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About Sgt_BFG
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This dude makes great videos, although he did waste a bit of time just explaining the weapons and stuff to pad it to an hour.
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Once the multiplayer DLC starts to drop, I imagine the playerbase for the MP will drop of dramatically. Unless they add back some important staples like free-for-all deathmatch and capture the flag. Just removing loadouts and balancing the weapons properly would go a long way to improving it.
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Yeah, I don't really have the patience to wait 10+ minutes to get a game going in snapmap. A shame too, 'cos I'm sure the classic 4 player deathmatch can be fun in good maps. maybe we could get a game going through the forums, people can message each other and form groups?
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The new designs for the Cyberdemon and Spider Mastermind I liked well enough, but the actual fights themselves were a bit too easy compared to the rest of the game on Ultra-Violence. but perhaps they are significantly tougher on the Nightmare modes. I also found that I had a harder time dodging the original Cyberdemons projectiles than the new ones, speeding the attacks up slightly could have made the fight a bit tougher.
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Thankfully, I've got my yearly Doom series playthrough (including Heretic and HeXen) to keep my occupied until the game launches. I am slightly concerned of the longevity of the new multiplayer, though. From what I remember of the Doom 3 launch, the multiplayer died off pretty quickly.
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I agree with you on the Lost Mission, the Hell levels were great. Too bad it wasn't longer, beat it in slightly over an hour. What do you mean?
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Pretty much every iD game has sounds burned into my memory, from the health bonus pick up noise from Doom to the sound when you land a hit in Quake III
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Only just heard about this mod today, but I'm already hype for it.
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John Carmack is now the Chief Technology Officer for Oculus Rift
Sgt_BFG replied to geo's topic in Everything Else
I imagine this would affect the development of Doom 4 very little, the engine is complete and they've been using it a while, Carmack can keep on revolutionising and hopefully iD will release Doom 4 some time this decade. -
Are you using the latest version of GZDoom?
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Here's the link
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Why don't ya try Project MSX? a pretty entertaining gameplay mod.
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Again, I had a lot of fun. If anybody wants to play Dissolution of Eternity in the future, I'm game.
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Who'd be intersted in a Doom-related podcast or news show?
Sgt_BFG replied to Katamori's topic in Doom General Discussion
Sure, I'd listen. -
Okay so I got a copy of BFG and been playing the expansion, and I'm loving it. the first level really impressed me with its design, and how it gives you just barely enough ammo to get through, making the game really intense.