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Zeroth

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    164
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About Zeroth

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    Junior Member
  1. Zeroth

    Beta access for the new Doom

    You've apparently never heard of "the mythical man-month."
  2. Zeroth

    20th Anniversary Ultimate Doom Race

    So uh, new news on the winner? links to videos of the runs? something? I watched a few of them yesterday but was hoping for some after-news.
  3. I find your assertion that there will be a Half-Life 3 humorous.
  4. ...Microsoft? I think yall are thinking the wrong company.
  5. Zeroth

    Doomsday 1.9.7 Re-released

    oh, neat. what software do you use exactly?
  6. Zeroth

    Doomsday 1.9.7 Re-released

    every time a person commits code or art or anything to their repository. read up on basic revision control. they probably use Subversion or CVS.
  7. Zeroth

    Doomsday 1.9.7 Re-released

    oh, well "re-released the recently released 1.9.7" gave a distinct impression that they just repackaged it as the same version, like the same exact package name.
  8. Zeroth

    Doomsday 1.9.7 Re-released

    so, eh, what should have been 1.9.7.1. or 1.9.8. only more confusing. gotchya.
  9. Zeroth

    EDGE 1.35 Released

    it's always a shame to see someone leave a project, but is understandable. hopefully he's not leaving the community.
  10. Zeroth

    Hexen: Edge of Chaos Update

    also, enemies don't have hit-boxes in doom3. you actually have to hit the model of the creature with your projectiles. I suppose a hit-box type dealie could be implemented because hellions (the 'dog' things) really are hard to hit..
  11. Zeroth

    Hexen: Edge of Chaos Update

    Quasar, And anyone having bad bugs - you can email me the savegame file and an explanation of what the bug is or (preferably) how to repeat it once loading your save game. I can debug from there and hopefully squash these bugs for the next release. hexen.eoc.team at gmail dot com
  12. Zeroth

    Hexen: Edge of Chaos Update

    for anyone else having this problem, the cause is having pk4s from other mods loading. see this thread: http://www.hexenmod.com/forum/viewtopic.php?f=14&t=410 any problems, suggestions, praises, fomplaints, or flames are welcome on those forums.
  13. Zeroth

    Vavoom turns 10

    I see. I should take up modelling and make some better monster models. I can't wait to see levels made specifically to explout this lighting feature :-D
  14. Zeroth

    Vavoom turns 10

    how does the lighting interact with sprites? does it cast shadow in the shape of the sprite or does it just pass through?
  15. Zeroth

    Vavoom turns 10

    Vavoom is a fantastic multi-platform engine, one I keep on the side to play Strife in linux. I will however unapologetically call the multiplayer functionality to be garbage in comparison to zdaemon. Never could get it to work well across the net. bust aside from that, I'm glad to hear of the new release and I'm anxious to see screenies of the new features.
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