLADE's MAPINFO lump and i want it to play my secret exit text but through the normal exit i want it to play my normal exit text I have my normal clusters but when i go through either of the exits they both play the secret one
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Infiltration.WAD (Work in progress) version 1
OfficalJunkLabs posted a topic in Map Releases & Development
Hey guys! This is my first map, i've made a few before but those are just testing stuff! This is a Work-In-Progress map and kinda a DEMO Commentary is much needed, please tell me what i need to fix and or improve (example: Enemy placements and amount of them) i know some problems with the map and i'll fix them when i have the free time Some ideas from SIGIL is also included but for secrets only, other triggers and switches will be normal GZdoom source port is reccomended due to ZDoom ACS Scripting and 3D sectors and a few jumping sections Infiltration.WAD -
The Heads Arent Too Good Looking But I Tried My Best Okay!
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https://drive.google.com/drive/folders/1rCj-5MiB-lzh3tZSnB-kRLIPNfqKKqjG
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These Are Tests And Experemantal Stuff For Doom Wads https://drive.google.com/drive/folders/1nziSfIZuLfo6Qar5s76z3cy3omwKEsBn?usp=sharing
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Hey I'm Currently Working On A .WAD
OfficalJunkLabs replied to OfficalJunkLabs's topic in WAD Discussion
Hey Thanks I'll Check It Out At Some Point -
Since .WAD Making Is Foriegn To Me So Understanding It Is A Small Problem But Some Stuff I'm Getting The Hang Of It (Like Enemy, Decor, Weapon, ect Placement, Aswell As Linedef Placement) I'm Having A Problem With Door Creation, Got Any Tips For Me