dugan
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Could you recommend some nice looking wads for Chocolate Doom?
dugan replied to Pixel Fiend's topic in Doom General
Sigil is very nice-looking. -
The THUD that the demons and spectres make when they die (and hit the floor) is a nice touch.
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Fatboy. It was designed for retro games, and so far I haven't heard any cases where it sounds "wrong".
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I'm playing this on HNTR in GZDoom, and I'm stuck at the end of E5M4, where final door to the exit (right past last bridge) won't open. In the YouTube movies I checked, it just opens after you get the secret backpack (which I did get). Do I have a compatibility setting that's incorrect, or something?
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I like vkQuake.
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When I bought it, I received a SendOwl link with 5 downloads allowed. They don't reset the download limit when they release new versions. If this keeps up, I'm eventually going to need to email someone (I assume using the contact form at romerogames.ie) to have my download limit reset, before I can download further updates.
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Back to Saturn X E1: 1.1.6 bugfix
dugan replied to esselfortium's topic in WAD Releases & Development
Who else started singing as soon as the map06 music came on? I call and I call just to make things right Have I lost the fight where were you last night I beg and I cry I keep asking why Where were you last night where were you last night -
Looking for some wads that are best played with modern gameplay mods.
dugan replied to TheNoob_Gamer's topic in WAD Discussion
No Rest for the Living -
Jimmy's "Title Screen - Lands of Ire" track is the hook from "A Past and Future Secret", by Blind Guardian, isn't it.
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MBF is the limit-removing port I used to use, when I was playing DOOM in DOS.
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Breach and DTWID.
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I did manage to stop the crushers in a position where they could be walked through.
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I played through it on I'm Too Young To Die (don't laugh; I can replay it on a higher difficulty later), and one thing I liked about it was how useful the chainsaw was. It was just the right thing for those small, tight corridors.
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Like the Boomers in Gears of War.
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You can edit the gzdoom ini file and add them there. https://zdoom.org/wiki/How_to_autoload_files