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Draconio

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Posts posted by Draconio


  1. One time I was playing on ZDaemon and I was running around with my SSG, and a guy ended up in front of me so I blew him away. He proceeded to call me a "pussy" for shooting him from the back.

    Generally if somone starts whining about the way I fragged them, I start trying to do that to them as much as possible. Usually they leave.


  2. Depends... if you just want to play the original levels, it's a matter of personal preference, some people like OpenGL effects while others prefer the classic look.

    If you want to play add-on levels, ZDoom is a better choice because not only can it play levels made for ZDoom, it can also play levels designed with the Boom editing features. JDoom itself cannot play Boom levels, although Risen3D, an offshoot of JDoom, is capable of doing so. ZDoom maps function properly only under ZDoom.


  3. It's been quite a while since I've run through Doom 2, but ones that come to mind would be Map14 (Inmost Dens) and Map29 (The Living End). Not sure what would make me say those two though. I don't recall thinking any of the levels sucked as bad as some people say (not even Nirvana), especially compared to some of the junk you can dredge up on the archives, but I do wish they had done "real" secret levels like with Doom 1 instead of the Wolfenstein conversions.


  4. geekmarine said:

    Heh, this thread got me to thinking, and I went and found an old Windows Doom source port which was basically a direct translation of Doom into Windows with no extra features except for things like high resolution... I really like it except for the fact that it has no music.

    This one has music. It's very basic also, not sure about still having limitations intact and such, as it's been a while since I've used it. Maybe I'll download it again myself.


  5. Trasher][ said:
    omf.com is the official site of One Must Fall: Battlegrounds.

    Check the FAQ > Misc. section for a freeware download of OMF2097, a fairly decent PC beat-em-up from the day.

    OMF2097 rules. That was my favorite game for a time. Unfortunately I can't get it to work under Windows XP (have yet to try DOSbox on it but I think it may be too demanding for that). Definately get it if you've got a machine that can handle DOS stuff though.


  6. Maybe a better explaination on how ratings and downloads work on it so we don't get those people who write stuff like "how do I download this" in the review field or treat it as if it were a message board. Don't know if that would help much though since those people probably don't bother to look at the page very closely.

    And I second the search by votes and top 10 / top 100 ideas.


  7. You can make a new texture out of your patch instead of replacing one, you know. (I don't recall offhand exactly how to do it in XWE, I seem to recall it being pretty easy though, right-click -> "add to texture" or something like that?)


  8. Hellbent said:

    Are you talking about the fact that you can't walk over monsters in classic exe? ie, you're standing on the edge of a ledge/cliff, and there are demons far below - but you can't step out because the engine won't allow you to walk over monsters.

    Yes, I know that, but my question is, why? If projectiles can travel over monsters, why couldn't/didn't they do the same with other things?


  9. Job said:

    Why do monsters that are hit by other monsters not always start infighting? I've parked myself in behind a cacodemon that got nailed by a baron of hell repeatedly and it still attacked me, until it died by the hands of said baron.

    By my experience, it has to do with the monster screaming in pain or not. If it doesn't scream, it won't target the monster that hit it. I might be wrong about this though. In particular, demons and spectres seem to take into account how close the two targets are to it. So yeah, some clarification would be nice here.

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